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My transition to full on Linux gaming mostly went okay, but recently I've started running into some issues with more demanding games. In games like Cyberpunk 2077, Stalker 2, and inZOI I sometimes get KDE and/or Wayland crashes when the VRAM runs out. In Cyberpunk I can avoid it by not enabling RTX, which is fine. But Stalker 2 and inZOI are basically all-in on raytracing and therefore seem to also fully eat up my 8GB of VRAM.

Is there any way of constraining the games to like 7.5 GB or something? Because they seem to actively work to stay below 8GB, so clearly there is still stuff they can clean up. And even if they'd go over the limit, I'd prefer the game to crash rather than basically having Wayland restart, losing everything I had open. I'm curious for you experiences

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submitted 18 hours ago by JRepin@lemmy.ml to c/linux_gaming@lemmy.world

cross-posted from: https://lemmy.ml/post/28065650

Play as Elroy and Peggie as you solve intriguing puzzles, uncover archaeological secrets, meet peculiar alien cultures, and enjoy wholesome emotional moments—all wrapped in a humorous tone in this modern point-and-click adventure.

Elroy is an ingenious rocket engineer whose father disappeared 18 years ago under suspicious circumstances. Peggie is a passionate investigative reporter with a knack for languages, history, and research.

Their quest begins with the discovery of a secret crystal and an enigmatic message, launching them from their hometown of Slope City on a journey through the cosmos to find Elroy’s long-lost father, all while unraveling a lurking threat to the very existence of the universe.

Comes with native GNU/Linux support

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submitted 1 day ago* (last edited 12 hours ago) by MrQuallzin@lemmy.world to c/linux_gaming@lemmy.world

Update with solution at the end

Hi all! If there's a better community for these questions I can post over there instead.

I'm not new to linux in general, but I am new to gaming on linux. I finally ditched Windows and installed Debian 12. I've got propriety Nvidia drivers installed, Steam's installed and I've only checked one other game so far (Palworld, working flawlessly).

Monster Hunter Wilds is just giving me a headache and I'm not quite sure how to troubleshoot it, whether it's something on my side (most likely) or something else. I can get the game to start using Proton Experimental (bleeding edge), it does it's graphics/shader thing, gets past the branding, and then freezes on the "Initializing Network" screen.

I've looked through through the ProtonDB and tried various launch options that were recommended, but still with no luck. I'm actually locked out for 24 hours because Denuvo sees switching Proton versions as trying to reinstall on multiple machines, so any potential solutions will have to be tested once that lock resets.

Happy to provide anything needed, logs or whatnot. Might just need to be pointed in the right direction to find those.

System Info:

  • Debian 12 (bookworm)
  • Kernel: 6.1.0-32-amd64
  • CPU: AMD Ryzen 9 5900X
  • RAM: 32GB
  • GPU: RTX 3060 Ti
  • GPU Driver: 535.216.01

Edit: Finally got things working! Turns out that the Debian repositories don't have up to date drivers, didn't realize that going in. Fully removing Nvidia drivers and manually installing the latest version from Nvidia (Following this guide) has me playing again! There's a few visual glitches that I need to see if I can get fixed with some mods, but if anyone is having similar issues then it may be a driver error!

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cs2 4:3 (lemmy.world)

Hi! I recently moved to linux mint and I am fairly new into linux gaming. I play cs2 and it runs pretty well, but i used to play 4:3 stretched, and now when i put it my mouse just stop workin in cs2, it works out of cs2 but within the game i cannot click anything, have anyone experienced this before?

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submitted 3 days ago* (last edited 2 days ago) by Lojcs@lemm.ee to c/linux_gaming@lemmy.world

Getting 30-40 fps on a modern system. It's using ~30% of all CPUs but little to no GPU (although nvtop says it is using vram). It feels like it must be doing software rendering or something.. Tried both linux native and proton versions. Does anyone here have any idea how to make it perform better?

Edit: It just started working fine on the linux version.

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I'm trying to stream games over the internet for me and a friend.

Connecting with my Android phone via my local network works fine.

Trying to add a computer manually with an IP address does not.

I went to https://www.showmyip.com/ to get my IP address and entered that, it didn't work. I tried adding the port in the Sunshine web UI after the IP address, that didn't work.

I've read this could be a firewall issue. I disabled ufw and connecting still does not work.

I tried enabling UPnP in the Sunshine web UI, and that didn't solve the problem.

What's the recommended way to connect to a PC manually? They're not very clear about what information is needed, even specifying that we need to include a port would help.

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Big things are happening in the RetroDECK!

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Linux Gaming

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Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

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