For me the scrolls pile up because I forget about them, on top of the worry I need to save them.
Had the opposite in Fable 2. Coming up to the final boss I had burned through all my healing items, all I had was food and drink. So I ate and drank it all.
Go into the final room, in engine cut scene starts, the final boss starts his evil speech...
And my character proceeds to puke all over him.
I love that that is even a fucking option
Your health is loww, do you have any food, or drink?
I made the "mistake" of heavily investing in real estate in Fable 3, so when the time came to choose between "Fund the army to defend against the dark lord" or "Bankrupt the orphanage" I just paid for the whole thing out of pocket and broke the moral dilemma. Oops, I guess?
That's what you're supposed to do though? Fable 3 is about becoming an oligarch and charging rentpigs every dime they have for basic necessities.
I really like this about Expedition 33. It replenishes all your items whenever you rest and even has loading screen hints to tell you to use you them.
Since the 2.0 update cyberpunk 2077 does this too and it’s great
My husband does this with his scrolls too. And every piece of gear he "might" want to use. Not I. Stick to the plan, gear the characters you know you will use, and sell the rest.
This is why I kinda like games that explicitly limit your inventory. Most recent example I've played is Atomfall, but Death Stranding is probably the real standout; it had me critically examining my loadout at every shelter, and it was (quite literally) a balancing act among survival, traversal, combat, and gathering.
In BG3, I pick up literally every book I find and dump it in my wife's inventory for a laugh
Then there's me, who mods games explicitly so I can hoard unused, but potentially useful items.
Ehh, it depends, IMO. If the game is designed to not be a lootfest and it limits your inventory? Great!
Designed as a traditional lootfest, but limiting inventory? That's just purely hostile design.
This just means the game was too easy.
I second this. In fallout was this one ridiculous difficult monster to kill. And I had to bombard it with literally everything I had - nukes, grenades, mines. Everything I had stored for a place i shouldn't have gone to in the first place:D
Not necessarily. Could just be bad game design. Maybe they're not communicating well that the items are plentiful or what encounters are important enough to use them. I think the Elden Souls Bourne like of games' Estus Flask is a pretty good example of how to do healing potions right. You have a very good idea of when they'll be refilled (unless you're looking for new checkpoints). You can't stock pile them and get them back easily. Very nice.
I wish games would just put items on a timer somehow.
Like say it's an RPG, and there's no timer in the overworld. When you go to enter a boss arena it says "When you enter, items A, B, and C will start turning bad and you'll have 5 minutes to use or lose them"
Then you can balance the game easier knowing that they're short of items after every boss fight, and the player gets a fair warning at every point
Oh, idk. Maybe. Maybe if the whole game was designed around being quick and reckless something like that could work well. A Metal Gear Rising type of game doing that might be dope.
OI!
I see you collecting them. I SEE YOU.
My 783 potions, 30 scrolls, 19 armor sets, sellable treasures, and miscellaneous items in oblivion are none of your- no, WAIT don’t look in the alchemy cabinet!
I should probably distribute all the health potions I've got...
me with my necrotic runes from the naxxramas world event pre tbc
Hey! Those are my emotional support items
I just use health potions freely and buy all of them from every vendor
Baldur's Gate 3
All things BG3!
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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