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submitted 23 hours ago* (last edited 23 hours ago) by JRepin@lemmy.ml to c/opensource@lemmy.ml

cross-posted from: https://lemmy.ml/post/43288310

In KDE Plasma 6.6 Spectacle can read texts from screenshots, a new on-screen keybord is available for testing, a first-time wizard was added, current theme can be saved as a new global theme, emoji selector got a new easier skin tone selection, you can now connect to a Wi-Fi network via a QR code, application sound volume can be changed by scrolling over a taskbar button via mouse, and there is much more.

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submitted 1 day ago by yogthos@lemmy.ml to c/opensource@lemmy.ml
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cross-posted from: https://piefed.zip/c/machinelearning/p/1092955/looking-for-ml-coders-for-help-with-open-source-creative-commons-board-game-ai-player-logi

I know this is probably a long shot, but I'm not sure where else to ask so I'm going to take a shot.

I've designed and abstract board game (think chess, shogi, go, etc) and have completed coding the rules for play against an AI player, however getting the actual AI to be good is a whole other problem.

I would love if someone who is experienced in ML would be interested in collaborating on this open source project.

The game is strictly a hobby project, with absolutely no plans for monitization or anything. Currently it's playable in the browser against AI (no multiplayer yet set up) at: https://greenants.github.io/Amalgam_Webgame/

GitHub Repo: https://github.com/GreenAnts/Amalgam_Webgame

Disclaimer: I've mostly used AI to code this project, as I'm a pretty novice programmer. Obviously that's controversial, so I want to make that clear - but remember this is simply a hobby project, and is a way for me to get my board game design digitized and actually played by others. The code will likely be a bit on the messy side, but I think for the most part the ML coder would only be interacting with the controller - so shouldn't be too much of a factor.

From my limited understanding, the actual search depth and complexity of the game is quite high, far higher than chess, so it's been quite hard for me to try and get this set up even with the help of AI coding with hueristics.

If you are interested in in the project at all, I'm always looking for help to farther this project - as I've been working on the board game itself (on and off) for more than 10 years.

The GitHub Repo listed above (in the README.md) has a graphical rulebook as well as a video tutorial linked for you to learn the rules and get an idea of the game complexity if you are interested.

Like I said, I know this is a long shot, and unlikely anyone will be interested, but I figured I'd give it a shot :)

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submitted 3 days ago* (last edited 2 days ago) by ArkHost@lemmy.world to c/opensource@lemmy.ml

cross-posted from: https://lemmy.world/post/43147928

I built a note-taking app because the one I wanted didn't exist. Clean UI, local .md files, no cloud, no account.

Built with Rust + Tauri 2.0 + SvelteKit. Full-text search powered by Tantivy. Graph view, AI writing tools (bring your own key), Obsidian import, version history.

Available for Linux (AppImage, APT, AUR), Windows, and macOS. Source: https://codeberg.org/ArkHost/HelixNotes

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submitted 4 days ago by yogthos@lemmy.ml to c/opensource@lemmy.ml
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Hey everyone, with the new Discord changes, I decided it was a great excuse for me to finally try to ditch discord. I mostly used discord for my creative endeavors through the years (collaborating on projects, help with software - looking at you Blender and Godot, and etc) but now I really only have my small community that I was trying to start back up based on my board game project.

As someone who drifts from project to project, and often tries to find other people who want to participate in projects - this forum is meant to fill two needs:

  1. A communication and contributor hub for the various open source and creative commons projects I am currently working on, as well as a centralized location to access information and assets for said projects.
  2. A place for other creative individuals to network, collaborate, and share their own projects - or even simply chat and meet like minded individuals.

I am a huge advocate for the creative commons, open source software, and the overall Libre community that counters the capitalist models that are so prevalent in the online space. While members of this community don't need to share these same ideals, I would like to foster a community that can lift up and encourage others who contribute to this space. It would be nice if we could create a community where people help and contribute to each others creative endeavors and improve the FOSS/CC community.

And honestly, I kind of miss the days when forums were the primary form of communication, before discord - so I am excited to see if this community can take off at all.


