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[-] nalinna@lemmy.world 270 points 3 months ago

Seeing the rebirth of unions in tech companies might be one of my favorite things about this timeline.

[-] avidamoeba@lemmy.ca 90 points 3 months ago

Not nearly prevalent enough or fast enough, let's gooooo!

[-] Coasting0942@reddthat.com 52 points 3 months ago

A few years ago a tech friend literally couldn’t comprehend why he would want to be in a union.

[-] explodicle@sh.itjust.works 9 points 3 months ago

Check again, maybe it was me.

[-] EnderMB@lemmy.world 11 points 3 months ago

I'm at a tech company. It's nowhere near prevalent, nor do I think many employees actually want it. I'd love for it to happen, though, and IMO the first place it should happen is the video games industry.

[-] nalinna@lemmy.world 8 points 3 months ago* (last edited 3 months ago)

Agreed. I think we're in the, "fuck around and find out," era of tech company unionization, and I'm fortunate enough to work for a company whose legal team is smart enough to know that a reasonably happy, fulfilled, and compensated workforce is significantly less likely to even start discussing unionization, and so I don't think that my company will see it anytime soon, if ever (which I also think is fine, for the record). But to your point, with the way that the vast majority of the video game industry treats their employees, I hope that every single one of those large game companies ends up joining a union, because the employees deserve better.

[-] Draegur@lemm.ee 188 points 3 months ago* (last edited 3 months ago)

next up: microsoft closes bethesda game studio, reassigns all assets to other departments.

... still glad to see it though. i'd love to see tech giants brought low by all the workers just withdrawing their labor.

[-] CleoTheWizard@lemmy.world 77 points 3 months ago

This is what’s next for Bethesda, but it’s smart of them to only unionize after Bethesda has started on their next “independent” project. It all depends on how ES6 does. If it isn’t a smash hit with decent reception, Bethesda will be absorbed into Microsoft I guarantee it

[-] Windex007@lemmy.world 41 points 3 months ago

If it depends on how ES6 is received they still have another 6 or 7 years

[-] ICastFist@programming.dev 10 points 3 months ago

Considering the assholery that Obsidian went through with New Vegas, I fully expect the higher ups to do everything in their power to fuck up TES6 if it means the end of the union, one way or another.

[-] Buddahriffic@lemmy.world 5 points 3 months ago

Though with a union, they have an organization set up where they could tell ms to go fuck themselves and start a new studio, especially with non-competes losing their teeth recently.

[-] explodicle@sh.itjust.works 118 points 3 months ago

As a decades-long Bethesda fan, I think this might improve product quality from what we saw in Starfield. It's clear that somebody needs to be able to talk back to King Todd.

Maybe if they're not so alienated from their work, we'll see more of other people's creative vision.

[-] Ragnarok314159@sopuli.xyz 41 points 3 months ago

Starfield is Todd Howard making his Homer Simpson car. It’s a pile of shit no one wanted.

[-] Wogi@lemmy.world 25 points 3 months ago

What are you talking about, he revolutionized the walking simulator. Now you can jump real high too. And instead of traveling places you just loading screen everywhere.

[-] TheDarksteel94@sopuli.xyz 5 points 3 months ago

You can jump further too, but only if you rebind the jump button :D

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[-] pyre@lemmy.world 39 points 3 months ago

to be fair, a forest fire might improve product quality from what we saw in starfield

[-] applebusch@lemmy.world 15 points 3 months ago

Fire is a natural and necessary part of many ecosystemsm. It keeps parasitic insect populations down, stuff like ticks and chiggers, and some plant species rely on fire to prepare the soil for seeds and even is required for some plants to release their seeds. In dry ecosystems like the western USA it also consumes old dead plant material, reducing the fuel available for future fires and reducing fire severity overall. Many foresters and fire fighters advocate for increasing prescribed burns, essentially forest fires that we light on purpose in cooler and wetter times of the year to consume the fuel without risking a catastrophic fire that is difficult to control. I just think that's neat.

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[-] Excrubulent@slrpnk.net 13 points 3 months ago

This is the first thought I had. Capitalist apologists would probably say the exact opposite, that owners need to be able to abuse workers to get more and better work out of them, but that's basically never true. Owners owe so much to their workers' creativity - even in fields where you wouldn't expect - and they are deeply unaware of it.

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[-] secret300@lemmy.sdf.org 95 points 3 months ago

Good for them

[-] Cocodapuf@lemmy.world 53 points 3 months ago* (last edited 3 months ago)

Congrats! Now you guys can use collective bargaining to ensure you're paid for every single bug you code. This is huge!

Seriously though, unions are good for the industry, I'm happy to see this is continuing at ever more software companies.

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[-] Deceptichum@quokk.au 43 points 3 months ago

Better be careful they don’t clip through any windows.

[-] dinckelman@lemmy.world 40 points 3 months ago

Finally some good news out of Bethesda

[-] AdrianTheFrog@lemmy.world 37 points 3 months ago

next up: microsoft announces development of Bethesda's next game will be largely outsourced

[-] CosmoNova@lemmy.world 34 points 3 months ago

And I doubt the studio will see the end of this decade under Microshit‘s umbrella. Nonetheless I applaud the employees. Their success might be short lived but it‘s a success all the same.

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[-] Fedizen@lemmy.world 18 points 3 months ago* (last edited 3 months ago)

This will help standardize contracts across the business and ensure things like credits, benefits, etc are done in a systemic way

[-] avidamoeba@lemmy.ca 15 points 3 months ago
[-] uis@lemm.ee 13 points 3 months ago

A glimmer of hope in dystopyan world. Starlight Glimmer of hope.

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[-] autotldr@lemmings.world 8 points 3 months ago

This is the best summary I could come up with:


More than 200 developers at Bethesda Game Studios, the studio behind hit franchises like The Elder Scrolls and Fallout, have unionized with the Communications Workers of America (CWA).

241 workers, including “artists, engineers, programmers and designers,” have signed union authorization cards or “indicated that they wanted union representation via an online portal,” according to a CWA press release.

Microsoft has recognized the union, the CWA says; the company has already recognized unions formed by Activision QA workers and ZeniMax Studios QA workers.

The CWA describes this as “the first wall-to-wall union at a Microsoft video game studio,” meaning that all eligible job titles will be represented by the CWA instead of just one type of worker, according to the CWA’s Catalina Brennan-Gatica.

(Until now, all of the unions at Microsoft-owned studios have only been formed by QA workers.)

Microsoft didn’t immediately reply to a request for comment.


The original article contains 165 words, the summary contains 147 words. Saved 11%. I'm a bot and I'm open source!

[-] supersquirrel@sopuli.xyz 5 points 3 months ago* (last edited 3 months ago)

Damn I needed some good news bad, that is fantastic!

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this post was submitted on 20 Jul 2024
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