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submitted 4 days ago by neme@lemm.ee to c/games@sh.itjust.works
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[-] Th4tGuyII@fedia.io 109 points 4 days ago

Alas, we will now never get those three sequels that McGinn and his team had been all too willing to create. But, tragic as that is, perhaps that lack of sequels played a role in Hit & Run becoming the iconic title it is today.

Honestly I think this hits the nail on the head. The lack of a sequel for such a beloved game kept people coming back to play it, and also ensured it could never overstay its welcome.

[-] danc4498@lemmy.world 39 points 4 days ago

This assumes a sequel wouldn’t evolve the series. Imagine if GTA stopped a 3, would we be saying the same thing?

[-] Th4tGuyII@fedia.io 9 points 3 days ago

You're right that sequels can absolutely enhance a game's legacy, but they can equally tarnish it ala Borderlands 3.

I'd argue being beloved without a sequel is better than having a bad one.

[-] Scubus@sh.itjust.works 4 points 3 days ago

Tbf after jack died we all knew the series was done for. Which is wild, because he wasnt even present in the first game. He was simply so iconic in the second that you really couldnt pull that off again.

I feel like they knew that which is why they didnt even try to make the villians for 3 interesting. They're so forgettable that I thought i quit the game. I came back to it a year or two later and beat it, and in doing so discovered that i did beat it the first time and literally just forgot because the whole story just sucks. Gameplay, as always, was pretty good though.

Pre sequel is in a weird spot because it came out after 2 but featured jack, and possibly coincidentally (but probably not) its story was pretty great. Gameplay was also great, arguably my favorite gameplay from any of the games. The only down side was that the classes were dissappinting imo.

God I want to do a four man team in bl2 again, maya is just so absurd

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this post was submitted on 25 Nov 2024
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