1
18
submitted 4 days ago by chloyster@beehaw.org to c/gaming@beehaw.org

Late night thread 🌃 Whatcha all playing? Ive been gone but been playing donkey kong when I can! Really awesome!

2
19
submitted 1 month ago by knokelmaat@beehaw.org to c/gaming@beehaw.org

The format of these posts is simple: let’s discuss a specific game or series!

Let's discuss the God of War series. What is your favorite game in the series? What do you like about it? What doesn't work for you? Are there similar games you like? Feel free to share anything that comes up and react to other comments. Let's get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Donkey Kong, Grand Theft Auto, Pokémon, Like a Dragon / Yakuza, Assassin's Creed, UFO 50, Platformers, Uplifting Games, Final Fantasy, Visual Novels, Hollow Knight, Nintendo DS, Monster Hunter, Persona, Monkey Island, 8 Bit Era, Animal Crossing, Age of Empires, Super Mario, Deus Ex, Stardew Valley, The Sims, Half-Life, Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

3
76
submitted 23 hours ago by ryujin470@fedia.io to c/gaming@beehaw.org
4
37
5
8

Steam Doesn't Think This Image Is ‘Suitable for All Ages’

Independent game developer Paolo Pedercini wanted to announce his new game Future? No Thanks! a few weeks ago, but said it was delayed because Steam found a screenshot it planned to share “had suggestive themes.” The screenshot? A low-polygon woman in a short dress with her legs closed together.

Future? No Thanks! was meant to be announced weeks ago but the Steam page didn't pass the first review because a screenshot marked as "Suitable for all ages" had suggestive themes.
The screenshot? This one:

Molleindustria - Wishlist FUTURE? NO THANKS! (@molleindustria.org) 2025-07-30T14:31:04.532Z

Future? No Thanks!’s page did land on Steam, just a little late. “I thought the screenshot flagging was funny because they seem to have interpreted that low poly character as having no underwear, maybe due to the purple color matching the hair,” Pedercini, who releases games under the name Molleindustria, told 404 Media.

According to Pedercini, he had submitted the game to Steam earlier this month, a process which requires a developer to send in a trailer and at least four screenshots that are “suitable for all ages.” He marked the screenshot above as suitable, but Steam rejected it on July 10.

“The trailer does have a suggestive clip with a sexbot, and a hyperbolic disclaimer…so I guess that's fair,” Pedercini said. He pushed back against Steam and asked for a review. “Both reviews took more than a week, which I think it's longer than usual. I wonder if they were figuring out how to respond to the payment processor deal.”

Pedercini’s problems with Steam came at a time when the platform was facing pressure from credit card companies to remove adult games from its platform. Earlier this month, the credit card companies Visa and Mastercard pressured video game distributors Steam and Itch to remove adult games from their storefronts.

The payment processors themselves were bowing to a pressure campaign from the organization Collective Shout, which describes itself as being “for anyone concerned about the increasing pornification of culture” and which argued that many of the adult games normalized violence against women. But a lot of games with queer themes were kicked off Itch and Steam as part of the purge, and it’s not always clear what the lines are and who is drawing them.

“We live in a golden age of independent cultural production, but digital distribution is still extremely concentrated. There are a handful of entities that can instantly make huge swaths of digital culture disappear,” Pedercini said. “We thought digital marketplaces like the Apple Store were the main agents of market censorship, but now we've found out there are even more monopolistic companies upstream from them.”

Those upstream monopolies, pressured by outside lobbying groups, are now defining what can and can’t be said online. Payment processors have pushed other kinds of content to the margins before, video game storefronts are just the latest example. “Such marketplaces may default to freedom of expression because it's cheaper to not moderate content, but they will easily bow to calls for censorship because it's less trouble than advocating for controversial products. It cuts both ways: a few years ago, major online stores removed products showing the Confederate flag,” Pedercini said.

“Conservative groups are willing to exploit these vulnerabilities and are trying to put illegal content such as child pornography on a continuum with porn and queer representations,” he added. “I think they genuinely believe that homosexuality is in the same set as bestiality or rape, as something forbidden by the Bible or whatever, but we can't let that view be enshrined into law or into commercial content guidelines.”

