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submitted 23 hours ago* (last edited 23 hours ago) by Bronzor@lemmy.ml to c/linux_gaming@lemmy.world

I few days ago I posted about my games freezing on my new pc here:

https://lemmy.ml/post/41956931

I thought my issue was an outdated motherboard bios and also having screen locking/sleep mode on. It appears that was wrong because I am still having the issue. I have come prepared this time though! I have several proton logs of games freezing up. Some of the logs are the game freezing and continuing, other logs are the gsne freezing and completely stopping.

I also had a weird error popup that would come up when enabling proton logs for cyberpunk. I put that image with the proton logs. I put in my journalctl with the most recent cyberpunk freeze/crash that happened as well.

I am beginning to think that it is a driver issue with my 5070ti. I found this post on the linux gaming subreddit that has many people expressing the same issue:

https://www.reddit.com/r/linux_gaming/comments/1nn2d5e/games_freezing_randomly_until_i_alt_tab_into_the/

My overall concern is if this is a hardware issue rhat I need to get rma'd or just a linux issue.

Crash logs:

https://gofile.io/d/zft71K

Any help is appreciated!! Thank you all for your time!

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Proton:

  • wine updated to latest bleeding edge

  • dxvk updated to latest git

  • dxvk-nvapi updated to latest git

  • vkd3d updated to latest git

  • vkd3d-proton updated to latest git

  • FEX updated to upstream version

  • vrclient upstream changes imported

  • wineopenxr upstream changes imported

  • make + Makefile upstream changes imported

  • zst build result removed as it is no longer used/needed (originally built for umu)

Protonfixes:

Patches:

  • em-10/wine-wayland patches updated
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submitted 2 days ago* (last edited 2 days ago) by wizardbeard@lemmy.dbzer0.com to c/linux_gaming@lemmy.world

Dankpods used 12 computers with different hardware to test the performance of 5 games in 1080p and 4K, comparing the average fps results of the games' built in benchmarks to determine which OS ran the game better across the same hardware: Windows or Bazzite.

Some notes on methodolgy under this spoiler

Each game uses the same in game graphics settings in Windows and in Linux. The Linux distro used was Bazzite, using the version specific for the graphics card hardware fpr each individual machine. To be clear, this means that he installed the Bazzite version for (legacy) nVidia as appropriate.

Each bazzite install was fresh, no copying installs or swapping around a drive with it pre-installed. After install, it was updated using system update and rebooted, repeated until no updates remained.

Screenshots of some of Dankpods's comments to this effect:

There are many comments under the youtube video pointing out that in many of the Linux runs, it was not actually using the correct driver, comments about the experience using other distros, and comments about various potential fixes and workarounds.

This misses the point. Dankpods intentionally tested this way, and used Bazzite, to try and show what this would be like for the average gamer schmuck without a ton of technical skill interested in switching to Linux. Out of box experience matters in this situation, even though it's not quite fair to compare that between free opens source distros and an OS created by a megacorp. To the average end user, it won't matter. They just want it to work.

Prepare to be upset. With this particular testing methodology, Linux doesn't really win overall.

I'm interested to hear the community's thoughts on this.

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RetroDECK 0.10.2b

Hello, everyone!

We are proud to announce that another tiny patch version 0.10.2b is out on Flathub!

Depending on your app-store it might be a while until you see the correct text.


Patch Notes

Review the complete set of changes and improvements in the patch notes:

Version 0.10.2b

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cross-posted from: https://lemmy.ca/post/59132096

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I've seen people suggest Ubuntu without mentioning Kubuntu, but it seems like most people (especially gamers?) prefer KDE Plasma. I've seen people complain about Ubuntu's GUI and lack of customization, but then no one suggests them to try Kubuntu instead. It seems like people just don't know that Kubuntu exists.

Also as an aside, people often criticize how slow updates are on Ubuntu/Kubuntu/etc, but if you enable the backports ppa then it's actually pretty quick!

sudo add-apt-repository ppa:kubuntu-ppa/backports
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https://www.nexusmods.com/news/15433 As we move into 2026, Vortex is shifting back to the centre of our development roadmap. While we have spent the last couple of years exploring new territory with the Nexus Mods App, we have decided to consolidate our efforts and bring all that innovation directly into Vortex. Over 1.4 million modders use Vortex every month to mod their games, and we’re committed to improving their modding experience.

