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What wouldn't you have minded so much if it wasn't exaggeratingly bad?
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What drives me nuts is that they'll charge ridiculous prices for that stuff, knowing some people will pay the big bucks, rather than offering them at a cheap price to sell more. It's just more lucrative to make that higher grossing sale than it is to sell by volume. I actually would have spent money if it was a buck here or a few cents there. Instead they want 10, 30, 50 bucks for this stuff. No thanks.
Yep. I started playing Rocket League when it became free to play. After playing for a couple of years, I decided that I had easily gotten over $10 worth of fun out of it, and so I felt justified in spending that to get a new car body that I wanted. And because it's closer to the shape of the actual hitbox of the car I was playing with, it actually made it easier for me to judge how I would hit things. I've never played a $60-70 game for 4 years, so $10 on this has been money well spent.
That seems like a fair way to fund game development. I wish more companies chose this path.
Used to play blacklight retribution, a f2p shooter. After grinding most of the things i wanted, i ended up paying 10 bucks to unlock a cool helmet and some "shortcut credits" to unlock a few other cosmetics i didnt wanna grind for.
Game is dead nowadays sadly, but they had a great system (for the players)