[-] Malix@sopuli.xyz 1 points 1 hour ago

Awesome! If it helped, great!

[-] Malix@sopuli.xyz 3 points 1 day ago

not 100% sure if the weapon debris is nvidia only issue, but I've only seen the crashlog sniffing bot mentioning it when people have had nvidia cards.

[-] Malix@sopuli.xyz 3 points 1 day ago

out of curiosity, weapon debris -option enabled if you check the base game's launcher -> options? that causes mad crashes on nvidia cards.

[-] Malix@sopuli.xyz 4 points 1 day ago* (last edited 1 day ago)

the discord for the mod is really helpful, and has a pretty smart bot to decipher crashlogs. Definitely solved some issues I had. Recommended, unless discord is a nono, which is fair.

I do some "community service" over there and help out others where I can. And seems like most crashes are either some lingering mods from old-fallout4 install, creation club mods (any cc*.* files in fallout/data -dir, or old config files in mydocs/mygames/fallout4) or "bug fix mods" intended for 1.00/1.01 folon versions, and lastly: weapon debris -option enabled - that causes crashes outright with nvidia cards.

edit: also "long loading times fix" -mod is a total nono, there's better and less files corrupting options out there (highfpsphysics)

[-] Malix@sopuli.xyz 4 points 2 days ago

while true, but you can't buy UT or Unreal from gog anymore, the games were delisted ages ago.

You can still download them from your collection if you own them, but new purchases are not possible.

[-] Malix@sopuli.xyz 1 points 4 days ago

and you're absolutely sure the files are av1? if you try to open the video files with ffmpeg, eg: ffmpeg -i videofile.mkv, what does it say the codec is?

at least my av1 videos say: Stream #0:0[0x1](und): Video: av1 (libdav1d) (Main) (av01 / 0x31307661), yuv420p(tv, progressive), 854x854, 464 kb/s, SAR 1:1 DAR 1:1, 30 fps, 30 tbr, 16k tbn (default)

[-] Malix@sopuli.xyz 4 points 4 days ago* (last edited 4 days ago)

seems like the codecs='something' is REALLY nitpicky. managed to get a test video to play with:

<video> 
    <source src="test.mp4" type='video/mp4; codecs="avc1.4d401f"'>
</video>

I made the video by encoding some random clip with ffmpeg -i random_video.mp4 -c:v libaom-av1 -crf 30 test.mp4 (seems to work just as well with libsvtav1)

As for how are you supposed to know the "4d401f"? beats me, found it here: https://caraya.github.io/av1-video-demo/

edit: https://developer.mozilla.org/en-US/docs/Web/Media/Formats/codecs_parameter#av1 does say that the codec string should look a bit different, but... I dunno, not a video-understanding-webmonke.

edit2: and now I realize that since it works with the codecs=avc1 - it's the older av1 variant? Not really what you were asking. Whoopsiedaisy.

[-] Malix@sopuli.xyz 94 points 6 months ago

list of surprised people:

[-] Malix@sopuli.xyz 218 points 7 months ago* (last edited 7 months ago)

wonder if it's going to rat someone out by saying something along the lines of

A member of your Steam Family already owns Horny Hentai Ladies: Stupidly huge dongs GOTY

[-] Malix@sopuli.xyz 246 points 7 months ago

I'm ok with timezones, but the guy who invented daylight savings time I'd slap to all the way to the sun

[-] Malix@sopuli.xyz 94 points 1 year ago

"If you decapitate Karlach before having spoken to her and then resurrect her, she'll no longer spend the rest of the game headless."

Man, some interactions in this game are wild.

25

So, done several of this carjacking missions now, when they're timed, I usually get within like 200-300m away from the target until time runs out, even if I've literally leaned on the pedal and had straight road with next to no traffic on it.

I can only assume there are more optimal ways to get to the destination than what the "gps routing" is giving me, unless I just plain old need to "gid gud".

Give it to me straight, are these just brutally tight timewise or do I just plain suck?

I wouldn't usually care for optional things, but El capitan berating me each time is getting old.

19
submitted 1 year ago* (last edited 1 year ago) by Malix@sopuli.xyz to c/cyberpunk2077@lemmy.world

I have several pieces of cyberware, which when upgraded from tier 5 to 5+, basically all the ... tertiary? stats (the blue ones at the bottom of the item card) go down.

While it is true that the main feature of the cyberware piece does USUALLY get marginally better, it seems weird that the other stats go down?

But sometimes it seems to turn worse too, for example Deep-field Visual Interface, got a tier 5 version of it:

  • Crit Chance increases the further you are from the enemy (max. 95% at 90 meters)
  • Cool Attuned: +1% Crit. Damage per Attribute Point

But when upgraded to tier 5+, the first stat becomes (edit: found a screenshot for this: https://i.imgur.com/CzLAWlY.png)

  • Crit Chance increases the further you are from the enemy (max. 92% at 95 meters)

which to me feels just worse, unless I'm completely missing something here. Lower max cc at longer range? Wut?

What's the dealio? Does the upgrade view not take into account some perks I've selected or something? Or taking them into account wrongly/partially/derp?

It feels weird to not upgrade my gear because the higher tier item is just worse and I'm swimming in crafting materials.

[-] Malix@sopuli.xyz 99 points 1 year ago* (last edited 1 year ago)

but what about programmers with problems hearing? An alternative of webcam video with sign language, pantomime and subtitles is needed!

edit: OOH! Use AI to generate the sign language videos. Could be wild, considering how good AI is at drawing hands.

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Malix

joined 1 year ago