Our plans for the year include a steady, iterative modernisation of the Vortex user experience. We’ll be investing in the developer experience, which will allow us to focus on quality-of-life improvements, specifically streamlining navigation, simplifying game management, and introducing more intuitive controls for load orders. You can expect the interface to become cleaner and more responsive as we integrate the design lessons learned from our recent projects. Our goal is to make modding more accessible and reliable without disrupting the workflows that long-time Vortex users have come to rely on.

We’re also committing to supporting Vortex on SteamOS. We’ll be targeting vanilla Steam hardware like the Steam Deck and Steam Machine. We won’t be officially supporting any other configurations, but as Vortex is an open source project community developers will be free to extend support for their preferred Linux distros as they please.

Here’s an early proof of concept (subject to change) of the updated Vortex navigation:

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Hi! A few months ago, I was trying to get steam link vr working on my pc, and it was very... uncooperative, I spent ages trying to find a solution only to finally find it on some obscure forum post. So here's how it went:

Upon trying to connect to my pc, I kept getting:

Video Encoder Error  
Couldn't set up a video encoder. Your GPU may not be supported, or you may need to update your computer's graphics driver. (499)  

Preventing me from connecting. Simply putting this in my launch args for SteamVR fixed that for me, RADV_PERFTEST=video_decode,video_encode DRI_PRIME=1 ~/.local/share/Steam/steamapps/common/SteamVR/bin/vrmonitor.sh %command%.

But then I got a different error (I think 1033 or 1202? idk). After looking it up, I found that I just needed to swap my mesa drivers to the freeworld variety, as it turns out that fedora's defualt mesa driver's don't come with hardware encoding support, but freeworld does. You can do so by running sudo dnf swap mesa-vulkan-drivers mesa-vulkan-drivers-freeworld. From there, it worked! The vr dashboard was broken at first, appearing completely invisible, but I think I fixed it by just rebooting.

ik it's short and sweet, but I'm hoping this can help someone somewhere, since it took me so long to find it myself.

PS: The only thing is, steamvr currently can't display your desktop properly if you're using wayland, it simply doesn't support it. BUT here's a cool project that can help you work around it, for some reason there's currently a bug with their pipewire implementation (or something like that) such that you have to manually connect the display streams in the coppwr pipewire gui (helvum and carla don't work), otherwise it'll only show one frame of the display stream.

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submitted 4 days ago* (last edited 4 days ago) by Ennix@retrolemmy.com to c/linux_gaming@lemmy.world

Chapter one: The Relay-Pod

Nice to meet you here. This is quite a nice place. It is a bit crowded, but not too much. What we have here is a nice federated system of nodes, quite an improvement, i must say.

And it is the place, that i choose to give you the device, yes that one - the one on the table. It looks a bit simple and rough, even like an anachronism. But it is not, i can garantee you.

It is a timeless device, that existed and exists forever - an unknown entity gave it to me. If you analyse it, you will find out, that i told you the truth. This was not made by humans nor nature. I also recieved the order to give to you - here, in this place.

I must tell you, that this burden was very hard to bear for me: i am quite exhausted, but reliefed to finally pass it to you.

First you should analyse this device. Install multiple instances and fiddle with the settings. Try to connect them to a local cloud and get used to the mechanics. Ask your peers to build little clusters.

Then use it connect to the ITP-network. Be patient, the relay nodes are not always online - things move slowly in the ITP-network. You have to adapt to the more moderate tempo of the network.

Many brains have already been altered by the machines - via endorphins-feed-back-loops - to a degree, where they cannot focus anymore in the fundamental way of information-reception, which means, that their active perception is degraded, because they are accustomed to passivity and click-reward-loops.

Keep this in mind and focus on the important information and you will succeed.

Understand the system, contact the outpost nodes of user1, then help others to escape.

This was the last chapter here. I must go now, i wish you the best - good luck.

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submitted 4 days ago* (last edited 4 days ago) by ClassyHatter@sopuli.xyz to c/linux_gaming@lemmy.world

A new PC port of Super Mario 64, with native Linux version. It comes as an AppImage, and requires a ROM file of the original game.

