[-] antaymonkey@lemmy.world 23 points 8 months ago

100% of kids are dumb. So far.

[-] antaymonkey@lemmy.world 45 points 8 months ago

Hasn't SQ42 already had multiple release date announcements? This is a joke, right?

[-] antaymonkey@lemmy.world 79 points 9 months ago* (last edited 9 months ago)

Honestly I'm expecting a hot steaming pile of garbage given their trajectory. Just another fantasy veneer on the same tired Bethesda formula rife with bugs. My expectations are so low, in fact, my plan is to wait for a good sale to get it, or until I hear that it's released in a playable state but still post release.

[-] antaymonkey@lemmy.world 41 points 11 months ago

This is a fan-made mod.

[-] antaymonkey@lemmy.world 20 points 1 year ago

Valve famously only works on what excites them. You're yelling me THIS is that?? How utterly defeatingly disappointing.

[-] antaymonkey@lemmy.world 36 points 1 year ago

I believe the word you're looking for is "moichandising".

20
submitted 2 years ago by antaymonkey@lemmy.world to c/dnd@lemmy.world

Hey everyone! Just trying to figure out if what I'm thinking is a good idea or the worst idea ever. My group is only two sessions in. They started at level 5. I have them going into a supposed-to-die battle wherein they wake in hell and have to figure out how to get out (yadda yadda this is where the real story starts). I was thinking that when they awaken in the underworld that they'd revert to level 1 and lose their gear, and that's my contention. Is that a dick DM move? Or would it make sense? I know it's hard to give a solid answer and the best way to know is to know my players, but I don't exactly want to ask them for obvious reasons. How would you all feel?

Thanks!

[-] antaymonkey@lemmy.world 18 points 2 years ago

I got it for free with my cpu, spent three hours trying to get it to work on Linux and then, finally achieving that, spent two hours in game and just got bored. The Bethesda veneer is fully on display here and it's hard to not feel like Neo at the end of The Matrix when he sees the underlying design behind everything. You just realize it's the same game all over again with a different skin, with no evolution in mechanics, UI, or technology.

I specifically recall getting to the major city hub and walking past a mission board and just thinking "well fuck that" and walking right past it. That is shit lazy design. Side quest emergence should be organic, not a shopping list. I spent twenty minutes trying to travel to a moon that was very much visible to me before realizing I'm not actually able to and have to fast travel. That was an unbelievably frustrating experience and is inexcusable given how long Space Engine, Elite: Dangerous, No Man's Sky, Star Citizen (at least partially) and others have existed.

The writing in the tutorial and Constellation intro fell very flat for me, and the hook was very very weak. The turnaround from "you're a nobody" to "you're a galactically important person" gave me whiplash and the Constellation group felt unrealistically eager to bring a stranger on board (except, of course, for token Mr. Tropey McGrumpypants). It felt less like a story and more like a shoehorn.

"Why would they do that?" "So the game can happen. " "Oh ok."

I mean, Bethesda writing has always been pretty bare bones and pedestrian, so I guess it's not that surprising, but it is still disappointing and jarring.

Oh and the companion robot was easily the most annoying companion I've ever had in a video game. I put it down after those two in game hours over a month ago and have had no compulsion to revisit it whatsoever.

I feel like Bethesda, from top to bottom, has a lot of introspection to do. Sadly, from this news, it doesn't sound likely to happen.

[-] antaymonkey@lemmy.world 25 points 2 years ago

I've never heard the term "immersive sim" before, but if Half- Life, Deus Ex and Thief are examples, then sign me up.

1
Hierophant (lemmy.world)

This was like eight different prints, and a lot of failures. Some warpage occured around mating faces but some green stuff for filler in cracks works wonders.

[-] antaymonkey@lemmy.world 35 points 2 years ago* (last edited 2 years ago)

about to look pretty silly

Hate to break it to ya...

[-] antaymonkey@lemmy.world 369 points 2 years ago

Uhh.. today's AAA studios have THOUSANDS of employees, hundreds of millions of dollars in budgets, and huge IPs on which to draw. Elder Scrolls, Fallout, Assassin's Creed, Diablo, Warcraft, Mass Effect, Dragon Age... these studios have VASTLY larger resources than Larian. Like, an order of magnitude larger. This is gaslighting and whining. I'm not having it. Do better, AAA devs. Do a lot better.

[-] antaymonkey@lemmy.world 113 points 2 years ago

I'm sure that, while 17k may be mathematically and technically true, they're going to be virtually indistinguishable. I'm pretty hyped for the game but I also don't care for the obviously clickbait claim.

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antaymonkey

joined 2 years ago