7

cross-posted from: https://sh.itjust.works/post/28037833

from nothing to over saturation and splitting the mobile player base just like that

4

from nothing to over saturation and splitting the mobile player base just like that

16

cross-posted from: https://sh.itjust.works/post/27565759

Performance is obviously rough. However, if they actually have a better build already and can keep working on optimization, it looks like it will be in good shape. I’m on the low/old side of the rec specs and was able to get it in decent enough spot, hitting slightly above 60fps during hunts. It looked like shit and I had to use DLSS (but not frame gen), all at 1080p. This is obviously a question mark we all have to wait for answers to.

I suspect a substantial part of this issue is due to the weather simulations they added. While cool looking, I didn’t feel in this beta that it brings enough to the table to be worth it. Which is a major theme for most of the things I didn’t enjoy. They are clearly moving toward more cinematic experiences, even in combat. This appears in the form of disorienting camera movement that I was not a fan of, with clashes being outright QuickTime events. Luckily, for combat cinematics, you can choose not to engage in them, even those related to focus mode, if you wish.

I put it in my feedback survey, but they absolutely have to give us options tone down the shit happening on screen. There were way too many tutorials, notices, and effects happening at all times. I really hope they listened to World feedback and allow scout flies to be  turned down or off. And, legitimately, if the environmental updates on the right side can’t be turned off, I may struggle to enjoy playing it. They were so constant and distracting.

Last maybe negative, I wasn’t impressed by the pack mechanic with the doshaguma hunt. It felt like a shittier version of a multi monster hunt where they just gang jump you or you break contact. And the pack fled relatively quickly if you attack them to run them off, so it feels half baked and unnecessary. But I am open to seeing more of it to make my final opinion.

The good stuff:

Combat feels really damn good (what else should we expect). They have finally managed to make everything feel worth playing to me. This includes gunlance, which I’ve never gotten along with. Unfortunately, it may have come at the expense of my lance. Lance doesn’t feel bad but it lacked a good downed combo or big hit. And I was not at all a fan of the big meaty charge counter being locked to the end of a 3 hit combo. Not having the cross sweep after an insta guard, but just a little shield bash and optional poke after just felt less satisfying. But, it is as stick-and-jab as the trailer suggests, so that might be enough.

Swagaxe is not as swaggy, and they moved some moves around on me which hurt muscle mem, but it feels pretty great still. Having an offset counter on axe and strait counter on sword feels great. It might have the gaudiest mount finisher too, gogdamn.

Charge blade feels fantastic. Love the new shortcut to shield boost. The perfect counter activation of pizza cutter feels great. And the SAED 3 part combo is beastly. Block SAED spam is so back with it being the fastest route there.

I enjoyed the changes to bow resource management. Not crafting coatings is pretty nice. The homing attacks were better in practice than my initial fears from the video. Great to finally have a reason to use arc shots regularly.

Hunting horn felt really good. I was happy with rise horn, so easier to please here. But it felt great to me so I hope the sad horn mains can be happy again.

Long sword got even more weeb, but again, what else should we expect?

Great sword offset rising slash might have been my favorite of those new offset moves. Felt like a fantastic tool for the kit. And it also probably benefits most from the focus cam control (along with lance/gunlance).

Hammer mains, you will be eating like kings and queens. For those who thought you couldn’t improve after RiseBreak, incorrect. My god that big spin attack is amazing and the normal spin rework into combos felt great too. The charged dash with the slinger is just icing on the cake.

SnS got a great glow up with the new charge attack on backhop and more motion options in the endless combo. Would still love to see oils come back, but it’s looking real fun.

DBs mains, hope you like attack on titan. Loved the perfect dodge in demon mode for a little boost.

Bow guns feel largely the same, even more so than before since LBG didn’t feel as mobile as past versions. LBG rapid fire is slightly reworked to be ammo and meter dependent now. HBG meter is for dakka or wyversnipe presumably. Also gets auto guard with the option for active input to do an offset/clash.

Overall, the focus mechanic felt pretty good. All (almost all?) weapons have very cinematic attacks when popping the pimples. I found myself constantly holding left trigger to aim with most melee weapons. So there is a new level of muscle memory to rework. It didn’t feel completely natural on all weapons. The lances and GS benefitted most. And nothing was new for ranged obviously. It might make things difficult for multi mains like me, but I liked it overall so far.

I didn’t do much exploration due to performance (just enough to find the seikret babies). Probably my biggest win for the beta was the seikret. Monsters did run away quite a bit. But being able to just hop on and be able the take a complete break and put the controller down in transit was very nice. Of course you can sharpen, swap weapons, eat, and gather too. Which has a generous range for the grapple gather with a small cooldown. Pathing needs refinement, but I really enjoyed that feature. Should completely alleviate another ancient forest situation with the benefit of a mid-battle rescue option or for sharpening.

