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[-] Blue_Morpho@lemmy.world 58 points 1 day ago* (last edited 1 day ago)

He's right. Everyone hated the idea of any always online DRM to play the disc you bought in a store. Steam backed off with options for a game to sometimes work offline and a pinky promise to free your games if Gaben died and the new owner decided you own nothing.

It's weird, people hate the current DRM system for games and love Steam. Yet it was Steam that pioneered it. If Steam failed, there's a chance we would still own games instead of them being tied to online DRM verification.

Steam is the benevolent dictator but that's not going to last forever.

[-] ColeSloth@discuss.tchncs.de 3 points 1 day ago

It could last a very long time, though. It's a privately owned company, so if they keep it that way, there's no board to satisfy with big payouts and stock holders to appeas. There's a lot less bullshit to deal with when you're a private company.

Also, drm and online registering is way older than steam.

The best drm was back on floppy drives. You needed a piece of tape to cover the square hole so you could copy the game for your buddy. Lol.

[-] zarkanian@sh.itjust.works 6 points 1 day ago

There were some very elaborate copy-protection schemes. Like, "go to page 12 in the manual and enter the word at the bottom of the page". Of course, people could just share what the word was, so some games did stuff like having a fucking codewheel in the manual, instead. So you had to take the code the game gave you, turn the wheel to the correct spot, and then enter the result the wheel gave you.

[-] ampersandrew@lemmy.world 3 points 1 day ago

One of the most famous moments of Metal Gear Solid is an anti-piracy measure.

[-] ColeSloth@discuss.tchncs.de 1 points 1 day ago

You talking about the radio frequency to contact Marrow? Not much for anti piracy, really. If you called Colonel Campbell three times total, her frequency was added to your saved frequency list.

[-] ampersandrew@lemmy.world 1 points 1 day ago

Ah, I never knew that. But even that was a callback to them using a very similar trick in the old MSX games as anti-piracy. (Meryl, btw.)

[-] ColeSloth@discuss.tchncs.de 1 points 16 hours ago

Yeah. In metal gear 2 it was like a requirement that you had the instruction book. But I really don't think it was a piracy thing. I believe they just wanted to be a bit clever with their gameplay. MGS is really just MG2 with a bigger budget.

[-] sep@lemmy.world 1 points 1 day ago

Split the wheel and copied it on the school copier. ;) much easier the copying the whole manual that was sometimes needed

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this post was submitted on 24 Nov 2024
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