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submitted 2 days ago by chloyster@beehaw.org to c/gaming@beehaw.org

What are y'all playing?

I beat Ghost Trick Phantom Detective. I think it's up there as one of my all time favorite games. Really a wonderful time all the way through. Next I'm not sure but probably back to BG3 grinding

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submitted 3 months ago by chloyster@beehaw.org to c/gaming@beehaw.org

Whatcha all been playing?

I mean what else. Silksong babyyyyyyy. Absolute goat tier. Loving the fuck out of it. We made y'all. We finally made it 🥹

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submitted 5 months ago by knokelmaat@beehaw.org to c/gaming@beehaw.org

The format of these posts is simple: let’s discuss a specific game or series!

Let's discuss the God of War series. What is your favorite game in the series? What do you like about it? What doesn't work for you? Are there similar games you like? Feel free to share anything that comes up and react to other comments. Let's get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Donkey Kong, Grand Theft Auto, Pokémon, Like a Dragon / Yakuza, Assassin's Creed, UFO 50, Platformers, Uplifting Games, Final Fantasy, Visual Novels, Hollow Knight, Nintendo DS, Monster Hunter, Persona, Monkey Island, 8 Bit Era, Animal Crossing, Age of Empires, Super Mario, Deus Ex, Stardew Valley, The Sims, Half-Life, Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

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submitted 3 days ago by alyaza@beehaw.org to c/gaming@beehaw.org

Postal: Bullet Paradise developers Goonswarm have fiercely denied the accusations that they used generative AI to create elements of the game... and announced that they are closing down.

In a post on Xitter, sent to RPS after we requested comment on the story below, the developers write that "our studio was mistakenly accused of using AI-generated art in our games, and every attempt to clarify our work only escalated the situation". They say they’ve received a lot of insults and threats as a consequence.

"We’re truly sorry for the artists who put their soul into this and supported our studio, only to face false AI accusation," the statement continues. "It’s tough to pour so much energy into a game and end up caught in the middle of an AI war by accident. We’ve decided to shut down the studio and end all future activities."

The statement doesn't mention the obvious financial impact of having a publisher cancel your videogame project. I'll ask for more clarification.

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submitted 6 days ago by t3rmit3@beehaw.org to c/gaming@beehaw.org

Horses, a first-person narrative horror game, was banned from the Epic Games Store just hours before it was set to launch on December 2nd. Then, a day after launch, the Humble store (temporarily) banned it as well. The decision shocked the developers at Santa Ragione, makers of the critically respected Saturnalia, as these storefronts were the homes they’d found for their game two years before it was preemptively banned from Steam.

Valve and Epic say Horses violates their sexual content policies. Humble hasn’t yet said why it banned the game.

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cross-posted from: https://discuss.tchncs.de/post/50096718

First spin with 5K UHD 2160p Ultra Wide (45GX950A-B OLED, 45"). Banana for scale.

This is an absolute monster of a display and replaced my triple 24" setup that I used for years. It's a little bit less in wide compared to my old setup but a lot higher . Will need some time to adjust properly but the immersion is mind blowing. Brief demo: https://makertube.net/w/fb6fsA5PtJiFbBTxbMk67X

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submitted 1 week ago by alyaza@beehaw.org to c/gaming@beehaw.org
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submitted 1 week ago* (last edited 1 week ago) by theangriestbird@beehaw.org to c/gaming@beehaw.org

Game Information

Game Title: Metroid Prime 4: Beyond

Platforms:

  • Nintendo Switch (Dec 4, 2025)

Trailer:

Developer: Retro Studios

Publisher: Nintendo

Review Aggregator:

OpenCritic - 82 average - 82% recommended - 39 reviews

Critic Reviews

Areajugones - Spanish - 8.7 / 10

Perhaps it couldn't have been any other way: Retro Studios' game opts for a classic design, demonstrating that the franchise isn't one that has to answer to anyone. It's not always necessary to change, and stepping outside your comfort zone can, ironically, mean staying within it. Retro Studios knows exactly what it's doing. I don't think anyone would dare question something so obvious.


CGMagazine - Jordan Biordi - 8 / 10

While Metroid Prime 4: Beyond is incredibly fun as a straightforward shooter, its more guided nature and excessive handholding may deter hardcore fans of the series and genre.


