[Early Resident Evil Titles have entered the chat]
A browser based Doom or Quake engine world sim to run around playing with others sounds like such an awesome concept. I'd love that!! And in the 90"s no less. That would've been crazy impressive.
Microsoft and MMOs, man. I remember they were gonna make a really neat online fantasy one for the Xbox and canned it, too.
That's such a wild story. Thanks for sharing that with us! I wish they wouldn't have cold shouldered you like that...
Here's how I was imagining that went down the whole time I was reading it lmao. Just for you.
Désolé, mon ami. J'ai cherché et cherché. Reddit a dû le supprimer. :( J'ai quand même trouvé ça pour toi ! (traduit en ligne)
Haha that does sound slightly familiar! Like Mario Kart's Lakatu on steroids. 😂
Lol okay solved! Colliding with an opening door just yeets an NPC (safely) out of the way.
Haha there needs to be a "monkey's paw" community but around what new bugs pop up when someone proposes a fix for a mechanic.
New bug report: Essential NPC unable to be interacted with because they walk toward the door to greet the player and get clipped through the opposite wall at high speed.
Sometimes they fall through the map and the game crashes when they reach -9999 meters, other times they die intersecting the wall and it soft locks the main quest.
Fun story rq: Deus Ex: Human Revolution had the most bizarre bug where, if you talked to a gang before getting the quest to go clear them out, on the second visit one of them would just spawn... like...on the moon, apparently? (A ridiculous distance upwards, not even visible except by objective marker) Made the quest unbeatable until they patched it hahaha.
"That's like 3 yards of class notes! That's ridiculous!"
"What? Oh this? No I just got a pack of gum at CVS real quick."
Now we need to decide in the case of collisions if:
- Doors violently push anyone out of the way, possibly "crushing" them into walls or
- Force themselves back closed, turning any random NPC / obstacle on the other side into an unbeatable lock or
- Just trap an unfortunate NPC in a corner on the other side, or
- If they use the physics system to swing open, in which case they'll look smooth but possibly bonk the player/actor going through them a few times and could potentially (and comically) insta-kill them if physics is feeling grumpy.
The frustratingly comedic unintended results of any choice makes for great organic marketing though.
Gamedev is magical.
Aside: Know what did this really well though? Resident Evil games after RE:4.
The ability to "slowly quietly open", and then at any time decide to violently action-hero kick it open to send a zombie on the other side flying, was genius.
Honestly? I often ponder this. It's amusing when you consider how enamored we are with bosoms.
I've heard it described that "Woman is the most beautiful shape in the human consciousness." And that stuck with me.
My wife often catches me gawking and thinks it's weird but I'm just like "You're just amazing. All of you. Everything about you." I feel like an idiot because I can't explain what the heck I actually mean.
It's just hard to fathom how a single being can be so... naturally aesthetic!
Women are just awesome. As a visual artist myself, I totally understand the compulsion to depict cute/pretty/happy/sexy ladies all the time. Heck, some artists do this exclusively. Variety is the spice of life, artists, but I get it. 😂
I think we're coded to enjoy rounded elegant shapes, but there's something enchanting about femininity as a whole, and boobs and butts signal "feminine!!" to our brains.
Also I'd say size and such really doesn't matter. I think the really fascinating thing is the sheer variety, to the point they're unique to the woman as an individual person. And it has nothing to do with biological essentialism! (Tiny boobs are just as good at feeding young as ginormous ones)
It's also a bit cultural, I think. They're so obvious, yet hidden in polite company. So seeing them exposed feels like you have an intimate window into this person's world, and you feel special for the privilege, I suppose.
Lol now I feel like a weirdo, typing this all out. Does that help? LOL
I love Roller Coaster Tycoon. It's absolutely crazy how he managed to write a game in a way many wouldn't even attempt even in those days, but it's not just a technical feat, it's a creative masterpiece that's still an absolute blast to play.
It still blows my mind how smoothly it gives the illusion of 3D and physics, yet it can run on almost anything.
OpenRCT brings a lot of quality of life and is often the recommended way to play today, but the original RCT will always deserve a spot on any "Best Games of All Time" list.
The line between dystopic memes and Black Mirror is getting hella blurry :|
Did they execute the command on localhost or the remote? Because hey if they had privileges to root-nuke the target that's gotta count for something right? Lmao
I actually felt like the Elder Scrolls games handled this elegantly. The interactable doors could be wonky but also strategic, but for cell changing doors, on today's hardware you barely even notice the loading screen.
It felt like it kept each area of the game nice and concise, but also it still felt so connected! Especially with how characters could follow you between cell changes after Morrowind. (SURPRISE, pants-ruining Oblivion guard jumpscare!)