I saw this Lemmy post, but a huge list of games with no discussion isn't very interesting! Let's talk about why the games that influenced us had such a big impact - how they affected us as people.
For me, it was the PC game Creatures. It's a life simulation game featuring cute little beings called 'Norns' which you raise and teach.
You can almost think of it like a much cuter predecessor to The Sims, but which claimed to actually "simulate" their brains.
As a thirteen-year-old it was the first game that made me want to go online and seek out more info. What I discovered was a community of similar-interest nerds hanging out on IRC chat, and it felt like for the first time in my life I had "found my people" - others who weren't just friends, but whom I really resonated with.
I learned web development (PHP at the time!) so I could make a site for the game, which became the foundation for my job in software engineering.
And through that group I also discovered the Furry community, which was a wild ride in itself.
So yeah, Creatures. Without that game, I think I'd have become quite a different person.
It says the word 'test' in the post title, but if it helps I don't think you need to take it so literally.
This isn't necessarily "setting up" specific situations for people, but more like how people respond in normal everyday situations which you might consider to be either red flag or green flag behaviour.
For me, an example is littering. I'm not so sociopathic that I'd create some trash just to test someone, but if trash happens and they throw it on the ground, it's a bad personality indicator.