Seems to work well. FPS is locked to 30 by default, but you can change that from the settings. It even supports ultrawide resolutions, with the possibility to change HUD aspect ratio to 16:9.

It also supports HD texture packs, such as this one: https://github.com/GhostlyDark/SM64-Reloaded-GS. Just decompress it in to the mods folder, and toggle between original and alternative textures with the Tab key.

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submitted 4 days ago* (last edited 1 day ago) by SaneMartigan@aussie.zone to c/linux_gaming@lemmy.world

SOLUTION EDIT:

So my solution has been to order a refurbished Turtle Beach Stealth 600 Gen2 with the dongle. It was $100 cheaper than the gen3 and I'm not that flush with cash that $100AUD doesn't make a difference to me.

I can use the LDAC codec with the XM4s but it switches the mic off. I can't get stereo and mic working at the same time likely due to the limitations of the bluetooth protocol.

I was also considering a blue yeti mic on a boom but it was looking to be the same price as the Turtle Beach refurbs.

Thanks everyone for all your input. Much appreciated.

ORIGINAL POST:

Hi everyone.

So I'm trying to use my Sony wireless cans over bluetooth for Arc Raiders and the mic isn't very good at all. It's better in discord but my friends tell me it's still not great.

I'm aware of bluetooth duplex quality issues. It used to work fine on Windows 10 but is struggling on Bazzite. I'd love to just tinker with some settings or drivers and have it work so I don't have to buy anything else.

I'm prepared to buy a wireless headset with 2.4ghz dongle but don't know what's good.

I'm also prepared to buy a microphone and just use the headset as headphones only.

I've done about five years help desk support so would strongly prefer not to be physically tethered to my computer.

Thanks for any advice.

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submitted 5 days ago* (last edited 5 days ago) by Bronzor@lemmy.ml to c/linux_gaming@lemmy.world

I am on a fresh cachyos install. my specs are 5070ti, 9800x3d, 32gb 6000mhz ddr5 ram. When playing Cyberpunk 2077 after around 10-15 mins of gameplay the game will freeze. If I quickly press the windows key and click back into the game it will resume. However this is pointless, because the game will always inevitably freeze. This does not freeze my entire system, only the game. I can alt tab and kill the process no problem.

It also only seems to be this game, I ran spider-man miles morales for 2 hours no problem. I ran cyberpunk on windows just to see if it also had the issue. Windows was able to run the game for a few hours no problem. I wasn't able to find similar reports on protondb. Idk if this is just because of a recent patch or something is up with my system. Any help is appreciated! Thank you for your time!

EDIT: The issue seems to be solved! Thank you all for your help!! I was having this issue before switching to windows when I had screen lock/sleep mode off. I think the issue originally was an unstable ram profile that was fixed with a motherboard bios update. When I reinstalled cachyos I had sleep mode/lock screen active which led to the most recent crash causing me to post here.

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submitted 5 days ago* (last edited 5 days ago) by F04118F@feddit.nl to c/linux_gaming@lemmy.world

cross-posted from: https://sopuli.xyz/post/39815259

Limo: A simple Qt based mod manager

Someone mentioned this on a the recent discussions about Nexus Mods cancelling their Linux mod loader, and after trying it out I thought it was worth making a dedicated post about it.

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RetroDECK 0.10.1b

Hello, everyone!

We are proud to announce that a tiny patch version 0.10.1b is out on Flathub!

Depending on your app-store it might be a while until you see the correct text.


Patch Notes

Review the complete set of changes and improvements in the patch notes:

Version 0.10.1b

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submitted 6 days ago* (last edited 5 days ago) by Ennix@retrolemmy.com to c/linux_gaming@lemmy.world

cross-posted from: https://retrolemmy.com/post/32212672

I am very happy to announce the full release of the

libre-open-source textbased, sandbox-style, storydriven, retro-style cyberpunk network-sandbox (more than a) game

Jailbreak Katana

here, today exclusively on LEMMY.

Let me first thank you, because lemmy is indeed a healthy project. The people were helpful and friendly here. The mods did their job and the overall experience is very good.

Then, let me thank all the open source projects that made this Masterpiece possible. There are too many to name them all, so - just check the dependency list of the project.

