[-] Shadywack@lemmy.world 1 points 2 days ago

Or, you know, we could just......you know.......do the thing that really takes care of the problem.

[-] Shadywack@lemmy.world 15 points 3 days ago* (last edited 3 days ago)

While I'm happy that AMD remains a viable competitor, their absolutely anemic competition with nVidia in the PC gaming segment is very disturbing. This means that nVidia's still showing a 9% revenue increase YoY, and still getting an impressive rate of return for their gaming investments despite their horrendous price gouging and large number of customers exiting the PC gaming segment.

The fact that the console revenue isn't making up for the loss of PC customers means Radeon just abandoned post in the PC gaming segment overall, with the public news that AMD isn't even going to target performance oriented price-insensitive customers anymore at all, and not even trying to increase the TAM.

What I just heard was "We kept ourselves just slightly cheaper than nVidia, and don't really care about bringing value back into the TAM for PC hardware, so we're just going to focus our efforts on console-only going forward in the pipeline, and customers can join us there".

That means as a customer in the PC hardware space, we all just ultimately lost, and it's a single-vendor market now going forward.

Fuck.

[-] Shadywack@lemmy.world 8 points 3 days ago

Granted the semi I saw had a guard on the front of it, but I witnessed one smoke a fully grown cow at 70mph. Sent the cow and pieces of it flying about 100 feet, with no visible damage to the truck at all. There was a tremendous amount of blood and spatter everywhere and my own car got a ton of blood on it from the cloud of guts and blood made by the truck. Mostly there was just shit everywhere leading up to the remnants of the carcass, but the truck gave no fucks whatsoever. I asked the driver if he was ok and he didn't even seem to have any agitation whatsoever, more like "oh, another one".

A truck will not disintegrate, there might be damage if it didn't have a guard, but against a deer, that must've been a paper mache piece of shit truck if it disintegrated on a deer.

[-] Shadywack@lemmy.world 2 points 4 days ago

Lol, how is that political? It's a "water makes wet" kind of thing. I'm sorry you have such fragile feelings about Bioware and don't like the narrative. If it's any consolation, it's not even the same people who made the prior games. Whether the game's a massive success or financial failure, EA's just going to fire them all anyway. That's cool though, we'll see how it looks on the Steam reviews this weekend. If past experience is any indicator, whenever a publisher resorts to funny business, it's because they have to. Nobody was needed in the defense of BG, MDK2, BG2, NWN, Kotor, Jade Empire, ME, ME2, DA:O, DA2, SW:TOR, DA:I, etc.

I don't even really care about the studio anymore to be honest, after the layoffs and turnover, we have no idea whether this crew delivered or not, and judging from the review oddities, it paints a bleak picture. Let them sink or swim based on what EA allowed them to do, then through no true fault of their own, face a studio closure because of the obtuse fuckwads in EA corporate. Either way, the future sucks for the gaming studio called Bioware, in name only.

[-] Shadywack@lemmy.world 1 points 4 days ago* (last edited 4 days ago)

This sure seems to indicate coaching on catchphrases. As for conspiracy theories, this isn't a conspiracy, it's pretty obvious. IGN, Gamespot, Kotaku, and Polygon have a long history of rating games higher based on their budget and publisher influence. Standard review outlets are inconsistent, and since 2010 have been the butt of many jokes. This seven year old video from Dunkey albeit, satire, rather well breaks down the inconsistency between review outlet staff even highlighting their own subjective contradictions from individual reviewers (look at the bit about the Sonic game in this one).

When you look at the first wave of reviews given by those issued pre-release review copies, the trend speaks for itself.

[Edit] Mass media manipulation never happens, no, never, there are no American soldiers in Baghdad

[-] Shadywack@lemmy.world 2 points 4 days ago

Fextralife was not given a review code due to their pattern of objectivity

Fextralife also mentions they host the most widely used DA:I wiki, they went through the effort of preserving the original Dragon Age forum threads from the Bioware forums prior to EA's closure of them. They have a long history of being one of the central hosts of the largest community of Dragon Age enthusiasts, and longtime proponents of the Dragon Age series overall. When they expressed cautious optimism after the reveal trailer, their press contacts at EA went silent and they were not selected for an advance review code due to the risk of them being critical or not giving a high enough score to the game and dragging down the initial metacritic score.

Either way, if the company is worried about the perceived quality of the game, they wouldn't have cherry picked favorable reviewers. It looks bad.

[-] Shadywack@lemmy.world 7 points 4 days ago

It depends on how you frame it. I don't see it as "hate" as I don't hate Bioware, but objectively speaking, the work speaks for itself. Hyperbole such as disaster, catastrophe, etc are embellishments, but to say the game isn't bad or just so-so isn't a scathing criticism.

Anthem was treated the way it was due to ME3 and the narrative choices, for better or worse. People wanted to tell off Casey Hudson, and the game suffered unfairly. Granted it wasn't a good game, it wasn't as terrible as it was made out to be either.

