[-] kurushimi@sh.itjust.works 10 points 6 days ago

As if I needed another reason to avoid their games.

[-] kurushimi@sh.itjust.works 2 points 6 days ago

Amazing, yes.

1
[-] kurushimi@sh.itjust.works 11 points 1 month ago

I swear I can never read an article title referencing Outer Worlds 2 without reading Outer Wilds 2 and first having my heart stop and second wondering about the dramatic shift in game direction.

[-] kurushimi@sh.itjust.works 13 points 1 month ago

“we found a way to make the same workload 3× faster, and it didn’t involve maxing out GPU utilization at all. That story’s for another post, but first, here’s the recipe that got us to near-100%.”

In case anyone is here specifically for that part of the post title.

[-] kurushimi@sh.itjust.works 18 points 2 months ago

The article also states that the founders had endeavored to distribute more of their share to the other employees, and this was a sticking point in Krafton’s attempt to walk back the original deal:

But the trio declined, claiming the amount was not "anything close to what they deserved, and did not allow them to share the earnout with the full team."”

Given this I don’t think we can fairly prejudge the trio — if they’d received the bonus and then reneged on their promise or made it a negligible amount then it’d be fair to judge them harshly.

[-] kurushimi@sh.itjust.works 11 points 6 months ago* (last edited 6 months ago)

“Simplifies”

Thumbnail: something decidedly not simple

Edit: and reading the article, it’s so so much more complex than the picture could’ve implied. Awesome concept and implementation, but not simple.

[-] kurushimi@sh.itjust.works 19 points 11 months ago

Let me just go harass the theater workers to do that.

[-] kurushimi@sh.itjust.works 38 points 11 months ago

I’m hoping this will prevent toxic gym membership cancellation practices

[-] kurushimi@sh.itjust.works 28 points 1 year ago

Ya this is unfortunate but typical of so many kickstarter games. Back around 2011-2012 when kickstarter games were really taking off I backed quite a few. I think I’ve been able to play 2 maybe 3 tops. Lesson learned: it’s just very easy to underestimate time to deliver on lofty promises. Ideas are cheap; execution is what’s insane. Many of these were individuals or tiny groups with little or no real world experience in industry so no experience with project management; it’s really no wonder.

[-] kurushimi@sh.itjust.works 11 points 1 year ago

My organization has always held back new MacOS releases until the IT team completes internal testing and validation. This is pretty typical and enterprises should be used to this.

Bugs aside, new releases may have behavioral changes and that’s true of any OS.

[-] kurushimi@sh.itjust.works 30 points 1 year ago* (last edited 1 year ago)

At that age that was likely a pension.

But I mean, same.

[-] kurushimi@sh.itjust.works 9 points 1 year ago

It’s awful and annoying — not to mention often illegal depending on where you are — but it does happen and not just with Samsung. Recommend not spending more energy on this and just filter with emails

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kurushimi

joined 1 year ago