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Customizable mouse acceleration curves allow for the advantages of accel without the disadvantages of traditional "desktop use" variants.

RawAccel (Windows) & YeetMouse (Linux) accel is based on Quake Live's accel, which allows for precise tracking movement while still being able to quickly turn 180°.

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submitted 2 days ago* (last edited 2 days ago) by Excrubulent@slrpnk.net to c/linux_gaming@lemmy.world

I've had a number of games mysteriously stop working on proton recently, like bopl battle, they severely lag the system on launch and sometimes need an REISUB reset to get my computer back.

This is new behaviour, these games have worked in the past.

Normally I'd go to protondb to see if there's any information about how to fix it but when I go there, all I get is a pink square loading animation in the middle of the page and nothing loads. It's been like this for the better part of a week for me at least.

Does anyone have any idea about what's going on? Is it working for anyone else?

Edit:

Thanks for the replies everyone. It turns out that my noscript plugin was the problem. I enabled scripts for protondb.com but not for protondb.pages.dev which wasn't showing up for me at first. I don't know why I didn't see it before.

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Wine 10.16 Released (gitlab.winehq.org)

crossposted from https://reddthat.com/post/51425980

What's new in this release:

  • Fast synchronization support using NTSync.
  • 16-bit apps supported in new WoW64 mode.
  • Initial support for D3DKMT objects.
  • WinMD (Windows Metadata) files generated and installed.
  • Various bug fixes.

The source is available at https://dl.winehq.org/wine/source/10.x/wine-10.16.tar.xz

Binary packages for various distributions will be available from the respective download sites.

You will find documentation here.

Wine is available thanks to the work of many people. See the file AUTHORS for the complete list.

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submitted 5 days ago* (last edited 4 days ago) by NutinButNet@hilariouschaos.com to c/linux_gaming@lemmy.world

I’m nearly complete with this game but keep getting random crashes. I’ve tried switching Proton versions about 5 times now and it’s the same thing.

Is there somewhere I can go to check out logs to tell me what might be causing these crashes?

Running on CachyOS in Steam.

Update: so for whatever reason, it’s not happening after adding a command argument to the game to begin logging.

This was happening when I was trying to clear out the Redwood RV Park Ambush Camp. Sometimes it happened just sneaking around after a few minutes, and sometimes as long as me clearing out the camp and then would crash.

I just tried today so I could capture logs and was able to clear the camp and have been outside of the camp for a few minutes now without any crashes.

Up to this point, the game has been working with next to no issues. A crash here and there, but nothing like this one. Maybe something in this camp is causing an issue on Linux or with Proton? One difference in this playthrough was that I went an alternate route. Instead of going around the side by the dam, I went through the front and also went guns blazing instead of stealthing it.

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Hey all. I believe I've previously posted about rofi-games (rofi plugin to launch games installed on your system) - but I've recently built rgd as an alternative.

This one is a CLI, and has less features (no custom entries, no sorting based on usage, etc.) but is much more adaptable. It can be used in scripts with any picker program in order to launch your games, or do anything else with the data parsed about each game. I've also included some scripts for popular pickers like fuzzel, dmenu, fzf, rofi and more.

It uses the same library I built for rofi-games for detecting games from different launchers installed on the system so it should work the same.

I really love rofi-games (unbiased btw) and I've been meaning to create an alternative for those who don't use rofi or don't need the extra features. Hope this fits that niche. And beyond just launching games, I'm sure someone will have a use for the data returned by rgd.

Let me know what you think and if you have any issues. Thanks!

p.s. Don't judge the image too hard - the idea was to show it can work for many different picker/finder programs but uh... that could look better, I can't lie

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submitted 1 week ago* (last edited 1 week ago) by cm0002@programming.dev to c/linux_gaming@lemmy.world
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I'm having a heck of a time trying to connect the Switch Pro controller to latest Fedora over Bluetooth. It will pair, but won't 'connect' - meaning is unusable. This happens over GUI and command line.

SteamOS can do this fine once the initial configuration is done. Any suggestions on attempts to fix this?

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All fields expanded, very long screenshot: https://imgur.com/a/steam-hardware-software-survey-linux-september-2025-azOM8GS

Note, the source will change every month. That's why I made a screenshot, so the discussion in this thread makes sense in the future. Source: https://store.steampowered.com/hwsurvey/?platform=linux

Linux Mint 22.2 64 bit got +3.34% from previously 0%, while Linux Mint 22.1 64 bit lost -2.71%. So the rest of the 0.65% are either new users or upgraders from even older Linux Mint versions. Whatever the reason is, these two entries should have been a single one as Linux Mint 22 with 8.84%.