The community is non existent at the moment, but if any of you would be willing to check it out and stick around for a while to see if we can grow - I would be greatly appreciative. If anyone has feedback for improvement or ideas for direction of the forum, I would love to hear any and all constructive criticism.

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submitted 1 week ago by yogthos@lemmy.ml to c/opensource@lemmy.ml
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It's an open source venture backed by $35M from FirstMark Capital, Spark Capital, and GV (Google Ventures). It's a drop-in replacement for MySQL with an extension architecture. See their native UUID extension with efficient 16-byte storage as an example.

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Benefit of AI? (lemmy.world)

Maybe I'm seeing shadows in the clouds, but it seems like AI means a lot more people have been building open source tools.

I'm an AI skeptic, but I'm wondering if this can help undermine some of the shit software industry. Most AI tools sold by companies have an open source alternative.

I'm thinking that maybe AI will accidentally allow the private person to build free tools and reduce the market value of sold tools.

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submitted 1 week ago* (last edited 1 week ago) by Beep@lemmus.org to c/opensource@lemmy.ml

GitHub Repo.

  • On-device translation using Mozilla's translation models
  • Transliteration of non-latin script
  • OCR (Optical Character Recognition) for translating text in images
  • Automatic language detection
  • Image translation overlay that preserves original formatting
  • Support for multiple language pairs
  • No internet required for translation once models are downloaded
  • All translation happens locally
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This is probably a long shot, but I was wondering if anyone would be interested in helping me make a gamified Spanish vocabulary web application.

For context I'm working on this Chinese vocab app Repository: https://github.com/GreenAnts/HSK-3.0-Study-Game Website: https://greenants.github.io/HSK-3.0-Study-Game/

I was hoping to either: a. expand it to multiple languages and beef up the actual "gameplay" to feel more gamified and less like a flashcard app - while still keeping the high vocab repetition. (someone on Lemmy recommended making it like the game "minutequest" which I was not previously familiar with, but might be a good direction) b. create a separate application all together, focused purely on Spanish.

The primary goal for the app is:

  • Libre: Free and open source, easily accessible via browser, now sign-in, etc.
  • Vocab focused: Not trying to "teach" the language or create yet another "duolingo" clone. I want it to feel more like an Anki deck to get high repetition of vocabulary in.
  • Gamified: Too many "gamified" apps are not actually fun or even interesting in my opinion. I always have a hard time sticking with things, and I want to create something that is easy to open up and get addicted to the repetition enough to actually want to use it and start memorizing vocabulary.

Disclaimer: I have some programming experience, but I am pretty much a beginner without much work experience in the programming/IT field, and have been relying on "vibe coding" mostly to get work on these projects. While I know that is a huge turn-off, my main goal is to get the app actually created and usable - and if other experienced devs are willing to contribute, then obviously we would be able to have more maintainable infrastructure non-reliant on "ai-slop".

Like I said, I know this is a long shot, but I figured I would reach out and try regardless. Right now I was just starting to go through and create a rough draft of vocab words (https://github.com/GreenAnts/Spanish-Vocabulary) and will try to build up a foundational JSON before kicking off the web app. If anyone is interested in contributing I would love some help :)


Also, (mostly) shameless plug for my other long term project that I am hoping to get collaborators on [https://github.com/GreenAnts/Amalgam_Webgame] - an abstract 2 player strategy board game.


Anyways, regardless - I hope everyone out there is having a good day, and staying safe in these crazy times. ✊

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Best apps for private messaging (www.privacyguides.org)

Hello. I am looking for an alternative to Telegram and I prefer an application that uses decentralised servers. My question is: why is the xmpp+omemo protocol not recommended on websites when it is open source and decentralised? The privacyguides.org website does not list xmpp+omemo as a recommended messaging service. Nor does this website include it in its comparison of private messaging services.

https://www.privacyguides.org/en/assets/img/cover/real-time-communication.webp

Why do you think xmpp and its messaging clients such as Conversations, Movim, Gajim, etc. do not appear in these guides?

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submitted 1 week ago by yogthos@lemmy.ml to c/opensource@lemmy.ml
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submitted 1 week ago by FG_3479@lemmy.world to c/opensource@lemmy.ml
  • A lot of software uses systemd-journald to log errors,

  • The bash shell saves everything you type into the terminal,

  • wtmp, btmp, utmp all track exactly who is logged in and when,

  • The package manager logs all software you install and keeps the logs after uninstallation,

  • And the kernel writes part of the RAM which may contain sensitive information to the disk when your PC crashes.

