I would say gender is probably centered about around psychology, ranges mostly from sociology to biology, with a just little bit going into chemistry
maybe like

I would say gender is probably centered about around psychology, ranges mostly from sociology to biology, with a just little bit going into chemistry
maybe like

The UI looks the same lol
The layers are the big thing, but its hard to show because the final result looks the same anyways
Blender was also used a bit in Everything Everywhere All At Once
Microsoft had relatively interesting ideas concerning 3D and VR content, then proceeded to do an extremely mediocre execution, simultaneously dumbing everything down while also making it hard to use, and then proceeded to discontinue their software after almost never touching it again for seven years
I have a Reverb G2 (windows mixed reality headset), it is really a good headset and is still competitive with the Quest 3 in several areas for use on PC. The WMR software itself isn't that bad and I think if it had more care and attention put into it it could genuinely have been great. If they had better home options, user created homes, more customization and the ability to fix things in place so you don't accidentally move them, the ability to add (even just user created) minigames and dynamic objects that stay in the world, and (most importantly) the ability to actually invite other people into the space to play with you and launch into other games. They're Microsoft, they were large enough and early enough that I'm sure they could even have gotten game developers on board with some protocol that automatically brings people you're playing with into a multiplayer session of whatever game you start. I think they were onto something with their home system and could have fleshed the software out into something much better than even the modern competition. Of course it's all discontinued now, the latest version of Windows doesn't even support it, I plan to continue to use the old version until it stops getting security patches in 2026 and then switch to Linux where hopefully the open source people will finally fully support using controllers.
now that republicans don't need to block the deal to decrease Biden's popularity ig
shocking: users of open-source reddit alternative like open-source things
They can't. AI has hallucinations. Google has shown that AI can't even rely on external sources, either.
"you now have to spend more money to survive" -> "people are now spending more money" -> "the GDP is going up" -> "the economy is doing well!"
not really a joke article because the guy did make it, but it also isn't a product, it was just an 'art project' by the guy
They massively changed the UI in 2019, in version 2.8. Hasn't changed much since then though.
If you remember Blender having a bad-looking light grey UI and no support for multiple workspaces, that's the old version.
As an amateur computer graphics person, the best way to draw accurate stars is to just pre render it onto a cubemap. But if you really need that subpixel worth of parallax to be completely accurate for every star, there are a couple ways I can think of off of the top of my head. With any you'd want to make sure you only store position, size, and color, since stars are all spheres anyways. With effort, you can be very flexible with how these are stored. (4 bits color temperature, 4 bits size, 3*32 bits coordinates maybe)
Worse ideas:
This is not that well suited to most usual rendering techniques, because most stars are probably going to be much smaller than a pixel. Ray tracing would mean you need to just hit every star by chance (or artificially increase star size and then deal with having tons of transparency), hardware rasterization is basically the same and additionally is inefficient with small triangles. I guess you could just live with only hitting stars by chance and throw TAA at it, there's enough stars that it doesn't matter if you miss some. That would react badly to parallax though and defeats the purpose of rendering every star in the first place.
It's much more efficient to do a manual splatting thing, where for each star you look at what pixel(s) it will be in. You can also group stars together to cull out of view stars more efficiently. Subpixel occlusion will be wrong, but it probably doesn't matter.
This is all just for the viewport, though. Presumably there are other objects in the game besides stars, which need to have reflections on them of the stars. Then that becomes an entirely different problem.
The real answer though is that you wouldn't try to render all of the stars, even if you want parallax. Maybe some of the closer and larger ones as actual geometry, simplify a ton of stuff in the background, render things as volumes or 2d billboards, have a cubemap for the far distance, etc
Edit: also ofc this presumes you know the position, scale, temperature of every star
I also like the idea of baking all of the stars into a volume in spherical coordinates, centered around the origin