CNET - Scott Stein - Unscored

With Metroid Prime 4, it took me some time to get back into it. But now it's all I think about playing. My recommendation is to just go in for the experience. Go in knowing nothing, and maybe even skip everything in this review, or any other review. Mystery is Metroid's calling card. Your big adventure on the Switch is here.


COGconnected - James Paley - 80 / 100

All the superior design choices make the baffling ones stand out even more, however. I can’t comprehend why this game was made open-world. The backtracking you have to do is downright offensive. Otherwise, this is a fantastic entry in the Metroid Prime series.


Cerealkillerz - Gabriel Bogdan - German - 7.8 / 10

Metroid Prime 4: Beyond plays fantastically, looks great, and delivers some of the best boss fights in the series. Unfortunately, needlessly generic companions, a weak soundtrack, and story-tied fetch quests drag the overall experience down a bit. Still, fans of the Prime entries will definitely have more than enough fun with this title.


Console Creatures - Bobby Pashalidis - 9 / 10

Metroid Prime 4: Beyond might not be a total reinvention of the famed series, but it's refined and faster than ever. Despite the prolonged development period, the campaign comes together to deliver an excellent outing for Samus as she explores an expansive world with new psychic powers that imbue the core of the game in fun, innovative ways.


Daily Mirror - 3 / 5

It all amounts to what is easily the most mystifying and mixed of Samus Aran’s first-person outings yet. But there’s still some joy to be found in slowly peeling back the layers of an ever-expanding world, regardless of how disjointed it ends up being.


Digitec Magazine - Domagoj Belancic - German - 4 / 5

The core of "Metroid Prime 4: Beyond" is impressive. It feels great to explore the maze-like levels, unlock upgrades, and slowly discover new areas of the world. The art design and soundtrack are awesome. The open desert area, which I explore on a motorcycle, is a perfect contrast to traditional "Metroid" gameplay. It's a shame that the game doesn't make more use of Samus' telekinetic abilities, though. The new characters are disappointing. They annoy me with unnecessary explanations or corny Marvel-like banter. I would also have liked a higher level of difficulty. These criticisms are likely to bother veteran "Metroid" players in particular. Despite its shortcomings, "Metroid Prime 4: Beyond" provides one of the best reasons to buy a Switch 2. The game ticks off virtually all of the console's technical features and delivers an extremely sharp (4K) or extremely smooth (120 FPS) gaming experience. The mouse control is particularly impressive – it fundamentally changes the way I interact with the game.


Enternity.gr - Hektor Apostolopoulos - Greek - 9 / 10

Metroid Prime 4: Beyond offers a journey that will reward those who have been waiting for it for almost two decades and will intrigue those who happen to be unfamiliar with the legend of Samus Aran.


Eurogamer - Alex Donaldson - 3 / 5

Metroid Prime 4: Beyond is enjoyable enough, and has glimpses of vintage Metroid shining through, but this game could and should have been so much more.


Eurogamer.pt - Bruno Galvão - Portuguese - 3 / 5

Metroid Prime 4 has occasional moments of brilliance, especially when it approaches the original trilogy, but the Metroidvania design seems to have been oversimplified, the open world does not work, and parts of the progression involve bizarre decisions.


Everyeye.it - Italian - 8.4 / 10

Metroid Prime 4 Beyond is a solid, well-rounded game, well-executed in (almost) every way. Despite a difficult development cycle and a few poor design decisions, Samus Aran's return is a title that does justice to the saga's dazzling past and sheds new light on the future of Prime and the Metroid franchise as a whole. Eight years since that infamous logo was revealed during a Nintendo Direct over the summer; more than eighteen since the series' last iteration: the wait has been worth it.


Forbes - Ollie Barder - 9 / 10

Overall, Metroid Prime 4: Beyond is worth the wait. The new story characters are not in any way overly chatty, and this is still the mysterious and moody alien treasure hunt Metroid fans have come to love, but now with a funky alien bike. I still rate the original Prime trilogy over this, but those games were pretty much faultless, whereas this is just thoroughly excellent.


