52
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 02 Nov 2024
52 points (93.3% liked)
Games
16806 readers
866 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
IMO Bethesda games are perfectly positioned to get a lot of initial interest because they look great and seem like they are full of depth, especially when in the midst of the opening quest chain, but the longer I look around, the more disappointed I end up with it all and then lose interest.
It's this weird mix of deep and shallow. Like in starfield, I walk up to a building and see a rich interaction between an NPC that wants to go in to talk with someone but the guard won't let her in because he's busy and no one can see him but then doesn't bat an eye as I just waltz right past him and talk to whoever I want in there.
Or I watch a confrontation between other NPCs and then try to interact with them after and it's just generic responses, not a word about the heated argument that just ended.
It's like it's in the uncanny valley, where it looks good enough to think you can RP at a certain level, but when you try to do so, it turns out to be all a facade unless there's a quest.
And in Skyrim, the NPCs were completely unable to handle stealth characters. You'd figure someone would have a magic spell or think to use a torch or raise an alarm when they get shot with an arrow. Nope, must have been the wind or my imagination that killed my buddy over there. I didn't try stealth in starfield to see if they had improved on that at all.
Each of their games feels like the same game with a new skin. It was fun for a while, but I'm over it now. I tried starfield on xbox game pass but have since cancelled. It's on my steam wishlist but I won't be grabbing it without a heavy sale, and even then I'm not really sure I want to allocate the disk space it wants to it.
I'm currently playing Skyrim again. It's still fun as hell if you don't expect any depth. Disregard the main quest, hike around the countryside with a 2-handed warhammer, pick all perks that increase damage, and bash most enemies' heads in with a single blow, watch the finishing move animation, then loot their corpses.
Listen to Sabaton in the background.