While the OS isn't sending these logs to Microsoft or Google, anyone who gets into your PC while you are logged in and your data is unencrypted can see much of what you have been doing.

If you want to be private, you must disable them.

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This is still a work in progress, and I would love for other people to contribute to grow this project.

I think given some more attention, this could turn into a valuable asset for language learning of many different languages (could easily be modified for Japanese) - as I personally find it slightly more entertaining than standard flashcards. And if you are anything like me, learning something is more about staying interested and motivated than it is anything else.

Repository: https://github.com/GreenAnts/HSK-3.0-Study-Game WebApp: https://greenants.github.io/HSK-3.0-Study-Game/

While it isn't anything super special, I do think it is more effective (at least for me) than simply using Anki flashcards, as it keeps me slightly more entertained and interested - but I think the project could definitely be gamified a bit more. The primary goal of this project is to eventually create something that actually keeps the user interested in drilling through vocabulary.


Disclaimer: The project is mostly just a couple files, and was put together with AI, not using any type of framework or anything. If the project gets future collaborators, we would likely need to refactor the project to be more workable.

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JustDeleteMe (justdeleteme.xyz)
submitted 1 week ago* (last edited 1 week ago) by Zerush@lemmy.ml to c/opensource@lemmy.ml

A directory of direct links to delete your account from web services. Many companies use dark pattern techniques to make it difficult to find how to delete your account. JustDeleteMe aims to be a directory of urls to enable you to easily delete your account from web services (It shows also that deleting an Account is very difficult and even impossible in a lot of services)

Also offers links which datas they have and possibilities to delete these

Online and extensions for Chrome and Firefox

https://github.com/jdm-contrib/jdm

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submitted 1 week ago* (last edited 1 week ago) by GiuseppeLasagna@mander.xyz to c/opensource@lemmy.ml

Is anyone aware of a good open source app blocking app for Mac?

I'm having a hard time finding something that's not proprietary from a general search.

What I'm looking for is one where you can block apps for a set duration. For example: You're studying and you want to block access to chat apps, Ice Cubes for Mastodon, etc for, say, an hour.

I've found browser extensions to block specific websites and the one I use is great. But, looking for one for the apps themselves.

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submitted 1 week ago* (last edited 1 week ago) by Kwurli@lemmy.world to c/opensource@lemmy.ml
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submitted 1 week ago* (last edited 1 week ago) by illusionist@lemmy.zip to c/opensource@lemmy.ml

Here and there are posts about tailwind losing its revenue stream. And then people / post authors conclude open source is lost and spread FUD.

Do you think your projects die because of LLMs?

I only have public hobby projects, I am not afraid. I also try to donate to a lot of free software that I use or like.

E.g. this https://programming.dev/post/43810907 or https://programming.dev/post/45292081

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submitted 1 week ago* (last edited 1 week ago) by Kwurli@lemmy.world to c/opensource@lemmy.ml
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I tried finding a FOSS app that I could use to use my phone as a mouse (all options for this seem really shady IMO) and Google's "AI overview" recommended the app "Bluetooth Keyboard & Mouse". Seemingly, because it has a (mostly empty) Git repo with typical folders. I tried entering the search term into Copilot on my work computer and got the same result, Copilot also gave a little speech on why the app was FOSS. Only when told there was no source code in the repo did Copilot backtrack and say it wasn't open source (and later having it listed as not recommended because of an unknown origin [eventhough it's in the Google Play store...]).

As a user, i.e. not contributor, of FOSS I found this an interesting revelation. Is this an intentional catfishing strategy to get apps promoted by the LLMs – as a semi-illegitimate growth hack for a legitish app or for entirely illegitimate purposes? Or just a serendipitous LLM hallucination?

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submitted 1 week ago by paequ2@lemmy.today to c/opensource@lemmy.ml

Hello! I currently maintain a small/medium-small open source project. I know I have some active users. It's been fun, but I no longer feel like I can properly maintain it. I've been considering two options: archive the project or transfer the ownership to someone else.

