[-] AdrianTheFrog@lemmy.world 1 points 4 days ago

I think the only actual performance downsides once everything is already loaded into vram should be from the sampled values being less often concurrent in memory (which shouldn't matter at all if mipmaps are being used)

What other step could decrease performance?

[-] AdrianTheFrog@lemmy.world 2 points 5 days ago* (last edited 5 days ago)

If you store the the textures in a format without hardware decoding support though, then I guess you would only get the bus speed advantage if you decode in a compute shader. Is that what people do? Or is it the storage bus that people care about and not pcie? I guess even if you decoded on CPU you'd get faster retrieval from storage, even though the CPU would introduce a bit of latency it might be less than what the disk would have...

[-] AdrianTheFrog@lemmy.world 1 points 5 days ago* (last edited 5 days ago)

In a video game, you can walk up close enough to a wall that only 5% of the texture fills your entire screen. That means the texture is very zoomed in and you can clearly see the lack of detail in even a 4k texture, even when on a 1080p monitor.

You're also not "pushing 4x the pixels through the game" the only possible performance downside is the vram usage (and probably slightly less efficient sampling)

[-] AdrianTheFrog@lemmy.world 2 points 5 days ago

Is there any way an additional decompression step can be done without increasing load times and latency?

[-] AdrianTheFrog@lemmy.world 14 points 5 days ago* (last edited 5 days ago)

Once gpu hardware becomes good enough that even low end computers can support real time ray tracing at usable speeds, game developers will be able to remove the lightmaps, ao maps, etc that usually comprise a very significant fraction of a game's total file size. The problem with lightmaps is that even re-used textures still need to use different lightmaps, and you also need an additional 3d grid of baked light probes to light dynamic objects in the scene.

Activision has a very interesting lighting technique that allows some fairly good fidelity from slightly lower resolution lightmaps (allowing normal maps and some geometry detail to work over a single lightmap texel) in combination with surface probes and volume probes, but it's still a fairly significant amount of space. It also requires nine different channels afaik instead of the three that a normal lightmap would have. (https://advances.realtimerendering.com/s2024/content/Roughton/SIGGRAPH%20Advances%202024%20-%20Hemispheres%20Presentation%20Notes.pdf)

[-] AdrianTheFrog@lemmy.world 1 points 5 days ago

4k textures do not become magically useless when you have a 1080p monitor. The thing about video games is that the player can generally move their head anywhere they want, including going very close to any texture.

[-] AdrianTheFrog@lemmy.world 3 points 5 days ago

The problem is, if you used normal compression formats, you would have to decompress them and then recompress them with the GPU supported formats every time you wanted to load an asset. That would either increase load times by a lot, or make streaming in new assets in real time much harder.

[-] AdrianTheFrog@lemmy.world 57 points 2 months ago

Blender was also used a bit in Everything Everywhere All At Once

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submitted 3 months ago* (last edited 3 months ago) by AdrianTheFrog@lemmy.world to c/mildlyinteresting@lemmy.world

With the smaller 14b model (q4_k_m), just letting it complete the text starting with "why do I"

edit: bonus, completely nonsensical (?) starting with "I don't" (what could possibly be causing it to say this?)

[-] AdrianTheFrog@lemmy.world 93 points 3 months ago* (last edited 3 months ago)

Microsoft had relatively interesting ideas concerning 3D and VR content, then proceeded to do an extremely mediocre execution, simultaneously dumbing everything down while also making it hard to use, and then proceeded to discontinue their software after almost never touching it again for seven years

I have a Reverb G2 (windows mixed reality headset), it is really a good headset and is still competitive with the Quest 3 in several areas for use on PC. The WMR software itself isn't that bad and I think if it had more care and attention put into it it could genuinely have been great. If they had better home options, user created homes, more customization and the ability to fix things in place so you don't accidentally move them, the ability to add (even just user created) minigames and dynamic objects that stay in the world, and (most importantly) the ability to actually invite other people into the space to play with you and launch into other games. They're Microsoft, they were large enough and early enough that I'm sure they could even have gotten game developers on board with some protocol that automatically brings people you're playing with into a multiplayer session of whatever game you start. I think they were onto something with their home system and could have fleshed the software out into something much better than even the modern competition. Of course it's all discontinued now, the latest version of Windows doesn't even support it, I plan to continue to use the old version until it stops getting security patches in 2026 and then switch to Linux where hopefully the open source people will finally fully support using controllers.