Overall, I’m mainly glad I could even run the beta. 100 player lobby was a nice throwback to Tri. I’m feeling more positive on this than world to be a better balance of the cinematic style people apparently want and the more portable experience I prefer. They just gotta tighten up the performance and this should be the successful entry we all want it to be.

5

Performance is obviously rough. However, if they actually have a better build already and can keep working on optimization, it looks like it will be in good shape. I’m on the low/old side of the rec specs and was able to get it in decent enough spot, hitting slightly above 60fps during hunts. It looked like shit and I had to use DLSS (but not frame gen), all at 1080p. This is obviously a question mark we all have to wait for answers to.

I suspect a substantial part of this issue is due to the weather simulations they added. While cool looking, I didn’t feel in this beta that it brings enough to the table to be worth it. Which is a major theme for most of the things I didn’t enjoy. They are clearly moving toward more cinematic experiences, even in combat. This appears in the form of disorienting camera movement that I was not a fan of, with clashes being outright QuickTime events. Luckily, for combat cinematics, you can choose not to engage in them, even those related to focus mode, if you wish.

I put it in my feedback survey, but they absolutely have to give us options tone down the shit happening on screen. There were way too many tutorials, notices, and effects happening at all times. I really hope they listened to World feedback and allow scout flies to be  turned down or off. And, legitimately, if the environmental updates on the right side can’t be turned off, I may struggle to enjoy playing it. They were so constant and distracting.

Last maybe negative, I wasn’t impressed by the pack mechanic with the doshaguma hunt. It felt like a shittier version of a multi monster hunt where they just gang jump you or you break contact. And the pack fled relatively quickly if you attack them to run them off, so it feels half baked and unnecessary. But I am open to seeing more of it to make my final opinion.

The good stuff:

Combat feels really damn good (what else should we expect). They have finally managed to make everything feel worth playing to me. This includes gunlance, which I’ve never gotten along with. Unfortunately, it may have come at the expense of my lance. Lance doesn’t feel bad but it lacked a good downed combo or big hit. And I was not at all a fan of the big meaty charge counter being locked to the end of a 3 hit combo. Not having the cross sweep after an insta guard, but just a little shield bash and optional poke after just felt less satisfying. But, it is as stick-and-jab as the trailer suggests, so that might be enough.

Swagaxe is not as swaggy, and they moved some moves around on me which hurt muscle mem, but it feels pretty great still. Having an offset counter on axe and strait counter on sword feels great. It might have the gaudiest mount finisher too, gogdamn.

Charge blade feels fantastic. Love the new shortcut to shield boost. The perfect counter activation of pizza cutter feels great. And the SAED 3 part combo is beastly. Block SAED spam is so back with it being the fastest route there.

I enjoyed the changes to bow resource management. Not crafting coatings is pretty nice. The homing attacks were better in practice than my initial fears from the video. Great to finally have a reason to use arc shots regularly.

Hunting horn felt really good. I was happy with rise horn, so easier to please here. But it felt great to me so I hope the sad horn mains can be happy again.

Long sword got even more weeb, but again, what else should we expect?

Great sword offset rising slash might have been my favorite of those new offset moves. Felt like a fantastic tool for the kit. And it also probably benefits most from the focus cam control (along with lance/gunlance).

Hammer mains, you will be eating like kings and queens. For those who thought you couldn’t improve after RiseBreak, incorrect. My god that big spin attack is amazing and the normal spin rework into combos felt great too. The charged dash with the slinger is just icing on the cake.

SnS got a great glow up with the new charge attack on backhop and more motion options in the endless combo. Would still love to see oils come back, but it’s looking real fun.

DBs mains, hope you like attack on titan. Loved the perfect dodge in demon mode for a little boost.

Bow guns feel largely the same, even more so than before since LBG didn’t feel as mobile as past versions. LBG rapid fire is slightly reworked to be ammo and meter dependent now. HBG meter is for dakka or wyversnipe presumably. Also gets auto guard with the option for active input to do an offset/clash.

Overall, the focus mechanic felt pretty good. All (almost all?) weapons have very cinematic attacks when popping the pimples. I found myself constantly holding left trigger to aim with most melee weapons. So there is a new level of muscle memory to rework. It didn’t feel completely natural on all weapons. The lances and GS benefitted most. And nothing was new for ranged obviously. It might make things difficult for multi mains like me, but I liked it overall so far.

I didn’t do much exploration due to performance (just enough to find the seikret babies). Probably my biggest win for the beta was the seikret. Monsters did run away quite a bit. But being able to just hop on and be able the take a complete break and put the controller down in transit was very nice. Of course you can sharpen, swap weapons, eat, and gather too. Which has a generous range for the grapple gather with a small cooldown. Pathing needs refinement, but I really enjoyed that feature. Should completely alleviate another ancient forest situation with the benefit of a mid-battle rescue option or for sharpening.

Overall, I’m mainly glad I could even run the beta. 100 player lobby was a nice throwback to Tri. I’m feeling more positive on this than world to be a better balance of the cinematic style people apparently want and the more portable experience I prefer. They just gotta tighten up the performance and this should be the successful entry we all want it to be.

