[-] popcar2@programming.dev 3 points 6 days ago

Your comment posted 3 times so I'm guessing there's something with your internet haha

I'm still deciding how "serious" the project is going to be, but if all goes well I will definitely add support for other formats. I'm already looking at adding Pandoc for document conversions.

[-] popcar2@programming.dev 7 points 6 days ago

I have a whole blog post talking about using Godot for GUI development. The short of it is that it's surprisingly good but has a few drawbacks, and it doesn't have a bustling ecosystem like webdev tools. I've yet to try it on mobile, though.

[-] popcar2@programming.dev 11 points 6 days ago* (last edited 6 days ago)

The choice of Godot for a UI library is an interesting one; how big is the program in the end?

Not small but not huge either, the app itself will be within 25MB uncompressed (<10MB zipped) - but it doesn't matter that much since most of the file size will be the dependencies used to convert stuff. I have a blog post talking more about Godot for GUI apps if you're interested.

The rest of the feedback is appreciated! I was just about to add some text showing which file was being converted when processing.

[-] popcar2@programming.dev 6 points 6 days ago

Video files are an exception since it would be too slow on WASM

Q: What happens with video files?

Video files get uploaded to our lightning-fast RTX 4000 Ada server. Your videos stay on there for an hour if you do not convert them. If you do convert the file, the video will stay on the server for an hour, or until it is downloaded. The file will then be deleted from our server.

[-] popcar2@programming.dev 8 points 6 days ago

VERT is really close but not totally what I was looking for, it's a web app rather than a local program and AFAIK can't convert videos locally, you'd have to upload it to a server and download them again.

[-] popcar2@programming.dev 4 points 6 days ago

Appreciate the feedback!

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cross-posted from: https://programming.dev/post/41813614

I'm currently working on a file converter app that lets you easily convert your files in bulk without needing to mess around with 500 settings or confusing command-line apps. It's mostly a replacement for all those "convert X to Y" websites.

This is just a front-end for ffmpeg and imagemagick, but the goal is to make something so simple even my parents could use without uploading sensitive files to shady websites on the internet. I've looked around, and I found all the local GUI converters like Handbrake are unwieldy to use, especially if you just want to convert in bulk.

The project is still very early, but I'd like some feedback:

  1. Does anyone think this project is worth finishing, or are there too many GUI file converters out there already?

  2. What do you think about the UI so far?

Cheers.

168

I'm currently working on a file converter app that lets you easily convert your files in bulk without needing to mess around with 500 settings or confusing command-line apps. It's mostly a replacement for all those "convert X to Y" websites.

This is just a front-end for ffmpeg and imagemagick, but the goal is to make something so simple even my parents could use without uploading sensitive files to shady websites on the internet. I've looked around, and I found all the local GUI converters like Handbrake are unwieldy to use, especially if you just want to convert in bulk.

The project is still very early, but I'd like some feedback:

  1. Does anyone think this project is worth finishing, or are there too many GUI file converters out there already?

  2. What do you think about the UI so far?

Cheers.

287

Biggest WTF news I've read today. I'm not a web dev so this doesn't affect me, but this is bizarre.

We get a closer first look at what's around the corner for AI coding tools, and make Bun better for it

This incredibly popular tool is now going to merge with an AI company and shift gears to be turned into some forced AI hype machine. Yipee! Exactly what all the devs were hoping for! /s

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Google: "Based on this feedback and our ongoing conversations with the community, we are building a new advanced flow that allows experienced users to accept the risks of installing software that isn't verified. We are designing this flow specifically to resist coercion, ensuring that users aren't tricked into bypassing these safety checks while under pressure from a scammer. It will also include clear warnings to ensure users fully understand the risks involved, but ultimately, it puts the choice in their hands."

Thank god. I would've ditched Android for good if this went through, and while it sounds like it would be annoying for casual users to enable unverified apps, at least we can still install them.

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submitted 1 month ago* (last edited 1 month ago) by popcar2@programming.dev to c/technology@lemmy.world

TL;DW: Fast charging over 2 years only degraded the battery an extra 0.5%, even on extremely fast charging Android phones using 120W.

And with that, hopefully we can put this argument to rest.

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Hey folks, I just finished writing a guide for setting up NTFS drives for Linux gaming. There's been some misinformation and questions on whether it's feasible, but if you set it up right you should be fine.

Hopefully this can help others avoid the pain I've gone through to make it work without issues!

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Richer HTML exports are very exciting to me. I don't know if it'll be viable but if I ever self-host my own blog, I'd be interested in using Typst instead of Markdown.

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I'm currently running CachyOS (arch-based) and am looking for a good app to download flatpaks easily. I previously used Discover but it was really slow. What's a good program everyone uses for getting and managing Flatpaks now?

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submitted 2 months ago by popcar2@programming.dev to c/games@lemmy.world

cross-posted from: https://programming.dev/post/38068209

We couldn't possibly be more excited to announce that we've completed the Early Access development of Hades II, and officially launched v1.0 of the game!! Whether you've been playing all through Early Access or this will be your very first foray into our take on the Underworld of Greek myth, we welcome you and thank you for joining us!