GAMES.CH - Benjamin Braun - German - 85%

Quote not yet available


GamePro - Dennis Müller - German - 70 / 100

The review of Metroid Prime 4 shows that the mix of sci-fi shooting and environmental puzzles still works well – but also that many things went wrong during the long development phase.


GameSpot - Steve Watts - 8 / 10

High highs and middling lows make Metroid Prime 4's return uneven.


Gameblog - French - 7 / 10

Metroid Prime 4 has enough going for it to establish itself as a very good adventure game and certainly one of the most beautiful on the Nintendo Switch 2. You will be blown away by its sights and ears, with its masterful and haunting soundtrack.


GamesRadar+ - Oscar Taylor-Kent - 3.5 / 5

Within its actual levels, Metroid Prime 4 is triumphant.


Gfinity - Alister Kennedy - 8 / 10

Metroid Prime 4 Beyond plays it far too safe for a game with almost two decades of anticipation behind it. A beautiful-looking game and a run through of Metroid's greatest hits just isn’t quite enough for the hungry fan base that is here to devour everything on offer, and leaves you wanting more.


Giant Bomb - Dan Ryckert - 5 / 5

After a rocky development history, Samus finally lands on the Switch 2 with one of her greatest adventures.


Glitched Africa - Marco Cocomello - 8.5 / 10

Metroid Prime 4: Beyond feels like a step in a bold new direction, while at the same time, the game still holds onto the tried and tested mechanics we enjoy from the series. Some of these things work, while others feel incredibly dated. However, there’s a good fan service game here, which looks and sounds gorgeous.


IGN - Logan Plant - 8 / 10

Metroid Prime 4: Beyond is an excellent, if relatively uneven, revival that reaches heights worthy of the Metroid name in its best moments.


IGN Italy - Silvio Mazzitelli - Italian - 8.5 / 10

Samus' return couldn't have been better. Those who loved the old chapters of the Metroid Prime saga will find everything they loved in the past, with interesting new features and stunning new graphics. It's a shame about the sections with the new bike, which are the least successful part of the game.


IGN Spain - Raquel Morales - Spanish - 9 / 10

Metroid Prime 4: Beyond is the best Switch 2 game to date and seems perfectly designed to take advantage of the console's features. It returns to its roots but takes things in a new direction. It's a visual spectacle with incredibly detailed and sharp graphics.


Le Bêta-Testeur - Patrick Tremblay - French - 10 / 10

Metroid Prime 4: Beyond is an absolute must-have!


LevelUp - Spanish - 9.5 / 10

Metroid Prime 4: Beyond marks a triumphant return for Retro Studios delivering a masterfully crafted Metroidvania that captures the atmospheric tension and immersive world design that defined the original trilogy. With intelligent level design, fluid controls, striking art direction, and a strong sense of discovery, the game blends elements from past entries to produce a dynamic emotional experience. Although its slow opening and certain open-area sections slightly hold it back, Beyond ultimately proves that the long wait was worth it.


Nintendo Life - Oliver Reynolds - 9 / 10

After 18 years of waiting, Metroid Prime 4: Beyond manages to replicate that magical sense of discovery from the GameCube original while pushing the series in some incredible new directions. Separating the main biomes with a vast open world sounds ridiculous on paper, but the slick traversal provided by Vi-O-La makes exploration more satisfying than ever.Combine this with the stunning art direction, ferocious new boss characters, and a surprisingly endearing squad of Federation troopers, and Beyond is quite possibly the boldest, most well-realised Metroid game to date. Make no mistake, the long wait has been more than worth it. Welcome back, Samus.


PPE.pl - Wojciech Gruszczyk - Polish - 8.5 / 10

A bit of classics. A bit of newness. And a whole lot of enjoyable gameplay. Metroid Prime 4: Beyond is Nintendo's next strong offering in 2025 – a production that no fan of the universe or loyal supporter of the franchise will be able to ignore. Most importantly, even a younger, completely new audience has the chance to discover the distinctive Metroid magic that has built the legend of Samus Aran for two decades.


SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10

Metroid Prime 4: Beyond delivers the kind of return the series deserved. Retro Studios stays true to the original formula while adding fresh ideas, stronger storytelling, and a smarter world design. It's not a revolution and some technical limits show through, but in all essentials it excels ' it's tense, clever, atmospheric, and consistently fun. A confident proof that Metroid Prime still has plenty to say.