Pedercini has been through something like this before. His 2007 game Operation: Pedopriest, a game about the well documented abuse of children in the Catholic Church, earned the ire of an Italian Christian group which accused the game of depicting virtual child pornography. “The accusation immediately lead the provider to shut down the site, legal charges, and a point of order all the way up to the Italian parliament,” Pedercini said.

Gamers, a group that can be particularly aggressive when politically activated, have launched a counter-pressure campaign on the payment processors. It’s too early to tell if Visa and Mastercard will bend to gamers the same way it did to collective shout.

The future of video games as a form of cultural expression is at risk of massive damage. “The status of video games as culture is still being negotiated. If thematic restrictions like the ones defined by itch.io were to be applied to movies or books, limiting their distribution, it would be major news immediately,” Pedercini said. “Arguably, most video games are currently moving away from culture and morphing into pseudo-cultural objects like slot machines, or apps for wasting time and feeling nothing. The problem is that those of us who still make video games as some kind of artform will be caught in the dragnet.”

Steam did not immediately respond to 404 Media’s request for comment.

6
138
7
6

Assassin's Creed Shadows nails the feudal Japan fantasy—finally. Dual protagonists, dynamic seasons, and stealth-depth we’ve been waiting for. If you miss the old AC vibe but want modern freedom, this is it.

8
21
9
69
10
43
submitted 2 days ago by GammaGames@beehaw.org to c/gaming@beehaw.org
11
6

Game Information

Game Title: NINJA GAIDEN: Ragebound

Platforms:

  • PC (Jul 31, 2025)
  • Xbox Series X/S (Jul 31, 2025)
  • PlayStation 5 (Jul 31, 2025)
  • Nintendo Switch (Jul 31, 2025)
  • Nintendo Switch 2 (Jul 31, 2025)
  • Xbox One (Jul 31, 2025)

Trailers:

Developer: The Game Kitchen

Publisher: Dotemu

Review Aggregator:

OpenCritic - 86 average - 88% recommended - 32 reviews

Critic Reviews

But Why Tho? - Abdul Saad - 9 / 10

Ninja Gaiden: Ragebound is an incredibly engaging game, offering excellent gameplay elements. It sports great references that series fans will appreciate, and an overall phenomenal experience, making it one of the best games of its genre.


CGMagazine - Zubi Khan - 8 / 10

Ninja Gaiden: Ragebound features 18 main stages and eight secret ops, or challenge levels, with the game taking around 9-10 hours to complete.


CNET - Oscar Gonzalez - Unscored

With six to eight hours of gameplay at a price tag of $25, I cannot recommend Ninja Gaiden: Ragebound. It lacks anything of interest other than this side story to the original Ninja Gaiden game, and even then, it's just introducing different ninjas that are fighting monsters. This game was supposed to be a love letter to the original trilogy, but instead, it's more like a bad photocopy of a love letter made by someone who didn't seem to care that much.


COGconnected - Jaz Sagoo - 90 / 100

Quote not yet available


Console Creatures - David Pietrangelo - 9 / 10

Ninja Gaiden: Ragebound is a fantastic return to 2D action for the franchise. It delivers a challenging action-platformer with tight mechanics, excellent level design, eye-catching visuals, and a wild story worthy of the Ninja Gaiden name.


Cultured Vultures - Jimmy Donnellan - 8 / 10

Ninja Gaiden: Ragebound is a gorgeous side-scroller that's hard to put down.


DualShockers - Jake Valentine - 7.5 / 10

Quote not yet available


Entertainium - Eduardo Rebouças - 5 / 5

The team behind Blasphemous has done it again! Ninja Gaiden: Ragebound offers plenty of ninja fun for players of all skill levels to enjoy.