I'm playing it right now after a year of not playing early access (I decided to wait until full release). It's so much more polished and I'm glad I waited, from the get-go I noticed combat is a lot smoother, and all the menus and art have been improved.

Anybody playing it here? What're your impressions?

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submitted 2 months ago* (last edited 2 months ago) by popcar2@programming.dev to c/games@lemmy.world

cross-posted from: https://programming.dev/post/37310154

Patch Notes:

  • Fixed situation where players could remain cloakless after Slab escape sequence.

  • Fixed wish Infestation Operation often not being completable during the late game.

  • Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.

  • Fixed getting stuck floating after down-bouncing on certain projectiles.

  • Fixed courier deliveries sometimes being inaccessible in the late game.

  • Fixed craft bind behaving incorrectly when in memories.

  • Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.

  • Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.

  • Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.

  • Fixed Snitch Pick not giving rosaries and shell shards as intended.

  • Fixed Swamp Squits becoming invincible if hit under water.

  • Fixed instance where Lugoli could leave the arena and not return.

  • Removed float override input (down + jump, after player has Faydown Cloak).

  • Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.

  • Reduction in damage from Sandcarvers.

  • Slight increase in pea pod collider scale.

  • Slight reduction in mid-game Bellway and Bell Bench prices.

  • Slight increase in rosary rewards from relics and psalm cylinders.

  • Increase in rosary rewards for courier deliveries.

  • Various additional fixes and tweaks.

Not mentioned in the patch notes is that they apparently made many environmental hazards deal 1 damage instead of 2, including the worms at Blasted Steps and the cogs in act 2. In classic Team Cherry communication, they just didn't include it in the patch notes!

[-] popcar2@programming.dev 58 points 5 months ago* (last edited 5 months ago)

From their new page on AI. God, who asked for this? How much time and money did they waste integrating these useless AI tools? I was optimistic that they mentioned OCR but the more I look into it the worse it gets, nobody wants to generate AI images in their text editor. I don't want a chatbot to tell me facts about butterflies in my presentation tool. Wtf? I'm not usually this upset about random AI integrations but this is the exact thing Microsoft would do and why people would choose onlyoffice instead.

Edit: Well, the good news is that this AI garbage seems to be a plugin that's not included by default, so they at least have some sense in them.

[-] popcar2@programming.dev 47 points 7 months ago

It's not a big deal since git repos aren't hard to migrate. GitHub is fine currently and if they push people away then there are a couple of alternatives.

Firefox hosting on Github is a good move because it lowers the barrier of entry for contributors.

[-] popcar2@programming.dev 65 points 9 months ago

I get people that make tutorials for "content" even if they suck at their job, but I CANNOT get over video tutorials where someone gets completely lost and doesn't cut it out of the video.

Anyways we'll go here-oh there's an error. Uhm. Maybe we can do this? That didn't work. Maybe that? Hang on, maybe it's in preferences? Oh, it's in tools, no, wait, oh I just wrote the name wrong

Would it kill you to edit that out and stop wasting my time?!

[-] popcar2@programming.dev 131 points 2 years ago* (last edited 2 years ago)

That just because I'm a programmer that must mean I'm a master of anything technology related and can totally help out with their niche problems.

"Hey computer guy, how do I search for new channels on my receiver?"

"Hey computer guy, my excel spreadsheet is acting weird"

"My mobile data isn't working. Fix this."

My friend was a programmer and served in the army, people ordered him to go fix a sattelite. He said he has no idea how but they made him try anyways. It didn't work and everyone was disappointed.

[-] popcar2@programming.dev 90 points 2 years ago

downvotes come at a “cost”, whereby if you want to downvote someone you have to reply directly to them with some justification, say minimum number of characters, words, etc.

I think it's the complete opposite. Platforms with downvotes tend to be less toxic because you don't have to reply to insane people to tell them they're wrong, whereas platforms like Twitter get really toxic because you only see the likes, so people tend to get into fights and "ratio" them which actually increases the attention they get and spreads their message to other people.

In general, platforms without upvotes/downvotes tend to be the most toxic imo. Platforms like old-school forums and 4chan are a complete mess because low-effort troll content is as loud as high effort thoughtful ones. It takes one person to de-rail a conversation and get people to fight about something else, but with downvotes included you just lower their visibility. It's basically crowdsourced moderation, and it works relatively well.

As for ways to reduce toxicity, shrug. Moderation is the only thing that really stops it but if you moderate too much then you'll be called out for censoring people too much, and telling them not to get mad is just not going to happen.

My idea for less toxicity is having better filtering options for things people want to see. Upon joining a platform it would give easy options to filter out communities that are political or controversial. That's what I'm doing on Lemmy, I'm here for entertainment, not arguing.

[-] popcar2@programming.dev 57 points 2 years ago

I have. Disappointingly there isn't much difference, the people working in CS have a 9.59 avg while the people that aren't have a 9.61 avg.

There is a difference in people that have used AI gen before. People that have got a 9.70 avg, while people that haven't have a 9.39 avg score. I'll update the post to add this.

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popcar2

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