63

120 GB.

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[-] kbal@fedia.io 37 points 1 year ago

Seems like a sign that it will not be optimized at all.

[-] Screen_Shatter@lemmy.world 28 points 1 year ago

A Bethesda game not optimized?? Unheard of. I expect a completely bug free experience with no jank whatsoever.

[-] GeeDubHayduke@lemmy.dbzer0.com 2 points 1 year ago

It's Bethesda? So, they're going backwards thru their log now, huh? At this rate, can we expect an unoptimized rehash of Morrowind in 2037?

[-] Rakqoi@lemmy.blahaj.zone 26 points 1 year ago
[-] villainy@lemmy.world 36 points 1 year ago

I find it interesting how many people will click the link, find the relevant info, and paste it into a comment with a dash of snark, completely missing that the info is already in the body of the post. It's some weird offshoot of not reading the article.

[-] CanadianCarl@sh.itjust.works 2 points 1 year ago

What click?

[-] JoeKrogan@lemmy.world -5 points 1 year ago

The hero we need

[-] SnugZebras@lemmy.blahaj.zone 20 points 1 year ago

I just hope they don't try to block Skyblivion releasing this year.

[-] Gerudo@lemm.ee 10 points 1 year ago

Makes you curious how big Skyblivion is and how it will compare fidelity wise.

[-] Sturgist@lemmy.ca 9 points 1 year ago

Being a passion project, I'm confident Skyblivion will be better optimised, with no sepia brownout tint to everything, fewer bugs etc etc etc.... I'm convinced that a few years ago Bethesda saw Skyblivion was starting to generate excitement, and figured they'd slap something together to take advantage of it. No use leaving money on the table right?
Last time I posted this pet theory a few folk said Bethesda are using this as a way to test out UE5, work out any kinks for TES-VI. UE5 is notorious for having features the "streamline" a lot of things for devs. I say notorious because these streamlining features often result in poorly optimised bombscare games. Bethesda doesn't need help making a broken mess of a game.
Skyblivion has been cooking since "2012", there's no chance this project, staffed by fans, made for fans, as an homage to a beloved entry in the TES series....no chance it's going to be half-baked.... Skyrim has seven unique releases across nine different platforms. And it's still bugged to fuck....

Thanks for reading my rant, disjointed as it was....

[-] simple@lemm.ee 3 points 1 year ago

Please tell me this is with 4k textures but there would be a download without them

[-] MonkderVierte@lemmy.ml 0 points 1 year ago

So a Ark-style clusterfuck? Technically, of course. Even with 4k, there's no reason for it to be this large except no optimization been done.

[-] jerkface@lemmy.ca 1 points 1 year ago

What "optimization"? It's obviously not 120GB of code. It's all texture data, which is certainly already compressed.

[-] MonkderVierte@lemmy.ml 1 points 1 year ago

Duplicated again and again for each level. Which is what i meant with "Ark-style clusterfuck".

this post was submitted on 21 Apr 2025
63 points (97.0% liked)

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