[-] popcar2@programming.dev 25 points 3 days ago* (last edited 3 days ago)

Boy oh boy, what a post. Somehow they managed to make it less clear than ever what they even want to do with the platform, here are my favorite highlights:

With the use of AI now ubiquitous and ‘AI slop’ rapidly replacing the content we see online, this trust gap is where we think Stack Overflow can play a role. Our renewed vision and purpose moving forward is to be the world’s most vital source for technologists. By providing a trusted human intelligence layer in the age of AI, we believe we can serve technologists with our mission to cultivate community, power learning, and unlock growth.

That's some advanced corpo-speak, doubling down on AI but also acknowledging that people don't like AI-generated answers and providing a "human intelligence layer" to "unlock growth". Did an AI write this? Lol.

As AI becomes more pervasive, the efficacy of AI systems will increasingly depend on access to verifiable and accurate knowledge. That will extend to job opportunities too as people look for guidance on exciting career prospects, and this is why we aim to Unlock growth for those who come to Stack Overflow or use our products.

I can feel the growth unlocking the more of this I read.

Knowledge Ingestion converts high-value content from tools like SharePoint, Confluence, Google Drive, and others into structured, trusted knowledge inside a Stack Internal instance. It’s designed to eliminate silos, accelerate onboarding, and scale institutional wisdom.

I wasn't sure I wanted to ingest knowledge, but now that I can eliminate all these silos, I'm sure that my team can finally gain some institutional wisdom. Also I'm having a stroke. Help-

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cross-posted from: https://programming.dev/post/32745702

Can I be the first to say:

NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!

I guess the writing was on the wall considering the game has been in development hell for many years, but I still look back at the original announcement trailer and think about how cool this game could have been. It was essentially sold as Minecraft but better - with proper combat, better exploration, powerful dedicated modding tools, and more. It was to be created by the creators of probably the biggest Minecraft server ever, which meant they understood the ins and outs of the game and what it needed to improve.

What a shame. At least we got Vintage Story.

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Can I be the first to say:

NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!

I guess the writing was on the wall considering the game has been in development hell for many years, but I still look back at the original announcement trailer and think about how cool this game could have been. It was essentially sold as Minecraft but better - with proper combat, better exploration, powerful dedicated modding tools, and more. It was to be created by the creators of probably the biggest Minecraft server ever, which meant they understood the ins and outs of the game and what it needed to improve.

What a shame. At least we got Vintage Story.

[-] popcar2@programming.dev 58 points 3 weeks ago* (last edited 3 weeks ago)

From their new page on AI. God, who asked for this? How much time and money did they waste integrating these useless AI tools? I was optimistic that they mentioned OCR but the more I look into it the worse it gets, nobody wants to generate AI images in their text editor. I don't want a chatbot to tell me facts about butterflies in my presentation tool. Wtf? I'm not usually this upset about random AI integrations but this is the exact thing Microsoft would do and why people would choose onlyoffice instead.

Edit: Well, the good news is that this AI garbage seems to be a plugin that's not included by default, so they at least have some sense in them.

379

I recently finished the game Tunic, which is sort of like A Link to the Past + Fez + Dark Souls... And it's amazing!

Tunic screenshot

I actually owned the game soon after release but bounced off of it due to being busy with work, picked it back up the past few weeks and finally sat down and enjoyed it. Despite looking like a straightforward and cute adventure game, it gets REALLY deep the further you go in. There's so much to discover and the game gives you just enough hints on what to do and where to go.

Tunic ticks all the boxes for me. The graphics are gorgeous, the combat is fun, the world is fun to explore and rich with secrets, and progression was very satisfying.

The most unique part of the game is that you slowly find pages of an instruction manual containing maps of areas and secrets, explanation of mechanics, and guides on how to play... except it's all written in an alien language, so you have to figure out what it's telling you by paying attention to all the pictures and context clues.

Picture of the manual

Understanding the manual is a bit rough at first but lead to so many "A-ha!" moments when you try something and it actually works. It even foreshadows future bosses and things you'll encounter before they happen which is brilliant. My best advice to someone just trying the game: Pay attention to the manual, seriously!


I won't spoil any more than that, but I really wish more people talked about this game. It's not for everybody, the game is intentionally vague and needs some critical thinking if you're not following a guide, but I think it's absolutely brilliant if you're into exploration and discovery. One of the most unique games I've played in ages.

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Recently bought a used Switch 1 as people were getting rid of them to buy the new one, but I found out that mine came with an insane amount of drifting.

Opening it up was a pain in the ass and pretty scary, but I managed to fix it by putting a card over the metal plate on the left (to apply pressure under the joystick as many people online instructed)... And it worked!

It used to drift all the way to the left whenever I let go of the analog stick, but now it snaps firmly back to the center. Just wanted to put out a PSA that if your Joycon is drifting, it's very fixable. All you need is the right screwdriver and being very careful when lifting up each piece.

[-] popcar2@programming.dev 34 points 1 month ago

MIT is the de-facto license that says "Do what you want with the software, just give me credit. Also, I don't owe you anything".

It lets people do basically anything with it but protects you from:

  • People who would steal your project and claim they were the original creators (your name and copyright info is filled in the license which they have to include and mention)

  • Any sort of liability or warranty - people can't blame you for any damage done by your software

[-] popcar2@programming.dev 47 points 2 months ago

It's not a big deal since git repos aren't hard to migrate. GitHub is fine currently and if they push people away then there are a couple of alternatives.

