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submitted 1 year ago* (last edited 1 year ago) by mr_MADAFAKA@lemmy.ml to c/games@lemmy.world

SAN FRANCISCO--(BUSINESS WIRE)-- Unity (NYSE: U) (the “Company”), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced that John Riccitiello will retire as President, Chief Executive Officer, Chairman and a member of the Company’s Board of Directors, effective immediately. James M. Whitehurst has been appointed Interim Chief Executive Officer, President and a member of the Board. Roelof Botha, Lead Independent Director of the Unity Board, has been appointed Chairman. Mr. Riccitiello will continue to advise Unity to ensure a smooth transition.

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[-] jeremy_sylvis@midwest.social 161 points 1 year ago

My only complaint is such maneuvers tend to come with golden parachutes - his mismanagement of Unity leading to the whole fee debacle and erosion of trust deserves no such soft landing.

[-] Mic_Check_One_Two@reddthat.com 73 points 1 year ago

Yeah I can almost guarantee that the original plan was always for him to leave. He was going to be the scapegoat with a golden parachute, allowing the company to keep the unpopular changes while disbursing the bad publicity. It’s exactly what he did with EA too.

Basically reddit’s Ellen Pao plan. Bring in someone unpopular to make the unpopular changes, then let them go with a massive payout while keeping the unpopular changes.

But then Unity realized that the companies weren’t going to forget about the unpopular changes and it wasn’t going to blow over. Companies started bailing left and right and switching to other engines. At that point Unity realized that the smoke was actually a full blown fire, and started doing whatever they could to try and regain some trust. But by that point it was too late, because companies had already seen the potential for abuse. And as the saying goes, when someone tells you who you are, believe them. So now companies are unwilling to go back to Unity, and Unity is grasping at straws.

[-] Chariotwheel@kbin.social 31 points 1 year ago

He's been there for 9 years, not like he was just recently hired.

[-] Mic_Check_One_Two@reddthat.com 15 points 1 year ago

And he was at EA for several years before it was voted Worst Company in the World two years in a row.

[-] hemmes@lemmy.world 6 points 1 year ago

They were winning somewhere I suppose

[-] slaacaa@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

I haven’t followed the topic beyond the initial backlash - has Unity totally / partially gone back on the changes?

[-] Mic_Check_One_Two@reddthat.com 11 points 1 year ago

Yes, they retracted the original policy changes with one of those boilerplate “we’re listening to the community” apologies. But the fact still remains that they have done it once and could just as easily decide to do it again in the future. One of the biggest reasons people shifted to Godot is because it’s free and open source. Godot (like many other free open-source softwares) had struggled with adoption until now. But now that Godot has exploded in popularity and game devs have begun learning it, the hardest hurdle is already passed and there isn’t much incentive to switch back to Unity.

It’d be like if there was a mass exodus from Windows to Linux. And then Microsoft apologized for whatever caused the exodus, but everyone had already installed and learned the basics for Linux. There would be very little incentive for everyone to change back to Windows, because as Linux gets more popular and development progresses, it gets easier to use and more robust.

The biggest hurdle for switching to a new platform is overcoming user apathy. After all, users will choose to use what they already know, even if it’s slightly inconvenient. That’s why the first phase of pretty much any software launch is making it look similar to something that already exists. If you can greet users with a familiar UI, they’ll be more likely to consider adoption. But Unity managed to actively drive users away from their platform (and into the arms of an open-source competitor) so the biggest hurdle has already been jumped.

[-] vrek@programming.dev 7 points 1 year ago
[-] nothingcorporate@lemmy.today 7 points 1 year ago

Mostly. The runtime fee now only kicks in after $1 mil, and you are limited to a 4% cap, and they are honoring the old EULAs, so if you want to avoid the fee, you just stay on the current version of Unity. They can still eat my farts, but this is much better and won't kill a bunch of games the way it would have before.

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[-] echo64@lemmy.world 19 points 1 year ago

Typically written into the contract, it's not like they are doing it out of love

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[-] Kinglink@lemmy.world 130 points 1 year ago

The board that allowed him to present and push the idea forward is still there. The power structure that wanted this change is still there.

Riccitello is gone (and fuck him for many reasons) but Unity isn't changed, it just has a different face.