Saudi Gamer - Arabic - 9 / 10

Metacritic: After a long wait this installment does not need to change much to remain relevant and much needed, and what it does add is enough to elevate it despite its best efforts to undermine itself at times with trite dialog and tired setpieces.


Shacknews - Donovan Erskine - 9 / 10

Despite the fact that Metroid Prime 4: Beyond is also launching on the original Switch, it truly feels like the proper showpiece for the Switch 2. The supreme gameplay design is beautifully complemented by the different input options, all of which are suitable ways to play through this adventure. The experience is bolstered by gorgeous visuals and spectacular performance regardless of how you choose to play. Outside of some boring downtime during forced traversal segments, Metroid Prime 4: Beyond is a premium experience.


Spaziogames - Italian - 8.5 / 10

Metroid Prime 4: Beyond delivers exactly what it needed to: a strong and worthy sequel to a trilogy that ended eighteen years ago. Its gameplay innovations and dungeon-level design shine, but the open-map sections and some late-game pacing issues hold it back. Retro Studios' attempt to go beyond a 'safe' sequel leads to a game that's excellent, yet unlikely to astonish modern players the way the original did in 2002.


Stevivor - 8.5 / 10

Metroid Prime 4 Beyond is a familiar return for the series and a soft reboot that introduces a new story and revisits the best parts of the original game that dazzled us two decades ago.


TheGamer - Jade King - 4 / 5

Metroid Prime 4: Beyond Is Not Only A Worthy Successor, But An Exciting Sign Of Things To Come


TheSixthAxis - Stefan L - 8 / 10

Metroid Prime 4 is a great return and new beginning for this series, which has spent far too many years away. It's not the strongest Metroid Prime for narrative, but the new psychic powers add a refreshing layer alongside familiar abilities and the general feel and tone that makes this series so beloved.


VGC - Andy Robinson - 3 / 5

Metroid Prime 4: Beyond feels like a game stuck between two worlds. When it’s emulating the series’ past, Beyond is an entertaining, if overly conservative, sequel. However, as the shadowy corridors make way for open-world fetch quests, and Halo-style expeditions with AI companions, it’s left feeling like a diluted experience that doesn’t fully deliver on the spirit of earlier entries.


Video Chums - A.J. Maciejewski - 9.1 / 10

Metroid Prime 4: Beyond is an impressive experience that will stay with you for a very long time. As you gradually unwrap its intricate game world that's packed with some of the best stage designs ever, the sense of accomplishment is simply unmatched. 🪐


Wccftech - Nathan Birch - 8.5 / 10

Metroid Prime 4: Beyond ascends to higher peaks than any previous Prime entry, delivering an impressive sense of scale, breathtaking visuals, and classic Metroid level design at its most immersive and riveting, but a few missteps, including an unengaging story and flat final act, may exclude it from best-of-series conversations. That said, those who have been waiting for this game for nearly two decades needn’t worry too much, as Metroid Prime 4 largely locks onto the core of what made this series great.


WellPlayed - Kieron Verbrugge - 8.5 / 10

Metroid Prime 4: Beyond risks missteps in its attempt to modernise a cherished formula, but for the most part it all coalesces into an entry more than worthy of the series. Even the most vocal diehard fans should be pleased by the fundamentals, and for those willing to accept them, the new wrinkles iron out nicely.


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submitted 1 week ago by alyaza@beehaw.org to c/gaming@beehaw.org

On Friday, the Hard Fork team published our interview with Roblox CEO David Baszucki. In the days since, it has become the most-discussed interview we've done in three years on the show. Listeners who wrote in to us said they were shocked to hear the leader of a platform with 151.5 million monthly users, most of them minors, express frustration and annoyance at being asked about the company's history of failures related to child safety. Journalists described the interview as "bizarre," "unhinged," and a "car crash."

And a case can be made that it was all of those things — even if Baszucki, in the studio afterwards and later on X, insisted to us that he had had a good time. In the moment, though, Baszucki's dismissive attitude toward discussing child safety struck me as something worse: familiar.

Baszucki, after all, is not the first CEO to have insisted to me that a platform's problems are smaller than I am making them out to be. Nor is he the first to blame the platform's enormous scale, or to try to change the subject. (He is the first tech CEO to suggest to me that maybe there should be prediction markets in video games for children, but that's another story.)