Firefox hosting on Github is a good move because it lowers the barrier of entry for contributors.

25

What a gorgeous demo page!

[-] popcar2@programming.dev 34 points 3 months ago

The project is for making unofficial drivers for Apple's chips, which very few people are trying to do. Without Asahi, you can't run Linux on Macbooks.

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For personal reasons, I no longer feel safe working on Linux GPU drivers or the Linux graphics ecosystem. I've paused work on Apple GPU drivers indefinitely.

I can't share any more information at this time, so please don't ask for more details. Thank you.

If you think you know what happened or the context, you probably don't. Please don't make assumptions. Thank you.

I'm safe physically, but I'll be taking some time off in general to focus on my health.

Well that's sudden.

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My Thoughts on the Zen Browser (popcar.bearblog.dev)
[-] popcar2@programming.dev 65 points 4 months ago

I get people that make tutorials for "content" even if they suck at their job, but I CANNOT get over video tutorials where someone gets completely lost and doesn't cut it out of the video.

Anyways we'll go here-oh there's an error. Uhm. Maybe we can do this? That didn't work. Maybe that? Hang on, maybe it's in preferences? Oh, it's in tools, no, wait, oh I just wrote the name wrong

Would it kill you to edit that out and stop wasting my time?!

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submitted 5 months ago* (last edited 5 months ago) by popcar2@programming.dev to c/programming@programming.dev

I don't like front-end development but I enjoy writing things by hand rather than rely on one-off classes. Even in my blog, I tend to write a lot of HTML manually throughout the post, like creating a quick container to put two images side-by-side and center them, making blockquotes, the occasional nested list, in-line CSS, etc...

I've written some of it in VSCode and Joplin but I didn't find it comfortable to write in either of them. What editor/extensions do you use to make dealing with HTML easier? I'm currently looking at Emmet, but it looks a bit intimidating to learn.

Edit: I ended up using Emmet for writing HTML in general along with Espanso for quickly inserting some templates I use. It's working out pretty well!

1

Blender studios is making a Godot game. They talked about this before in a video but now we get a better look at it.

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Ane here it is, the most controversial change in Godot 4.4 . There's been a lot of opinions flying around on UID files around the github, but it seems they're finally going through with it.

[-] popcar2@programming.dev 45 points 7 months ago* (last edited 7 months ago)

OpenOffice is ancient and isn't really being developed anymore. It's in maintenance mode and hasn't gotten a real update in over a decade from what I can tell. Libreoffice trumps it in every way.

That said, I prefer OnlyOffice these days. It's a lot slower unfortunately (running on electron...) but it's much closer to MS office and has better document compatibility.

[-] popcar2@programming.dev 130 points 1 year ago* (last edited 1 year ago)

That just because I'm a programmer that must mean I'm a master of anything technology related and can totally help out with their niche problems.

"Hey computer guy, how do I search for new channels on my receiver?"

"Hey computer guy, my excel spreadsheet is acting weird"

"My mobile data isn't working. Fix this."

My friend was a programmer and served in the army, people ordered him to go fix a sattelite. He said he has no idea how but they made him try anyways. It didn't work and everyone was disappointed.

[-] popcar2@programming.dev 28 points 2 years ago

Fiiiinally some good news on GameMaker. I honestly don't know what they were thinking with a subscription just to use the engine, their main audience is indie devs that are just starting out so they just chased them away to engines that are free to use like Godot, Unity, Unreal, etc. You can't even export web games in Gamemaker for free unless you upload it to Opera's website.

I briefly used gamemaker 2 and it was a pretty good, polished engine. Shame Opera sabotaged it so much. It was becoming clear that Godot was quickly taking its users, so the timing of this announcement is good.

[-] popcar2@programming.dev 38 points 2 years ago* (last edited 2 years ago)

Surely this means they have plans to fix screenshare audio on Linux, right? ...Right?

[-] popcar2@programming.dev 90 points 2 years ago

downvotes come at a “cost”, whereby if you want to downvote someone you have to reply directly to them with some justification, say minimum number of characters, words, etc.

I think it's the complete opposite. Platforms with downvotes tend to be less toxic because you don't have to reply to insane people to tell them they're wrong, whereas platforms like Twitter get really toxic because you only see the likes, so people tend to get into fights and "ratio" them which actually increases the attention they get and spreads their message to other people.

In general, platforms without upvotes/downvotes tend to be the most toxic imo. Platforms like old-school forums and 4chan are a complete mess because low-effort troll content is as loud as high effort thoughtful ones. It takes one person to de-rail a conversation and get people to fight about something else, but with downvotes included you just lower their visibility. It's basically crowdsourced moderation, and it works relatively well.

As for ways to reduce toxicity, shrug. Moderation is the only thing that really stops it but if you moderate too much then you'll be called out for censoring people too much, and telling them not to get mad is just not going to happen.

My idea for less toxicity is having better filtering options for things people want to see. Upon joining a platform it would give easy options to filter out communities that are political or controversial. That's what I'm doing on Lemmy, I'm here for entertainment, not arguing.

[-] popcar2@programming.dev 57 points 2 years ago

I have. Disappointingly there isn't much difference, the people working in CS have a 9.59 avg while the people that aren't have a 9.61 avg.

There is a difference in people that have used AI gen before. People that have got a 9.70 avg, while people that haven't have a 9.39 avg score. I'll update the post to add this.

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popcar2

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