Final Weapon - Jordan Brown - 4.5 / 5

Ninja Gaiden: Ragebound offers some of the best 2D combat and movement I've ever experienced in an action platformer. Almost every level is designed to maximize your abilities in combat and platforming, and test your reflexes in all the best ways. There are perhaps a few too many auto-scroll levels for my liking, and I wish the bosses were a little more varied; however, these are minor issues in an overall fantastic package. Ninja Gaiden is back.


Fun Factor - Diogo Arez - Portuguese - 8.5 / 10

Ninja Gaiden Ragebound is a return to the series' roots and the result is a fast paced action platformer with gorgeous pixel art and incredible boss fights that really test your skills while never feeling unfair.


Game Lodge - Jean Kei - Portuguese - 10 / 10

Ninja Gaiden: Ragebound is a great fresh start for the franchise. The game recaptures what made its predecessors special, but brings unique things to the table and stands on its own. I ended up fully satisfied with the game and with a taste for more.


GameBlast - Farley Santos - Portuguese - 8.5 / 10

NINJA GAIDEN: Ragebound is a solid revival of the series in a 2D style, featuring fast-paced combat, well-placed platforming challenges, and high-level pixel art visuals. The dynamic between Kenji and Kumori adds variety to the gameplay with both close-range and ranged attacks, strategic use of Overload, and alternate stages in the demon realm. Despite some repetitive moments and sections where mechanics feel forced, the game maintains a steady pace and offers pleasant surprises throughout the campaign. With customization options, extra challenges, and a good balance between action and exploration, Ragebound provides a memorable and accessible experience that respects and revitalizes the franchise's legacy.


GameGrin - Alana Dunitz - 10 / 10

NINJA GAIDEN: Ragebound is a perfect addition to the series. It looks and sounds amazing, and with accessibility options it feels more fair. It's great!


GameSpew - Richard Seagrave - 7 / 10

Ninja Gaiden: Ragebound is a genuinely challenging action game with lovely visuals and rewarding fast-paced gameplay. It feels a bit rough in places, though, and often borders on being simply too chaotic for its own good. Assist options mean that anyone can see the journey through to its end, but better balancing or difficulty levels would have been preferred.


Gameliner - Bram Noteboom - Dutch - 3.5 / 5

Dotemu and The Game Kitchen deliver a solid homage to the roots of classic action-platformers with Ninja Gaiden: Ragebound - sharp as ever in gameplay, nostalgic to the core, but lacking the surprise and staying power to truly stand out in this triumphant year of the ninja.


Gamersky - 心灵奇兵 - Chinese - 8.2 / 10

NINJA GAIDEN: Ragebound is more than a tribute, it's a modernized take built on a sharp understanding of the original. It retains the series' signature challenge and slick combat while introducing fresh elements like dual protagonists, offering a new experience for both veterans and newcomers.


GamingBolt - Ravi Sinha - 9 / 10

Paying homage to the classics while simultaneously serving as a breath of fresh air, Ninja Gaiden: Ragebound masterfully builds on the side-scrolling format of the older titles while adding its own twists.


Kakuchopurei - Jonathan Toyad - 90 / 100

Ninja Gaiden: Ragebound is one the best 2D action game throwbacks that's long overdue, given the last Ninja Gaiden game was back in 2014, a 3D action title, and utter dogs***. It's beautiful, plays great and has spot-on controls, it's accommodating yet challenging, has a Hard mode that will test your mettle; there's a lot to love for old-school ninja fans out there.

In short, the whole 2D pixel-savvy action-heavy package that utterly delights. Even with some odd bugs here and there, Sega's ninja efforts may have their work cut out for them thanks to this pseudo-indie effort.


Loot Level Chill - Chris White - 9.5 / 10

Ninja Gaiden: Ragebound is an exciting and satisfying side-scroller that never gets dull, and offers amazing combat set in a gorgeous world.


Manual dos Games - Luiz Henrique Silva - Portuguese - 9 / 10

NINJA GAIDEN: Ragebound revisits the franchise classic formula without relying on nostalgia, instead embracing highly enjoyable gameplay mechanics and compelling characters to carve out its own identity within the Hayabusa clan saga.