What people found noteworthy about our interview, I think, was the fresh evidence that our most successful tech CEOs really do think and talk this way. Given a chance to display empathy for the victims of crimes his platform enabled, or to convey regret about historical safety lapses, or even just to gesture at some sense of responsibility for the hundreds of millions of children who in various ways are depending on him, the CEO throws up his hands and asks: how long are you guys going to be going on about all this stuff?

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Reason I think that is because a lot of features in ps3 cpu were not standard at the time plus this article says it would be hard to port this game to modern platforms: https://news.instant-gaming.com/en/articles/16364-konami-believes-that-remastering-metal-gear-solid-4-would-prove-very-difficult

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submitted 1 week ago by ooli3@sopuli.xyz to c/gaming@beehaw.org
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submitted 1 week ago by chloyster@beehaw.org to c/gaming@beehaw.org

What are y'all playing!

I've been traveling all week so I'm back on my steam deck for some smaller titles. Been mainly doing DRG: Survivor and Ghost Truck Phantom Detective. Both really awesome! Want to try and finish ghost trick this next week

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submitted 1 week ago by alyaza@beehaw.org to c/gaming@beehaw.org

Some days, I think I'd rather gouge my eyes out than read another email about a new roguelike or roguelite. This confuses me, because many of favourite games are roguelikes or roguelites, including Dead Cells, Balatro, FTL: Faster Than Light, and the recent Morsels, a reeking procedural dumpsite that speaks to the overproduction of Rogue/rogue derivatives at large.

Roguish games are everywhere right now. According to SteamDB, 1602 games tagged "roguelike" were published in 2024 out of 18567 total, versus 312 out of 9655 in 2020. Stir in roguelites and the countless games that advertise themselves as having "roguelike mechanics", and I sincerely worry that you're describing the majority of PC releases from the past couple of years.

Then again, how many of these games are 'genuinely' Roguish? Roguelike and roguelite have become such broad concepts as to be functionally useless, describing everything from carpentry to casino machines. This was the case back in 2011, when Adam Smith (RPS in peace) marvelled over a peculiar new "Roguelike arcade game" called The Binding of Isaac; it was the case in 2016, when Alice O (RPS in peace) observed that the term roguelike is "so very bendy and too confusing to throw around without explanation".

Personally, I define these games as follows: a "roguelike" adheres more closely to the original Rogue from 1980, featuring permadeath, equipment or character progression, procedurally generated environments, and semi-randomised challenges. A "roguelite" is a less harrowing variant that may not have an explicitly defined rogue character or dungeon - in particular, it may feature an over-arching system of unlocks that persist between runs, taking the sting out of restarts. Still, perhaps a more useful way of thinking about roguelikes and roguelites isn't to tick off correspondences or take them back to their roots, but to look at the shapes they form within the greasy currents of platform economics and player habits.

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submitted 1 week ago* (last edited 1 week ago) by ModernRisk@lemmy.dbzer0.com to c/gaming@beehaw.org

So I wanted to get Switch 2 for my mom on Black Friday. She loves Mario, Yoshi and especially Zelda games.

Month ago, I bought the Steam Deck OLED and put pirated games on it including switch 1, WiiU and PC games. She now mentions she wants the Steam Deck too.

Problems is, she’s kind of not so technical. She gets stressed when things go wrong and has no idea what to do and waits for me. So which of the two would you purchase knowing this?

Note; I’ll be the one doing everything for her. Putting games, emulation, updating and problem solving if things go south.

Money isn’t the issue, just don’t know which to get.

P.S: was not sure whether piracy is allowed in this community. Sorry in advance if it is not.

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submitted 1 week ago by ryujin470@fedia.io to c/gaming@beehaw.org

Weird x86 chip is actually AMD-derived.

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I have watched gameplays of the side stories and played till Act 1 on DDLC but I cry very easily and cried at the end of Act 1. I am also triggered easily and DDLC is a horror game. How do I play it without getting triggered or anything? :(

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submitted 2 weeks ago by ooli3@sopuli.xyz to c/gaming@beehaw.org
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Gaming

33121 readers
31 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


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