Also what is the category "Other"? It's almost 20% big, so this is not something to wave over. Bazzite got a good start, hopefully it will grow further. I'm surprised that CachyOS is this popular, much more than Ubuntu and Bazzite.

OC text by @thingsiplay@beehaw.org

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I currently use keyboard and mouse or a Dualshock 4 controller for most games, but i'm tired of so many games being really terrible with my controller. For example, Cemu swaps the two triggers with the two axes of the right stick. So i'm considering just buying a new controller that will hopefully be easier to make work.

I was thinking about getting an Xbox controller, but i've never been an Xbox guy so i have no idea what controller is good for gaming on Linux. I assume most of them are good for Windows, but i don't use that. While looking up some differences between 360 and One, Reddit reminded me that other controllers than PlayStation/Xbox/Nintendo exist, like the ones from 8BitDo.

What i'm looking for in a controller is:

  • I usually prefer using the Dpad to the sticks, but something that won't easily develop drift problems is still important to me.
  • I like being able to use my controller over a wire instead of just wireless, so bluetooth or a dongle is nice but a wired connection is essential.
  • Generic cords are more convenient than ones that are proprietary or just weird (it took me so long to figure out my Wii U pro controller uses mini-USB), though i understand that what's still common changes with the times and i can't expect an old controller to use USB-C. Something that's easy to replace if it breaks is really what i want for the cord.
  • And i also have a Wii U, so something that can connect to that as a Wii U pro controller, Wii classic, or GameCube (natively or via Bloopair/Koopair) is nice but not essential.
  • I have Steam, AntiMicroX, and Input Remapper and i can use them to fix inputs for some games, but not all games.

So what controllers do you all use? What's good and will actually work for most games that have controller support at all?

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submitted 1 week ago* (last edited 1 week ago) by IndigoGollum@lemmy.world to c/linux_gaming@lemmy.world

I have the GOG version of Hollow Knight and i play using a Dualshock 4 (PlayStation 4) controller, remapped via AntiMicroX to send keyboard inputs instead of controller inputs.

I have it set up this way because Hollow Knight doesn't support this controller. That is, it supports it enough to know that i have a controller plugged in and to sometimes override my controls with the default gamepad controls, but it doesn't support it enough for me to rebind controls or consistently rely on controller input.

The game is unplayable with some buttons changing at random times, so i'd like to either make it work with my controller or make it ignore my controller. I'm fine with installing a mod for this if i have to, but at a glance i couldn't find any mods for this. Is there a way to make this work?

Alternatively, what would i change in ~/.config/unity3d/Team Cherry/prefs to disable all the buttons on this controller?

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cross-posted from: https://lemmy.wtf/post/29614160

Am trying to buld some mob farms, and am folowing some tutorial for minecraft.

But am not sure that mob spawning radius is the same as in minecraft. So does anyone know how that works in Voxe Libre..?

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submitted 1 week ago by who@feddit.org to c/linux_gaming@lemmy.world

For a long time, an overwhelmingly popular view among game developers and publishers has been that offering Linux builds would involve too much work, because they had either tried it briefly or heard from other devs who had tried it, and found that their problem reports massively increased. Their conclusion was often that Linux causes too many bugs to be supportable. As a gamer, I was of course disappointed every time I read this.

More importantly, as a developer, I couldn't help noticing ways in which this reasoning seemed flawed. I always felt that it was either poorly informed or not completely honest.

So, when this refreshingly different perspective from a game developer surfaced on social media, it warmed my heart. I thought the rest of you might find it interesting.

Archive.org copy

That was a few years ago. I imagine the influx of gamers using Linux since then (since it's easier now) might mean a smaller portion of our group has the technical skills described in that post, but I think it still applies. I hope it also gives us something to aspire to when interacting with the people who make the games we play.

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I was trying out FSR4 on my RX 6800 XT, Fedora 42. Works really well and it easily beats FSR3 in visuals even on Performance. It does have a significant performance hit vs FSR3 though but it still works out to be a bit faster than a native rendering on Quality.

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Hi there!

I have a situation about a game that has problems with running via Steam but the same binaries run fine via Lutris.

ProtonDB page of the said game: https://www.protondb.com/app/214590 (Fairy Bloom Freesia)

I tried it years ago, probably around Proton 4-2 times, and I was getting the very same error I get today if I run the game from Steam.

