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submitted 12 hours ago by chloyster@beehaw.org to c/gaming@beehaw.org
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[-] theangriestbird@beehaw.org 7 points 8 hours ago

This approach is so common in RPGs it's like dwarves with Scottish accents; a better question to ask would be whether there's an RPG that doesn't do it - one that hurries you up instead?

I mean...Dark Souls is the obvious answer, but that's almost a different subgenre of RPG. Dark Souls does have side quests, but they are obscure and often incidental to the main quest. They also skirt this problem by having "time" be a loose concept in the lore - in every game, the world is in the process of slowly ending, in a literal way that fucks up the flow of time.

this post was submitted on 24 Nov 2024
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Gaming

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