Does anyone have any experience doing either of these things?

Transferring the project to someone else who would actively maintain the project seems like a good option. However, what would that process look like? How do I vet or trust random people on the internet? What if I transfer it to someone and then they add a bitcoin miner a year later?

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Hey everyone! First off, I'm new to Lemmy and not sure if this is the right place to post - still getting the hang of the federated stuff, and I'm on mobile ATM, so makes it a bit more difficult - but I wanted to share a project I've been working on for many years, on and off.

I'm mainly posting to see if anyone might be interested in contributing - although I know that may be a long shot. I've posted this information below on Reddit /r/INAT and I'm not sure if Lemmy has a specific community for this type of thing, but I couldn't find a specific community so I am posting it here. If this is not the right place, of course just let me know and I can delete the post (or of course a mod can remove).

Background: I have designed a two player abstract strategy board game that I have worked on for more than 10 years - on and off. I have made many attempts to digitize the game to allow online play, but have never managed to finish the project. I am making this attempt again, and thanks to the improvements in LLM coding, I have made quite the progress. But still, I am a very amateur programmer - and have finally decided that the best chance this project has of success is to license the game into the Creative Commons (CC-BY) and Open Source (GNU GPL).

Current Status: The game is currently already implemented to work in the browser against the computer player - but the current computer logic is extremely bad at the game, and will need to be drastically improved. The physical board game rules are complete, and this is just the digital adaptation, however, since this is a open source (and hopefully communty community developed) project I expect the the gameplay to adapt and evolve with rule variations to be implemented for custom gameplay.

Current Contributors: Currently, I have used free AI LLMs to get this current version of the game to where it is at, so the code base will likely need refactored. I posted on INAT a while ago, and there are a few people who have joined the discord and began showing interest in contributing, with one person creating a refactor plan to switch over to the boardgame.io framework, rather than the current vanilla javascript. While this has yet to be implemented, I think it is a solid that we should refactor into eventually.

Who are we looking for: This is my first attempt at trying to digitize this game since releasing it into the creative commons/open source, and I am hopeful that others might be interested in contributing. I am not looking for any specific skillset or requirments to join the project - as I want this to become a game where the players have the capability to be involved in the development process. While programmers are much needed, we can also greatly increase our chances of success (which I measure simply by the amount of plyers who actually play/are involved with the game) by having contributors who can create sound effects, music, art assets, web design, or even simply playtesting the game or spreading the word to find players (honestly, the game is quite niche, and building up a player base will likely not come easily). So in short, anyone and everyone is welcome. . . just hop into the discord and contribute what/when you want or can, with no pressure or obligations.

"Portfolio": https://www.patreon.com/posts/113134314?collection=787282 note: While this isn't strictly a portfolio in the traditional sense, I have written about the long journey of attempting to develop this game over the many years with various teams of people. The other posts on my Patreon, as well as the many links below of the game progress will hopefully suffice to provide a decent amount of background in lieu of a traditional portfolio.

Links: Github Repository (GNU GPL Version 3): https://github.com/GreenAnts/Amalgam_Webgame

Playable Game, with rules integrated: https://greenants.github.io/Amalgam_Webgame/ note: This is the actual product we are working to develop - currently has a lot of placeholder text, but the gameplay is working against the (unskilled) player bot.

Other ways to play, no rules integration Screentop.gg - https://screentop.gg/@Anthony/Amalgam Tabletop Simulator - https://steamcommunity.com/sharedfiles/filedetails/?id=1402132394&searchtext=amalgam

Discord Server: https://discord.gg/gKHjJNBWAd

Video Tutorial: https://youtu.be/LZD5h4siXVM

Board Game Geek (BGG): https://boardgamegeek.com/boardgame/433428/amalgam

Main Website (old): https://www.amalgamboardgame.com/ note: this is mostly used to host the rules, but the playable game link above will likely be replacing this eventually.

Rule-book: Option 1: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook Option 2: https://imgur.com/a/amalgam-board-game-rules-0lTmlgR Option 3: The "Main Website (old)" link above

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submitted 1 week ago by Kwurli@lemmy.world to c/opensource@lemmy.ml
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