DirectX error: StrecthRect is invalid call

I don't know what Steam does differently but in the meantime it causes this error. Probably it's game's own problem at some circumstances (regarding it's a custom Japanese engine) and what Steam does triggers this error. I'm using Glorious Eggroll's Proton 10-15 on both Steam and Lutris, that's why I think it's related to Steam client itself.

Also tried WINE and if I run the game with regular WINE from my system, the performance would be really poor, but at least it runs.

So, I'm trying to understand what would be the difference. Do we know what might Steam client does behind the doors? According to the latest reviews on ProtonDB, the game should run fine. That's why I wanted to try it again after so many years.

I tried every Proton version and I get the same error almost on every version. For some, it crashes right away. Launch options such as PROTON_USE_WINED3D=1 do not help either.

Any ideas what should I check or try?

I'm on EndeavourOS, my Steam is a native package.

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submitted 1 week ago* (last edited 1 week ago) by Dave@lemmy.nz to c/linux_gaming@lemmy.world

I had a previous post about how the game and computer would freeze when using my controller. This is now resolved, the controller no longer freezes the computer, but I'm still getting weird visual artifacts in games, and one game (Assassin's Creed Rogue) is freezing, which seems to be triggered when I enable the eagle vision. I've already played 20 hours without a single crash or issue until this recent system update.

I've got an up to date Nobara installation, using the Gnome version. Nobara is based on Fedora with some gaming related things pre-installed. It's running on an OG Framework laptop, so it's Intel integrated graphics but it has been working great until now.

I'm running Assassin's Creed Rogue through Steam. I have tried running the game using the experimental proton but that didn't help.

Anyone got ideas for further troubleshooting? The best I've got is that it might be shader related, as in Hades the lighting is weird and in Assassin's Creed Rogue it's enabling eagle vision that triggers it to freeze. I have tried disabling the pre-cached shaders and it doesn't help, I've enabled it to trigger re-generation of them but it didn't help.

Any ideas?

Edit: I sort of solved this. It seems to be related to GNOME, when running the KDE Plasma desktop environment it doesn't crash. So I guess I'm using KDE until that gets resolved.

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submitted 1 week ago by Nils@piefed.ca to c/linux_gaming@lemmy.world

Gamers Nexus have been working for the past 2 weeks on a Linux GPU benchmark suite.

As we're publishing this, we're about 2 weeks into setup, pre-testing, variable isolation, and calibration for a Bazzite Linux GPU benchmark suite. We don't have a firm ETA yet, but we are working on it every day right now! Very excited to run the numbers!

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Just a hotfix/refresh release, updates dxvk and other main components, fixes warframe crash and probably a few others.

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Hello, I've recently installed bazzite on my desktop pc with an AMD 7900XT. Whenever I try to run RDR2, no matter what proton version, the game boots then gets stuck loading with a little revolver icon and eventually leads to an error code 17 saying it couldn't connect to social club. Upon looking at the logs, I see that there's an error initializing the social club UI.

I've tried reinstalling the game, deleting and recreating prefixes and changing proton versions and nothing appears to work. The game runs fine in Windows but for some reason just won't work in bazzite. I can't really find much info either on the Internet so I'm hoping someone gets might have some ideas.

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Well, I did it. I always wanted to get to walk on the tracks when I was younger, and now I found a way!

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submitted 2 weeks ago* (last edited 2 weeks ago) by Dave@lemmy.nz to c/linux_gaming@lemmy.world

I've been using an Xbox One controller with a dongle on my OG Framework laptop running Nobara (GNOME edition) for a number of years with no issues. After a recent system update, now connecting the controller causes freezes.

If I'm in a game (the game I'm playing is Assassin's Creed Rogue), then it freezes the game but I do seem to be able to get out of it so it doesn't seem to be a kernel panic.

If it's still connected when restarting, it will freeze at the login screen and I have to restart.

The system is up to date, and as part of trying to fix this I've updated the driver to this one, as the previous one doesn't seem to be maintained anymore.

Any tips on trouble shooting this further?

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Playing some Counter-Strike 2 and then a GNOME donation notification pops up 😅

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I have decided that, simply put, I am very, very tired of my computer acting against me and gaining new problems every day as if they were achievements in a video game, so I’m going to take advantage of my Linux experience with the Steam Deck and Raspberry Pi OS to finally start moving away from Windows!

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The store page hasn't updated yet, but you can see the Linux Steam depots on steamdb.

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Linux Gaming

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