[-] HughJanus@lemmy.ml 8 points 1 year ago

I mean the board that HIRED him is still there. No one hires a guy like that and would be surprised about what they got.

[-] Kinglink@lemmy.world 3 points 1 year ago

"You're the guy who put Microtransactions into FIFA? Come on in and sit down!"

They always knew.

[-] RAAPAIHTA@lemmy.world 68 points 1 year ago* (last edited 1 year ago)

busts into company

destroys reputation

refuses to elaborate

multi million severance

leaves

Just chad shit.

[-] JoMiran@lemmy.ml 11 points 1 year ago

Did the same at EA (IIRC).

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[-] Tygr@lemmy.world 65 points 1 year ago

How many millions in umbrella severance for this? Remember kids, just get the highest position in any company ignoring your morals and no matter how badly you screw it up, your rich!

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[-] Polpota@lemmy.world 45 points 1 year ago

Look, Unity that backed the changes of the fall guy have removed the fall guy they backed. Now they wait a couple years and use the idea later to hopefully less backlash with a new fall guy who they can remove if the backlash is bad again.

[-] Chunk@lemmy.world 23 points 1 year ago

And what a sweet deal it is for the fall guy.

"Hey we need to roll out an unpopular policy change. If you agree to take the PR hit we'll give you $30 million"

Best gig in a lifetime.

[-] arc@lemm.ee 42 points 1 year ago* (last edited 1 year ago)

Probably too late for Unity. A commercial game engine only makes money if there is a constant influx of new games to sustain it. I bet a lot of developers, large and small, have already decided to dump the platform either immediately or for their next project. So revenues are going to go into free fall.

Devs will move to Unreal (powerful) or Godot (free) and Unity will die. And it's all thanks to John here and the other members of the board who thought squeezing people for $$$ who have choices was a good idea.

[-] PhlubbaDubba@lemm.ee 3 points 1 year ago

There's also Bevy, which can infect them with the Rust mind controlling slime that makes them swear up and down that it's an amazing game engine because it runs on Rust.

It is actually pretty good though the folks developing it are putting their A Game into it even if it's still technically in the development phase.

[-] Elderos@sh.itjust.works 3 points 1 year ago

Unity is not going anywhere, even in a bankruptcy it would get acquired by the likes of Microsoft or Meta. The "good guys startup" Unity is long gone, and it's been replaced by the same corporate structure you would expect anywhere.

Tying yourself to Unreal would be just as naive, and Godot is nowhere ready to fill the niche Unity is filling. I would place the opposite bet as yours, the vast majority of actual game devs are not rich enough nor care enough about corporate drama to ever switch engine for possibly worst. Also, experienced C# Unity devs and experienced C++ Unreal devs are not that interchangeable. Unity made this move to survive and they know there is no true alternative.

This is my pov, I worked in the industry for over a decade and I am an Unity ex-employee.

[-] arc@lemm.ee 7 points 1 year ago

Who on earth would rely on a game engine in bankruptcy? Would you get support? Would you get product keys? Would backend services get turned off? Who would collect revenues and would the terms change again? I think Unity has already done itself irreparable damage and if it ends in bankruptcy then blame the outgoing CEO. Engines need a constant conveyor belt of new games to sustain their revenues and I don't see this happening. If the company is bought it will just be to pick the bones of a dead platform, collecting revenues from games out in the wild.

And yes there is pain and a learning curve to moving to other engines though I think most programmers would be able to cope with change and if they're that incurious and inflexible that they can't then maybe it's time to find new programmers. I expect most teams will jump to another engine at a natural break in the development process, e.g. after completing a game and moving onto the next and they might start on a smaller project and work up to familiarise themselves with their new tools.

As for Godot, I am sure it is not a 100% feature for feature replacement for Unity. But it sure as hell is capable of powering 95% of indie games out there no trouble whatsoever and I daresay some more challenging titles. Another compelling reason for devs to reevaluate their relationship with Unity.

[-] Elderos@sh.itjust.works 5 points 1 year ago* (last edited 1 year ago)

Who on earth would rely on a game engine in bankruptcy?

They aren't nearing bankruptcy first of all, and I as I mentioned even in this doom-and-gloom scenario they would likely just get acquired and operations would continue as normal. Is that what you think? That Unity is about to go bankrupt? I am not sure what we're arguing here.

