[-] NuraShiny@hexbear.net 13 points 1 day ago

Oh yea man I am sure Netanyahu is shaking in his boots and seething with impotent rage for being unable to visit Dearborn.

[-] NuraShiny@hexbear.net 13 points 1 day ago

Pointing out Trump is a hypocrite is surely to work aaaaany day now. Just gotta stay the course on the messaging. Totes effective!

[-] NuraShiny@hexbear.net 2 points 4 days ago

Water and billionaire corpses

[-] NuraShiny@hexbear.net 6 points 4 days ago

It danced a little jig to massive applause and that is all that's gonna happen.

[-] NuraShiny@hexbear.net 5 points 4 days ago

It's about time someone finally says it. So brave! Wild.

[-] NuraShiny@hexbear.net 18 points 4 days ago

Please. All of chromium is bad and should die.

[-] NuraShiny@hexbear.net 4 points 4 days ago

Very true, good point.

[-] NuraShiny@hexbear.net 2 points 5 days ago

Good to know, thank you. Hadn't checked that out yet

[-] NuraShiny@hexbear.net 2 points 5 days ago

I personally do not care. The alien isn't a biological monster. It's just a monster and knowing more about it only makes it less scary.

[-] NuraShiny@hexbear.net 10 points 5 days ago

Quite frankly, the idea that it's likely that you can get rich through your own work/intellect/ingenuity is more and more false. Social mobility is not at all on the up and up.

You can also easily fuck up your life by failing at the attempt to become rich, or by ordering your life around that attempt. See crypto bros etc.

[-] NuraShiny@hexbear.net 10 points 5 days ago* (last edited 5 days ago)

These movies have fallen prey to the contiguous need by people to explain things.

Don't make scientists experiment on them. It's a bad premise and implies that these things can be understood or manipulated. Don't give me 60 minutes of boring shitty backstory about the creators that are somehow also humanities creators but don't like humanity etc etc.. None of that is useful to me or to making a tight horror film. It just muddies the water. Also, don't have people act like absolute idiots for no reason so that your story can happen. The space truckers in the first movie were in over their heads and made realistic mistakes and the marines in the 2nd movie were overconfident going in and were gonna serve the company if they lived or died. Both was believable. The hand-picked crew of your trillion dollar expedition to make first contact with aliens being a bunch of fuck ups is not believable and makes your movie instantly annoying.

Arguably we don't need more of these movies at all. You won't recapture the lightning in the bottle a third time and all the attempts make the franchise worse and worse.

But if you do need to make another one (and we all know Hollywood is out of ideas): No one cares who made the aliens. No one cares why they made the aliens. I don't care about architects and their goo. Just tell me a tight horror story with a new twist on the Xenomorph. Like say an egg finds its way to some planet with alien fauna that gives the Xenomorph new powers and now the colonists have to escape before the whole-ass planet is overrun by them. Imagine dino-sized xenomorphs or something.

[-] NuraShiny@hexbear.net 64 points 8 months ago

I think rescue efforts should be strictly allotted their resources by how funny and dramatically appropriate it would be if the people in question died. So in the case of the bridge, making an effort would be fine, but they should NEVER have tried finding that submarine and should have in fact shot the people on it if it had returned safely.

8
Lancer tips (hexbear.net)

Heya, the group I am part of will start Lancer in the coming weeks and I was wondering if anyone has build tips because I am trapped in choice paralysis.

Here is the cliffs notes: We will play using lancer rules and mechs, but not in the full setting. The main difference is that we all want aliens in the game, so we will have aliens. This will not mechanically matter, it's just flavor/preference.

The only rules change we agreed on is that license level 0 will allow you to choose any mech, but won't give you any of the license stuff for those mechs.

I know that one player is making a melee striker using a Zhang and the other is wanting to make an agile scout/hacking character. They also both said they would like me to be a leader-type character, which I have no problem with.

What I do have a problem with is deciding what kinda mech and skills I want though! The system has a real way of presenting about 5 times as many enticing options as I can pick! So far I am leaning towards a high pilot (for the evasion, because it seems very good to get hit less) fire support mech role, but that still leaves me picking one of, like, 7 good options for a mech. Either that or go for CQB and area denial...or the drone mech...see I can't even decide in this post >_>

So yea, can anyone share some insights into what worked well for them in the game?

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NuraShiny

joined 3 years ago