Prima Games - Ali Hashmi - 9 / 10

Ninja Gaiden: Ragebound is my action game of the year. It’s an incredibly polished and tightly designed 2D game with the right amount of challenge, combat depth, and enemy variety. Kenji and Kumori are a fun duo to follow, and The Game Kitchen has done a fantastic job honoring the original trilogy while introducing plenty of new ideas. It’s a gorgeous game to look at, with some of the best animation work on the market. With plenty of replay value, it’ll be a while before you put Ragebound down.


Saving Content - Scott Ellison II - 4 / 5

The Game Kitchen really cooked here, because this looks and feels like a classic Ninja Gaiden game, but with way more going on. The sublime controls and gorgeous pixel art will cement the notion that “Ninja Gaiden is back!” While I don’t love the levels themselves, the game’s combat is a vehicle that takes you from place to place that you won’t be bothered by it. NINJA GAIDEN: Ragebound takes the series back to its roots, even rivaling its modern 3D counterparts with ease.


Seasoned Gaming - Patrick Shields - 8 / 10

There is a lot of heart, here, and I have to reward not only the effort and passion, but the totality of the amazing experience. Ninja Gaiden: Ragebound takes a slight step away from the original trilogy, but it’s a stealthy ninja step in the perfect direction.


SmashPad - Filippo Dinolfo - 4.5 / 5

NINJA GAIDEN: Ragebound is, without a doubt, a fantastic game that modernizes the original formula without losing the soul of what the original games were. Dotemu is quickly becoming the go-to publisher for this kind of retro-modern fusion. If you are a veteran of the NES games, or you’re coming into this one fresh, you’ll be well served by what the game brings to the table.


SteamDeckHQ - Noah Kupetsky - 4 / 5

Ninja Gaiden: Ragebound brings back the classic Ninja Gaiden gameplay in a modern way that I fell in love with. The gorgeous world and animations mix with the precise platforming and one-hit combat that I couldn't get enough of. Even with a short runtime, each level and boss fight felt distinct and enjoyable. Some of the dodging and climbing got in the way of my fights, and I didn't utilize upgrades much, but it was a ton of fun where quality over quantity goes a long way.

On top of that, it's a gem to play on the Steam Deck. Just switching to 60 FPS fixes the minor issues I found at 90, and lowers the battery drain considerably. This is a perfect game to take on the go.


TechRaptor - Austin Suther - 9.5 / 10

Ninja Gaiden: Ragebound is an adrenaline-pumping action platformer with killer pixel art and fast-paced gameplay. Levels are challenging -- especially in hard mode -- and bosses are not to be underestimated. Stages feel dynamic and always have something new to offer, so I was hooked from start to finish.


The Nerd Stash - Julio La Pine - 9 / 10

Ninja Gaiden: Ragebound is the best 2D platformer of the year and one of the greatest Ninja Gaiden titles out there. While it isn't the longest, it is highly replayable and packed with depth.


The Outerhaven Productions - Keith Mitchell - 4 / 5

Quote not yet available


The Punished Backlog - Donovan Harrell - 9.5 / 10

With a brisk seven- to eight-hour runtime, Ninja Gaiden: Ragebound doesn’t overstay its welcome. If anything, I wish it were longer. Some longtime fans may find the more balanced difficulty a bit tame, but for most, this will feel like the Goldilocks zone between old-school punishment and modern approachability. Whether you’re here for the tight mechanics, the sharp pixel art, or the emotional pull of a cursed ninja buddy-cop duo, Ragebound delivers. It’s the most I’ve enjoyed a Ninja Gaiden game in years, and serves as a reminder of why this series still matters.


VDGMS - Darren Andrew - 9 / 10

Instead of focusing on feeling like retro Ninja Gaiden, Ragebound focuses on a more modernized gameplay approach. A gameplay that’s reminiscent of the Blasphemous series for obvious reasons, but with a massive increase in speed and momentum. However, more important than feeling like Ninja Gaiden, Ragebound perfectly captures the spirit of Ninja Gaiden, which results in the best of both worlds.

