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I was cruising around in my new garbage truck earlier and the game let me know that it was time to do something else for a change by crashing to desktop. When I loaded in the next time, I seemed to be roughly in the spot where the crash happened. No idea if the save was the cause or the result of crashing or in any way related or not. Is an autosave that happened around a crash in danger of being somehow corrupted due to that or are the autosaves the game manages to reload definitely clean?

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submitted 2 days ago by Stoif@lemmy.world to c/nomanssky@lemmy.world

This is so beautiful! This is just the best game EVER

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submitted 3 days ago* (last edited 3 days ago) by tangonov@lemmy.ca to c/nomanssky@lemmy.world

Can anyone explain how you might take extreme heat damage when you have an S class heat mod and a full bar of heat shield? Everything was charged up and I suddenly died to 2 ticks of heat damage. The only thing I couldn't think to check in my panic was my life support... But the messaging was clearly extreme heat damage so I just felt totally confused.

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submitted 1 week ago* (last edited 1 week ago) by Taalnazi@lemmy.world to c/nomanssky@lemmy.world

In case that they see this,

I was on the community-shown planet UD22-Delta (Eissentam) with the big egg. Searching for a portal. Saw their fun discussion about eggs and Jedi temples and wanted to join in.

But as I'm playing on console with microphone disabled... how do I talk with people?

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submitted 1 week ago* (last edited 1 week ago) by tangonov@lemmy.ca to c/nomanssky@lemmy.world

It was a spectacular and hilarious death. I was swimming around my underwater base and I didn't realize I was over top of one of those sulphide fissures. It blasted my shields off. Holy crap!

Well, since I took the burn I may as well go get my crystals, right? As I collected the third crystal, I saw the fissure starting to erupt so I backed what I thought was "way off" to* the side of it.

Well, you see, I was in first person view. I typically swim around in third person. It turns out I was not as far away as I thought I was. The instant the beautiful fissure exploded, I instantly cut to black.

RIP Tangonov, first permadeath iteration. I only lost 20 hours, let's start again.

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submitted 1 week ago* (last edited 1 week ago) by Taalnazi@lemmy.world to c/nomanssky@lemmy.world

Since No Man's Sky doesn't allow for multiple Gas Giants within a system, I'll assume the following would be closest and skip the gas and ice giants, for uhh... travel time purposes! (And totally not because in NMS they don't spawn on G-type yellow stars).

That is;

• Single, Yellow G2V-type star
• Low/No Sentinels on any worlds

• 6 worlds, 1 Moon

  • Mercury (Dead; grey)
  • Venus (Scorched; yellow air with dark rocks, as few flora/fauna as possible. No water. Weather: Extreme)
  • Earth (Lush, Paradise; blue sky and water, sandy-like beaches, green-brownish land with normal animals and plants. Weather: Clear)
  • Moon (Dead moon, grey)
  • Mars (Irradiated, as few flora/fauna as possible. No water. Weather: Normal)

Optional extraIf we still want to include some of the ice/gas giants, we could pretend the Sun to be an X-type 'purple' star, as their temperature isn't given. In that case:

  • Jupiter (Waterworld. Weather: Extreme. Light brown with a ring).
  • Saturn (Waterworld. Weather: Extreme. Yellowish with a ring).
  • Titan (Moon; Toxic biome. Weather: Clear. Yellowish atmosphere, light brown ground, dark "water", ie. methane).

I picked Titan 'cus, it's fun and one of the more likely candidatea to eventually develop life, and it has lakes!

I'm not sure if this idea list could be improved or not, but might be a fun challenge for the community. It makes me think, maybe HelloGames should add in a possibility for 'small' Gas Giants, so that those can be generated in systems with more planets.

And I don't know if there are non-Dead planets without flora and fauna, but they totes should be a thing.

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I have absolutely no idea how I managed to break my settlement administration panel in such a way, but it would not let me pick either option nor cancel the interaction, or even back out to the game menu. I had to Alt + F4 the game.

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submitted 2 months ago by Taalnazi@lemmy.world to c/nomanssky@lemmy.world

The mountain is so high that it reaches the clouds. But what's even more special is that for some reason, it's one of like a very few mountains on the planet - it's freestanding. You can actually even see the planet's curvature with it.

I think that if you were to build a base there, you could probably reach for the sky.

Coordinates +0.22, -83.38. Planet's called Yannet Minor. Dissonant sentinels, pretty hot.

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submitted 3 months ago* (last edited 3 months ago) by Taalnazi@lemmy.world to c/nomanssky@lemmy.world

See title. Basically, I've been searching for specifically Paradise worlds -- ie., Lush planets with few Sentinels. But it seems I never come across any of them.

Does Permadeath disable them altogether?

And what if you change game settings when you already launched Permadeath and are in it? Would that invalidate achievements?

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submitted 3 months ago* (last edited 3 months ago) by Taalnazi@lemmy.world to c/nomanssky@lemmy.world

I tried to upload a video, but it didn't work.

I'm only just beginning to get going in the Permadeath (it's hard) and holy shit. I don't know if we'll ever meet again, Yung Crocker, but I love you all folks.

Thanks for the resources

Tap for spoiler(4 stasis devices, 2 fusion ignitors, some echo tracers, emergency signal scanners, ai transport ship frags, tons of sentinel borders, hyper warp reactors..)

and fun dance party we had with like 10 people spontaneously for ten minutes <3

I have a flying companion, -- if anyone wants an egg, just lemme know. In fact there's a whole ass planet with high flying, snakelike companions, that do land (by bumping into the hills)!