Now on Andromeda, however, it was fairly criticized. The gameplay was fun and engaging, but the narrative and storytelling were given their fair treatment. That stuff was just bad, and the developer responses didn't help either. The pathetic rants amounted to "I put mah heart and souuuulll into it", and just because people worked really hard on something, doesn't mean it was a good thing. People worked really hard in the sewers of London to get rid of fatbergs, but in the end all they achieved was moving shit around, and that's more dignified than the trash we got in Andromeda's writing and character animations.

Looking at the current marketing situation and the "Bioware hate" as you refer to it, I really think there's more EA hate at this point. EA is blatantly manipulating the review scores by means of review embargos and selectively cherry picking only favorable review outlets, and in some cases we are even spotting reused catchphrases that indicate signs of coaching by EA to say positive things about the game. They do this in light of the consumer sentiment about preorders "Not touching this or preordering, I want reviews first" is a common sentiment amongst their video comments telling their marketing engagement experts to use dirty tricks like review manipulation.

I'd honestly love for Veilguard to be fantastic, but the layoffs and staff turnover tell me they didn't value their developers, didn't value the product, and don't value the art or anything really beyond making some flashy flim-flam with marketable gimmicks. The reviews I've read mention that the characters in the game must definitely know what Tiktok is, due to the cringy dialogue, and that's a review that gave it a favorable score.

Just wait until the objective reviews hit and this game is widely panned. That will draw the line between "hate" and "oh, this is actually shitty", and make things especially clear.

[-] Shadywack@lemmy.world 8 points 4 days ago

EA's been manipulating the review scores, and can still only muster their current metacritic rating. I'm interested to see what the audience scores look like later this week.

Fextralife's take on EA review manipulation

[-] Shadywack@lemmy.world 2 points 5 days ago* (last edited 5 days ago)

I'm really sorry man, first off thank you for being a veteran, and your story carries weight. Your dad making that statement is a terrible thing. Nobody should be doing that, especially when you're voting with your conscience. There's no need for "with us or against us" absolutes, and the common ground between people is there. People just tap into being told how to think, the rhetoric, and absolutes that don't need to define us. A large part of conservatives I talk to aren't actually anti immigration, they just say shit like "they need to do it legally" to which I ask them "Do you have any idea what legally means, and how long it takes?".

I think back to the mass influx of immigrants that had to come by Ellis Island in the late 19th century, and how wide open the country was back then, to which those people built a nation and powered through racism of a different nature back then. The whole history of "I don't hire Irish" and the "black Irish", or even how Potter derisively refers to "garlic eaters" in "It's a Wonderful Life" shows the long history of harshness towards immigrants in this country yet the best of times were built by immigrants themselves. When conservatives hear this stuff, they deprogram and become pro-immigration, but then realize how shitty our legal process is. I hope that some of them can hear this type of thing and start advocating for the right kind of change instead of treating humans as lesser for factors they have zero control over, like where they're born.

I don't know you or your family, but that you stood by your wife and kids after serving a country with ungrateful parts is beyond commendable and a show of your awesome character. Respect, sir, I truly hope you and your family are well, and I wish more people could demonstrate the compassion you and yours deserve.

[-] Shadywack@lemmy.world 9 points 5 days ago* (last edited 5 days ago)

Year of the Linux Deskto....oh wait wrong thread, same same though. If we just wait one more year, we'll have FULL FSD!

Next year, I promise, is the year we all switch to crypto, just wait!

In just two years, no one will be driving 4,000lb cars anymore, everyone just needs a Segway.

We're going to have "just walk out" grocery stores in two years, where you pick items off the shelf, and ~~10,000 outsourced Indians will review your purchase and complete your CC transaction in about a half hour.~~ our awesome technology will handle everything, charging you for your groceries as you leave the store, in just two more years!

[-] Shadywack@lemmy.world 9 points 5 days ago* (last edited 5 days ago)

For the low price of 6 grand a month, surprisingly well calculated to drain off their IRA's, force them to sell their property, and close out their other retirement accounts just in time for them to meet overall life expectancy.

[-] Shadywack@lemmy.world 11 points 5 days ago

Much of the consumerism that taught them to accumulate junk turned into a burden for us all. Everything they bought is "vintage" and many pretend it holds onto some type of value. That or they didn't want to clean up their garage for 30 years. The boomers' posthumous contribution to landfills is truly staggering.

254

"We overcame these abuses back then, and we can do it again" - I love this part as he breaks down the repeating pattern we saw at the end of the 1800's, and what happened when Americans of that day were fed up.

0

Notes from GamingOnLinux:

This should make the game a whole lot more accessible for many different types of players, great to see. Hopefully it won't be too long before it's rolled out for everyone.

Non-spoiler patch notes (changelog):

New Content:

- New NPC: Hildir the merchant.
- New locations.
- World modifiers added.
- 2 new crafting extensions.
- New hair and beard styles.
- New items.