Engines need a constant conveyor belt of new games to sustain their revenues and I don’t see this happening.

What are you basing this observation on? Unity never made money from the volume of games released using their engine. Also, the part where everyone is suddenly dropping Unity is mostly just a narrative here on social media, and the bulk of the reason why it might not be happening is that there is no true alternative.

And yes there is pain and a learning curve to moving to other engines though I think most programmers would be able to cope with change and if they’re that incurious and inflexible that they can’t then maybe it’s time to find new programmers

It is not about coping and being incurious. Changing engine means trashing a part of your team, trashing your content pipeline, trashing your internal tools. It costs a lot of money, money which most studios don't have. It would make sense if there was a true alternative to Unity for those mid-sized studios, which there isn't.

As for Godot, I am sure it is not a 100% feature for feature replacement for Unity. But it sure as hell is capable of powering 95% of indie games out there no trouble whatsoever and I daresay some more challenging titles

Again, not sure what you're basing those numbers on. Godot can't even do consoles natively so there is definitely some troubles and headache in using Godot in 2023. I would agree that Godot is perfectly fine for solo devs and very, very small teams, but it is not a serious alternative for even mid-sized productions. It is still pretty much a toy compared to the bigger engines, and it lacks commercial support to really attract those studios.

I get it. The popular sentiment here is that Unity is doomed to fail, and the internet as a whole kind of wish it did. I am not gonna gather sympathy and votes by saying otherwise, but I just don't see it. Godot is not ready, switching to Unreal does not make much sense since it is the same proprietary "garbage". It is easy to make big statements here on Lemmy and claim how easy it would be for game studios to get rid of Unity, and how this would improve their business, but to be honest I don't think you guys have a clue. If you are actually a developer or own a game studio then I am sorry for assuming.

[-] ICastFist@programming.dev 5 points 1 year ago

You make a great point, and I want to add to that.

The popular sentiment here is that Unity is doomed to fail, and the internet as a whole kind of wish it did.

A lot of people confuse their wishes with the observable reality. There were a lot of people that migrated to lemmy and thought reddit would die in 3 months, tops. Many people are still waiting for Xitter to suffer a "sudden death". Unity is in a similar situation, it's too big to simply close down and file for bankruptcy.

The shitstorm made some people migrate away from it, just like people migrated off reddit when fuck u/spez started fucking things around, and twitter when elon musk took over. Yet all of them survived with healthy-ish userbases, despite many people wishing otherwise.

Things a lot of people forget or ignore for whatever reason is the sheer volume of shovelware produced with Unity, aimed straight at Google Play and Microsoft Stores. Asian studios targeting Asian audiences are probably the highest source of income for Unity, due to sheer numbers (China, India and other SE Asian countries are roughly half of the world population). Unity gets money from "per seat" subscriptions and from advertising. Even assuming a 20% reduction of those subscriptions, there's still enough money coming in to keep the company going, especially if they decide to axe sectors that are "money drains".

Also, some studios simply can't afford to let go of Unity because their main income earners are made with Unity and they need to keep the game updated. If their games also use stuff they can't easily replicate in a different engine, like some plugin, that's an extra reason for them to put up with Unity's shit. I also wouldn't be surprised if Unity's now previous license of "no royalties" was preferred over Unreal and the reason some studios went with it, as the subscription cost would be lower than paying "success fees", with Honkai/Genshin Impact being likely examples.

Unlike Twitter or Reddit, Unity is in a better position to make a slow comeback. Whether they'll manage remains to be seen, but even assuming all the worst choices taken by the higher ups, the company will live for a good 2 years as is, then sell out to someone bigger.

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[-] IWantToFuckSpez@kbin.social 34 points 1 year ago

He did what he was hired to. Take the company public, turn the founders into billionaires and become the scapegoat when things go south.

[-] LanternEverywhere@kbin.social 17 points 1 year ago* (last edited 1 year ago)

Unless there's something I'm not aware of (which is very possible), what you said doesn't make sense. The company was already publicly traded (so no IPO to pump up the numbers for), and none of the recent moves he made increased the stock price.