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submitted 3 months ago* (last edited 3 months ago) by forestbeasts@pawb.social to c/nomanssky@lemmy.world

And it's apparently fun as heck! Liiittle hard to control though. I keep smashing into hillsides giggling uncontrollably.

I picked it up from https://nmsspot.com/2023/03/21/speed-tip-the-melee-reload-jump-trick/. Apparently you can

  • take a projectile gun (e.g. boltcaster) and fire a shot so it's not full
  • hit melee, hold it down
  • while holding down melee, tap reload really fast
  • instead of reloading you'll do the melee elbow animation over and over, going really fast
  • optionally take off with jetpack, or just keep giggling until you smack into something

Seriously this is like something straight outta Warframe.

I think the fact that you can't really control your direction very well just adds to its hilarity. And makes it less likely to get patched.

-- Frost

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submitted 3 months ago by Grimpen@lemmy.ca to c/nomanssky@lemmy.world

Just getting started, and I'm noticing that the first two systems I've visited have been abandoned. Is this like Adrift? I just visited the Anomaly, and it is also eerily silent, no other players visible.

Spooky, just in time for Halloween I suppose.

Question though, is there anyway to sell surplus technology modules? Without the normal merchants in space stations, I can't think of anyway of using sentinels to farm nanites. Can't remember from Adrift.

Good luck Travellers, I'm going to go back to drift in the void…

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submitted 3 months ago by Klanky@sopuli.xyz to c/nomanssky@lemmy.world
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submitted 3 months ago by Taalnazi@lemmy.world to c/nomanssky@lemmy.world

Just mined this up. Never seen anything this much before!

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submitted 4 months ago by Klanky@sopuli.xyz to c/nomanssky@lemmy.world
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submitted 4 months ago* (last edited 4 months ago) by Klanky@sopuli.xyz to c/nomanssky@lemmy.world

Ok maybe I'm just a stupid noob but I can't figure out what happened here:

  1. Started salvaging corvette components

  2. Bought a landing gear and hab module but couldn't afford/find a cockpit yet

  3. Started designing a corvette anyway, saved the half-finished design for later

  4. Went back now that I salvage a cockpit, game says I have no saved designs and the parts I bought are not in my inventory or Corvette Workshop storage

Did I screw myself by trying to save an invalid design?

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submitted 4 months ago by Klanky@sopuli.xyz to c/nomanssky@lemmy.world

I just picked up NMS on Autumn Sale. Give me your best spoiler-free noob advice!

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submitted 4 months ago* (last edited 4 months ago) by FlihpFlorp@piefed.zip to c/nomanssky@lemmy.world

I know in beacons they let us hAve multiple settlements, but I want to get rid of my old one. How do I abandon it? All internet searches come up with results before the update so they just say we can only have one.

Edit: I'm dumb, the giant button that says retire in the settlement history tab. Somehow missed it through my first pass of the menu

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submitted 4 months ago* (last edited 4 months ago) by Dexter_Smythe@lemmy.zip to c/nomanssky@lemmy.world

Visiting Spaceport with all the tenants and there’s no place to park

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Visiting old bases, with my emergency housing

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Corvette Landing gear wont extend or retract (piefedimages.s3.eu-central-003.backblazeb2.com)

I'm using the piston landing gear and it wont retract during flight or extend during landing, just stuck at that position. Was wondering if anyone had a fix. Probably just gonna use the hover landing gear

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submitted 4 months ago* (last edited 4 months ago) by jeff_rose@lemmy.world to c/nomanssky@lemmy.world

I really love the addition of corvettes to NMS. I was literally thinking about re-installing Starfield, partially to play with ship creation, when this update came out. Needless to say, I did not re-install Starfield (maybe some day).

I have to wonder what the long-term impact will be to the game, and whether and how Hello Games will address it. In many ways having even a barebones corvette is better than Exocraft and even regular ships.

For example, you can get out of the pilot seat, use your visor to find and mark what you're after, fly there, and beam down without landing. It's an overall more optimized experience than what you can do with a ship or Exocraft. Will they bother to address this or just allow ships and Exocrafts to become more vestigial?

The main hurdle is having enough units to buy parts or a Terrain Modifier to grind for scrap. Expeditions tend to begin with providing you a ship that you typically have to repair. The level of effort depends on the expedition nature and storyline. Will future expeditions avoid going to systems with Salvageable Scrap to prevent players from just making a corvette?

Not being able to use regular landing pads is an annoyance. I tend to make bases in caves and more than once I've teleported to a base only to find my corvette spawned in, partially underground and embedded in the dirt as opposed to spawned on a landing pad like a regular ship would. Will they eventually deal with it like they did with Space Stations, Freighters, and the Anomaly? Admittedly, I think how they handled landing on Freighters feels a little cheap and awkward, but it's an easy solution to the problem.

Given the procedural nature of the game, a big part of the NMS community has been centered around finding that "perfect" ship, multi-tool, and companion, which is why we have communities like !nmsglyphexchange@lemmy.world on Lemmy and Reddit. While I don't think that focus will completely go away, will the community shift from finding the perfect ship to building the perfect ship, which is similar to the Starfield community?

It's also possible that Hello Games never really addresses these. After all, NMS is nearly a decade old at this point and many of the new features it's getting are actually a test bed for Light No Fire features. They may not be too concerned with "cleaning up" the overall NMS gameplay.

What are your thoughts?

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