Misc:

- Hair and beards are now visible when equipping helmets.
- Various visual improvements.
- Quick-stack button added.
- Manual snapping for building added.
0

Interesting results, in a nutshell it seems like Wayland/Xwayland performance on both nVidia and AMD wins slightly more than it loses. Once VRR is live in nVidia 545 series driver, for 3D games, Wayland is looking to deliver a great experience. Performance when Wine's Wayland code is ready to mainline will be very interesting given that Xwayland needs will be negated at that point.

2

As seen across many places in the Linux news (Phoronix, GamingOnLinux, other linux_gaming instances) is the new release from nVidia. For those not in the know, you most likely will want to wait for your distro's packagers to release this for your distro instead of going out and trying this installation manually.

Release highlights include the following changes from the previous beta driver:

  • Fixed a bug that caused modesets to fail in some Wayland configurations.
  • Fixed a bug that caused head-mounted displays (HMDs) to display black after a modeset.
  • Fixed a bug that prevented SLI Mosaic controls from being displayed in the nvidia-settings control panel when using GSP Firmware.
  • Fixed a bug that could cause image corruption when unbinding Vulkan sparse textures.
  • Fixed a bug that caused head-mounted displays (HMDs) to display black after a modeset.

As well as the following changes in the previous beta 535 driver:

  • Added support for the VK_EXT_memory_priority, and VK_EXT_pageable_device_memory extensions for Turing+ GPUs.
  • Improved the performance of Minecraft Java Edition on RTX 3000 series GPUs.
  • Fixed a memory leak in the NVIDIA GLX driver, as reported at: https://forums.developer.nvidia.com/t/222697
  • Added support for driving very high pixel clock mode timings such as 8K @ 60Hz. Please see the "MaxOneHardwareHead" X11 ModeValidation token in the README for details.
  • Extended Dynamic Boost support on notebooks to include older Renoir and Cezanne chipsets, in addition to Rembrandt and newer AMD chipsets.
  • Fixed a bug that caused Vulkan X11 swapchain creation to fail on GPUs without a display engine when the VK_KHR_present_id extension is used.
  • Fixed console restore on legacy VGA consoles when using the NVIDIA Open GPU Kernel Modules.
  • Added nvoptix.bin to the driver package. This data file is used by the OptiX ray tracing engine library, libnvoptix.so.1.
  • Removed libnvidia-compiler.so.VERSION from the driver package. This functionality is now provided by other driver libraries.
  • Added power usage and power limits information to nvidia-settings PowerMizer page.
  • Updated NV_CTRL_GPU_POWER_SOURCE NV-CONTROL API to report undersized power source.
  • Add support for version 4 of the linux-dmabuf wayland protocol.
  • Added NV-CONTROL attributes NV_CTRL_FRAMELOCK_MULTIPLY_DIVIDE_MODE and NV_CTRL_FRAMELOCK_MULTIPLY_DIVIDE_VALUE to allow syncing a Quadro Sync II card to different House Sync signal rates. This feature requires firmware version 2.18 or later; to download the latest firmware version, please visit: https://www.nvidia.com/en-us/drivers/firmware/quadro-sync-firmware-driver/
  • Added support for the VK_KHR_video_queue, VK_KHR_video_decode_queue, VK_KHR_video_decode_h264 and VK_KHR_video_decode_h265 extensions.
  • Added an application profile to avoid performance problems in Xfce 4 when the OpenGL compositor backend is enabled along with G-SYNC.
  • Added support for suspend and resume when using GSP firmware.
  • Moved the nvidia-settings application icon into the 'hicolor' icon theme, which allows it to be customized by other icon themes selected in the desktop environment.
  • Fixed a bug that prevented PRIME render offload from working for Wayland applications when running on a system with an AMD iGPU.
  • Fixed a bug that prevented nvidia-installer from recording kernel log output to the installer log in some module loading failure paths.
  • Changed nvidia-installer to no longer use the $XDG_DATA_DIRS environment variable. XDG data files are now installed to a path specified by the --xdg-data-dir option, or /usr/share if not specified.
  • This fixes a problem when Flatpak is installed that caused the installer to place the nvidia-settings.desktop file in /root/.local/share/flatpak/exports/share/applications.
  • Changed the behavior of glXGetRefreshRateSGI() for non-integer refresh rates to round to the nearest whole number rather than truncating.
  • Changed the compression format of the .run installer package from xz to zstd. This results in a smaller compressed package, and faster decompression performance. A fallback zstd decompressor is embedded into the installer package for systems which do not already have a zstd decompression program installed.
  • Fixed a bug that caused nvidia-installer to mistakenly unload some already loaded non-NVIDIA kernel modules.
  • Fixed a bug which caused incorrect reporting of presentation times when using the VK_NV_present_barrier Vulkan extension.
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Shadywack

joined 1 year ago