Often times when there is a mashup in the gaming sector, the outcome can be less than predictable. Thankfully, Ninja Gaiden Ragebound is exactly what you would expect if you gave the iconic Ninja Gaiden IP to The Game Kitchen, who have put themselves on the map with their incredible work on the Blasphemous series. Ninja Gaiden Ragebound has all the necessities that anyone could ask for. Gorgeous pixel art, extremely precise gameplay, a soundtrack and story that are highly evocative of the 90’s, and disturbingly fantastic, rage inducing bosses.

Fans of Ninja Gaiden, 2D platformers, or Blasphemous all need to check out Ragebound and the bar has now been set high for Shinobi Art of Vengeance


Worth Playing - Chris "Atom" DeAngelus - 9 / 10

Ninja Gaiden: Ragebound is a pitch-perfect revival of the NES classics. It captures the same fun run-and-slash feel of the original games while modernizing enough to be exciting to play, whether you're a returning fan or a newcomer. The fantastic soundtrack and excellent graphics elevate it and make the entire package shine. The closest thing I can come to as a complaint is the somewhat low difficulty level, and that is more in comparison to the franchise as a whole rather than this game being too easy. If you're a fan of action-platformers or a Ninja Gaiden fan in general, you'll find a ton to love in Ragebound.


XboxEra - Jesse Norris - 7.5 / 10

NINJA GAIDEN: Ragebound looks great, and is a lot of fun. A few balance issues and a short run-time vs. its $40 price hold it back from greatness.


12
32
13
40
submitted 3 days ago by Vittelius@feddit.org to c/gaming@beehaw.org

I think I don't really need to explain what SKG is. The initiative has been discussed here on Lemmy enough that I think most people have heard of it.

For the hand full of people who haven't: It's a movement aiming to keep games legally playable after support has ended by the support has ended by the devs. Check the official website for more details: https://stopkillinggames.com/

The European Citizens Initiative still accepts signatures for two days. If you have not signed it yet and you are eligible to do so (EU citizen of voting age - that's either 16 or 18, depending on the member country) please do so now. The link for it is on the official website linked above.

That's not the only avenue to reach our goal however. The EU's Digital Fairness Act just reached its public consultation phase. The new law attempts to provide a lot of consumer protections in the digital realm, such as a ban on dark patterns. It currently doesn't cover the planned obsolescence of video games, but it is open to amendments. And that's where you come in: If you are an EU citizen of voting age, then you can provide feedback to the proposed law and maybe we can get protections for gamers in there.

You can give the feedback on the EUs official website: https://ec.europa.eu/info/law/better-regulation/have-your-say/initiatives/14622-Digital-Fairness-Act_en

14
27
15
46
16
31
17
25
submitted 4 days ago by ryujin470@fedia.io to c/gaming@beehaw.org
18
17
19
51
20
15
21
14
22
25
23
17
24
132
submitted 1 week ago* (last edited 1 week ago) by byzxor@beehaw.org to c/gaming@beehaw.org

so itchio has shadowbanned any games tagged with 'nsfw', 'adult', or 'erotic' so they don't show up in searches, and several devs have reported that their r18 games have been removed from the site with no warning

So itch.io/games/nsfw still shows a few thousand titles, but using traditional adult tags to search within there shows 'no titles'. (src)

And @itch.io is now denying payouts to the creators affected by the takedowns with no notice

"Accounts that are in violation of our terms are not elligible for payouts" (src)

There's quite a lot of examples of these in various threads now.

It seems to get a bit weird though with some games still appearing on steam.

Also worth noting: Jenny Jiao Hsia's autobiographical opus Consume Me, which won the Grand Prize at this year's Independent Games Festival along with a few other awards, is also delisted in itch search (but also has a searchable Steam listing) (src)

itch.io has been pretty open and transparent for their entire existence afaik and dropping all this without warning feels pretty bad

ETA: Here's the official announcement

25
-3
view more: next ›

Gaming

32257 readers
186 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 3 years ago
MODERATORS