"I was in my mid-20s, so I definitely wasn't thinking on that level," said Deus Ex designer (and later Dishonored lead technical designer) Ricardo Bare. Instead, he was just excited to be working on Deus Ex: "It was more like 'I really like shooters, I really like RPGs, Oh my God, somebody's combining these and I get to work on one!'"
So they were copying the cooooool scifi themeeees that they had seen which were written by people who were being political, unintentionally resulting in their game being political because it was just copying all the other scifi of the period.
I can believe that.