1

I was thinking about how hard it is to accurately determine whether a screenshot posted online is real or not. I'm thinking there could be an option in the browser to take a "secure screenshot", which would tag the screenshot with the date, url, and whether the page was modified on your computer. It could then hash both the tag and the image data and automatically upload this hash to some secure server somehow. There would need to be a way to guarantee that only the browser could do this, or at least some way to tell exactly what the source was. I'm not much of a cryptography person, but I would be surprised if it isn't possible to do this. Then, you could check if the screenshot you see is legitimate by seeing if it's hash exists in the list of real hashes.

1

reference image if you have no idea what I'm talking about:

I know this is a minor nitpick, but it's something that annoys me.

I got this graphics card mostly because it was the best deal on Amazon at the time (gpu shortage), and I also thought it looked decent from the images they had. However, when I actually installed it, all I see is the relatively unattractive looking black metal backplate with some white text. The other side is always the side shown in the promotional images too - not a single one of the pictures in the Amazon listing even shows the side that you'll be seeing 99.9% of the time. Do they think everyone hangs their PCs above them from the ceiling, or has open-air testbenches? Why do they never even bother with the other side? I know they want the fans on the bottom so the cooling is better, but the air in front of the CPU shouldn't be that bad, a lot of cheaper GPUs don't need that much cooling, and a ton of people have watercooling now anyways so the CPU radiators just go on the sides.

191
colors rule (lemmy.world)

my reasoning: the actual colors we can see -> the wavelengths that we can extrapolate to -> basically extrapolated wavelengths plus an 'unpure-ness' factor -> not even real wavelengths (ok well king blue and maybe lavender if I'm being generous could be)

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... rule (lemmy.world)

Just 3% less votes than Jill Stein, and he dropped out 3 months ago

[-] AdrianTheFrog@lemmy.world 66 points 7 months ago

shocking: users of open-source reddit alternative like open-source things

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This is at JFK, does anyone know what they are used for? There wasn’t an obvious time when it was taking a picture.

207
Rule (lemmy.world)
53

Prompt: A cyberpunk scifi painting of a floating city in the air above the sea

It uses a new, fancier, 18GB text encoder (t5) to follow the prompt much more closely. It isn't perfect, but its much better than SDXL in my opinion. It does seem to be a bit worse at photorealistic subjects and has a tendency to create 1-pixel vertical lines.

Some other images:

impressionist, a woman sits in the middle of a crowded cyberpunk street, people bustling around, orange and blue glowing signs, warm atmosphere

a bright cinematic photo of a solarpunk city at midday, skyscrapers, steel, glass, vines and fields of vivid tropical plants

[-] AdrianTheFrog@lemmy.world 50 points 1 year ago

not really a joke article because the guy did make it, but it also isn't a product, it was just an 'art project' by the guy

19

I get around 1 image every quarter of a second on my 3060. The quality isn't up to par with regular SDXL (not even close) but it follows prompts well and is extremely fast. Here are some of the best images in this batch:

Prompt: "impressionist oil painting, watercolor, a crying old southern man eats cheese at sunset in front of a futuristic dystopian cyberpunk city"

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18

Material: 3D model: Original image:

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submitted 2 years ago by AdrianTheFrog@lemmy.world to c/memes@lemmy.ml
[-] AdrianTheFrog@lemmy.world 62 points 2 years ago

They massively changed the UI in 2019, in version 2.8. Hasn't changed much since then though.

If you remember Blender having a bad-looking light grey UI and no support for multiple workspaces, that's the old version.

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AdrianTheFrog

joined 2 years ago