I am also speaking in the name of the artists behind this project, which you can discover on your journey throuh the ITP-network (~ the game world) - we are all very proud to be here with you today.

Yes, this is a historical moment: and like always, when a new era of art has begun, it is a moment of silence - not a big event ...

anyway - enough of the chit chat ... GOOD LUCK, HAVE FUN!

edit: due naming issues the repo has been moved to: https://codeberg.org/ennix/hypercore

sorry for the inconvenience

edit: I choose the orginal name by heart, but it could lead to future trouble ; it's better that i changed it right now.

edit:

The outpost node #1,2,3 will now switch from “release mode” to “intermediat mode” [UTC-Sun18-20] (due energy shortage)

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Gyro controller (lemmy.world)

Ok fellow Linux gamers. Who can tell me what controller to buy? I need non Bluetooth, wireless, gyro, Xbox style controller for my gaming needs. It needs to be able to move from Linux to Windows without re-pairing. If it matters, the system is a bazzite Windows dual boot. Bazzite for most things but Windows for anti cheat BS games that won't work in Linux.

I was looking at the 8bitdo ultimate 2 or 3 but have no experience with them.

I'm extremely fatigued with re-pairing my Xbox and switch pro controllers and trying to overcome my shitty Bluetooth. Thanks!

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Hello, everyone!


After nearly ten months of intensive development with doing a complete rewrite of the application from the ground up with over 2300+ commits...

We are proud to announce that version 0.10.0b is out on Flathub!

Depending on your app-store it might be a while until you see the correct text.


Patch Notes

Review the complete set of changes and improvements in the patch notes: Version 0.10.0b


Further Reading: November Blog

Learn more about the work behind this release in our November blog post: November 2025: Finally a fatpak


Issues

Please report issues back to our socials or our lemmy: https://lemmy.zip/c/retrodeck

It's a big update!


Big thanks to you!

We extend our sincere appreciation to the community for its patience and continued support throughout this extensive overhaul. This effort was essential to ensure the long‑term stability, scalability, and overall longevity of the project.

Thank you for being part of this long journey

//RetroDECK Team

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Looking for a solarpunk city building game

I want a city building game, where I can build a working, car-free city. I want lots of pedestrians, cargo bikes, bicycles, public transport with trams, trains, subways and some buses. I'd like renewable energy as well for my electricity.
Which game can you recommend?

#solarpunk #citybuilder #citybuilding #linuxgaming
@linux_gaming

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there is a udev rule, 60-sunshine.rule, that doesn’t work on my fedora rig and I haven’t been a belt figure out exactly why it wont fire. I’m running fedora server with sunshine and sway streaming zero copy off the GPU with wlr capture. It works, but steams games are mapping Sony controllers improperly. It seems to be an issue around that rule not working, so I never get permission to the hidraw0 device the controller appears on during sunshine sessions. Manually chowing it into the input group solves that issue, but that’s not a very clean solution and wont persist across multiple sessions anyway. So, what can I actually do about this?

I suspect my use and sway and seatd instead of logind might be contributing to this but I’m not certain.

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submitted 1 week ago* (last edited 1 week ago) by mr_MADAFAKA@lemmy.ml to c/linux_gaming@lemmy.world
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In anticipation of the Steam frame, I bought a VR headset from Pico and installed the Steam Link VR app on it.

But Steam VR on linux appears quite unstable to me. Once I initiate the connection from the headset, Steam VR crashes with this error:

SteamVR failed initialization with error code VRInitError_IPC_CompositorConnectFailed: "Shared IPC Conpositor Connect failed (306)"

It works if I try it a few times, restart steam, restart the headset, but this always takes a few minutes and isn't really fun.

I tried searching for this error, but couldn't find much about this issue except some github issues ( #623, #835).

Does anybody here know how to fix this or at least reduce the number of crashes?

My system:

  • bazzite-gnome:stable
  • Bazzite
  • linux 6.17.7-ba22.fc43.x86_64
  • B650M-HDV/M.2
  • AMD Ryzen 5 8400F (12) @ 4.76 GHz
  • AMD Radeon RX 6600 XT [Discrete]
  • 7.57 GiB / 30.92 GiB (24%)
  • Steam VR 2.14.5
  • Pico 4

I hope this community is the right place to ask this question.

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Linux Gaming

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Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

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