3
3
5

cross-posted from: https://sh.itjust.works/post/27416935

Request access on the steam page, then hit play game right after to download. Once installed, boot it up to compile shaders aaaaaaand wait...

11

Request access on the steam page, then hit play game right after to download. Once installed, boot it up to compile shaders aaaaaaand wait...

8

cross-posted from: https://sh.itjust.works/post/27098769

why do you hurt me like this, Capcom?

12

why do you hurt me like this, Capcom?

5
6
[-] CH3DD4R_G0BL1N@sh.itjust.works 35 points 3 months ago* (last edited 3 months ago)

Knights Within

Solo indie dev mashup of Risk of Rain, Helldivers, Vermintide, etc with its own soul and style of knights with guns. Dev is very active in the discord and takes feedback and actively plays with the small community the game has garnered.

I played the demo on a whim during a next fest expecting a janky joke of a game to laugh at but a decent and fun game caught me by surprise. It’s been improved and updated quite a bit since then.

[-] CH3DD4R_G0BL1N@sh.itjust.works 30 points 5 months ago

Unfortunately, “decorum” is really the only thing keeping some folks from hopping on board those movements, not the policies themselves.

[-] CH3DD4R_G0BL1N@sh.itjust.works 36 points 6 months ago

There is a difference between owning guns and being an ammosexual. Let them continue not understanding that. Fine by me.

[-] CH3DD4R_G0BL1N@sh.itjust.works 29 points 6 months ago

I don’t, but it sounds exactly like every other time this exact thing happens.

[-] CH3DD4R_G0BL1N@sh.itjust.works 34 points 9 months ago* (last edited 9 months ago)

Timely. A petty occurrence happens to have just taken place on the Discord server for Helldivers 2.

The game has been struggling with player capacity in the face of unexpected popularity, leading to many server issues and player inability to play the game. Due to modern shitty info siloing, Discord is the place to be for the best updates, so players flock there for news.

On Tuesday, Steam had server issues that affected things just like the normal games issues, so players poured in to the server to see what was up. When people realized it was steam and not the game, a handful (let’s say 100 to be overly generous) users started spamming F in the chat for Steam servers.

The Streisand incident: a discord mod then proceeds to ping mention everyone, all 170,000 users, to stop spamming F or get a timeout and a ban.

What netizen in their right mind sees that going any other way but exponentially increasing the F spam? Internet going to internet. Especially when they can’t play damn games.

So this lead to a total server lockdown, even for innocents just trying to play and talk about the game. All because some, presumably young and objectively inexperienced mod decided to pour gasoline on a campfire.

I know this against my will and now you do too.

[-] CH3DD4R_G0BL1N@sh.itjust.works 28 points 11 months ago

Your meme is mid and you should feel mid.

[-] CH3DD4R_G0BL1N@sh.itjust.works 82 points 11 months ago

Without the loaded malice of some of these comments, sincerely, I forgot beehaw existed. It looked like the place to go during the migration and was constantly getting good word of mouth on all the Reddit move channels. Then the barrier to entry went up with the essay application, which was 100% fine as a decision, but obviously made it a hassle for the masses trying to find a home. Couple that with no open community creation, leaving no landing spot for niche communities and I went elsewhere.

But even after taking a shotgun approach and making accounts on multiple instances when stability and federation was still struggling, beehaw started defederating from everything. Again, 100% your decision. But the reasons were often blatantly showing that beehaw was not willing to engage in the learning process of this new interface with the rest of us.

So, again no malice, I literally forgot beehaw existed till seeing this post. So if your admins and users think you can achieve whatever elsewhere, I don’t see why you shouldn’t.

[-] CH3DD4R_G0BL1N@sh.itjust.works 28 points 11 months ago

And they don’t actually care about the criticism they levee at it. Who honestly believes they gave a fuck about the whales?

[-] CH3DD4R_G0BL1N@sh.itjust.works 29 points 11 months ago

My brother or sister in pixels, this is not the same. I’m not a graphics snob. I still play pixelated, barely discernible nonsense games. When I updated from 30 to 144, it was a whole new world. Now even 60 can feel sluggish. This is not a graphical fidelity argument. It’s input and response time and motion perception. Open your mind, man. Accept the frames.

[-] CH3DD4R_G0BL1N@sh.itjust.works 98 points 1 year ago

It’s a mystical feeling to be uncertain whether or not Kirk’s face has been shrunken with photoshop.

[-] CH3DD4R_G0BL1N@sh.itjust.works 47 points 1 year ago

Shut up baby, I know it.

Goes over a lot better after showing the wife the episode

[-] CH3DD4R_G0BL1N@sh.itjust.works 40 points 1 year ago

Jury nullification is better. “Yeah, they did it, but we don’t see it as a crime”

view more: next ›

CH3DD4R_G0BL1N

joined 1 year ago
MODERATOR OF