[-] foips@lemmy.world 10 points 1 year ago

JR joined many years before it went public

[-] IWantToFuckSpez@kbin.social 3 points 1 year ago* (last edited 1 year ago)

Dude was specifically hired for the IPO, he was hired in 2014 and the IPO was in 2020. So what you said doesn’t make sense. And before you say how do you know he was hired for the IPO. It’s a pattern that you see all the time. Founders step down, hire a CEO with experience, new CEO packs the board and c-suite to make the company seem more legit (probably packs the board with people suggested by the IPO underwriter) and raise capital to pump the value and get the valuation mentioned in the news. And boom company goes public a couple of years later.

Also the founders sold a shit ton of shares when the stock was around the peak. And even with the low price of today the founders are probably still billionaires.

[-] TheDarkKnight@lemmy.world 33 points 1 year ago

Fucked the whole company and bails

[-] psmgx@lemmy.world 13 points 1 year ago

Standard CEO strategy. Probably got a gold parachute lined up

[-] dantheclamman@lemmy.world 30 points 1 year ago

Wonder what kind of severance he's getting

[-] Infynis@midwest.social 21 points 1 year ago

Roelof Botha, Lead Independent Director of the Unity Board, has been appointed Chairman.

Imagine working in gaming with an actual name that's just the beginning of a Deez Nuts joke

[-] sosodev@lemmy.world 18 points 1 year ago

Guys he didn’t need any severance. Dude was already loaded with shares. He’s sold 421 million USD worth of shares over the past few years.

[-] Davel23@kbin.social 27 points 1 year ago

No one's saying he needed it. But knowing how corporations work it's quite likely he got a nice payout.

[-] sosodev@lemmy.world 6 points 1 year ago

I understand. I guess I’m more so pointing out a number that we have already.

[-] radix@lemmy.world 6 points 1 year ago

Paraphrasing from Money Never Sleeps:

What's your number? The amount of money you would need to just walk away from it and live. See, I find that everybody has a number, and it's usually an exact number. So what is yours?

More.

[-] VonReposti@feddit.dk 17 points 1 year ago

That was fast...

[-] Modva@lemmy.world 14 points 1 year ago

Don't care, still looking at other engines. Public companies are poison.

[-] Aceticon@lemmy.world 10 points 1 year ago* (last edited 1 year ago)

It's one thing to bet "$50" on "it's going to be fine" like lots of gamers did after what EA did with this guy at the helm, it's a whole different thing to bet "my company and livelihood" on "it's going to be fine" after what Unity did with this guy at the helm.

Unity is in B2B, not B2C, so the stakes are way higher for customers and so are the guarantees that customers require to keep on doing business with Unity after such an outrageous attempt at screwing them.

The incompetence level of the Board of Unity must be trully world-beating given that they're still acting as if the stakes for their customers in trusting Unity again were anywhere near the same as the stakes for teenage gamers to keep on buying games from EA after being basically scammed.

There's going to have to be some ironclad legal guarantees that this will never happen again and a purge of the Unity Board before at least those customers with the most to loose (i.e. the ones with successful games, either paying Unity directly or indirectly by using their Ad network) walk back from their decision of protecting their businesses from future similar actions by the management of Unity (such protection being mainly ditching Unity for future or early-stage projects).

[-] echodot@feddit.uk 3 points 1 year ago

I'm pretty sure that if they'd actually tried to keep going in the route they were going with the rules they'd have been sued out of existence. It was almost definitely illegal so it baffles me that they tried to do it.

[-] red@feddit.de 8 points 1 year ago

Jim Whitehurst? The guy who sold Red Hat to IBM? Cool, cool, cool. Cool.

[-] Shadywack@lemmy.world 8 points 1 year ago

This fuckhead reminds me a lot of Phil Harrison, or several other high profile execs. They go around, middling performance and wordsmithing to do fundraising rounds. By all metrics they don't do anything noteworthy except they get to be the one who lands in leadership roles at established companies, they siphon some salary and stock options for a while and hold lots of unproductive meetings internally while doing some hand wavey shit.

Zero accountability, pipedream visions that don't materialize, and then they leave to go fuck something else up.

[-] LiveLM@lemmy.zip 8 points 1 year ago

Too little, too late 👋

[-] DocMcStuffin@lemmy.world 6 points 1 year ago

So, his replacement is going to walk back this cluster-you-know-what, right? Right?

crickets

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this post was submitted on 09 Oct 2023
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