ue5 doesn't force rt. But the number of games that do mandate rt (ex the latest indiana jones game) is increasing. I flat out can't play those.
I have a gtx 1080. 2025 games are mostly written in unreal 5. Unreal 5 is designed such that not even the highest end gpus can actually run it without framegen. And now also with mandatory raytracing.
Older games still work, and they look and run better for me.
extensions are just scripts that monke patch == there is no extension mechanism
they say they do is not the same as they do. Find me someone who isn't them who says the same thing
no, the opposite. The problem with ai pull requests is that in most cases whoever submits them does not understand the code and expects someone else to review it for them (that's if they are even aware of the concept of code reviews in the first place).
"why would that be anyone but the original author?"
That is what i was replying to, and I replied to the intended comment
academy award nominee "Margot Robbie" of course!
I will, in turn, be very thoutful about buying any of your games.
Maurice Moss almost managed it, but unfortunately he had an overheating problem
it's involved in crypto. That's a permanent red flag for me.
each new phone is more expensive, with less functionality.
hover on the touch screen? gone
iris scanner, gone
headphone jack? gone
air pressure sensor? gone
humidity sensor? gone
ir blaster, gone
meanwhile I get charged out the ass for storage space.
Why the fuck would I want a newer phone?
raytracing and upscaling will always go hand in hand because the hardware is far, far, FAAAAAAR from being able to raytrace a whole frame in realtime. Like, really really far.