788

The moment that inspired this question:

A long time ago I was playing an MMO called Voyage of the Century Online. A major part of the game was sailing around on a galleon ship and having naval battles in the 1600s.

The game basically allowed you to sail around all of the oceans of the 1600s world and explore. The game was populated with a lot of NPC ships that you could raid and pick up its cargo for loot.

One time, I was sailing around the western coast of Africa and I came across some slavers. This was shocking to me at the time, and I was like “oh, I’m gonna fuck these racist slavers up!”

I proceed to engage the slave ship in battle and win. As I approach the wreckage, I’m bummed out because there wasn’t any loot. Like every ship up until this point had at least some spare cannon balls or treasure, but this one had nothing.

… then it hit me. A slave ship’s cargo would be… people. I sunk this ship and the reason there wasn’t any loot was because I killed the cargo. I felt so bad.

I just sat there for a little while and felt guilty, but I always appreciated that the developers included that detail so I could be humbled in my own self-righteousness. Not all issues can be solved with force.

(page 4) 50 comments
sorted by: hot top controversial new old
[-] frogbellyratbone_@hexbear.net 8 points 1 year ago

Night in the Woods. Start to finish. It has so many moments where you just pause and go "....shit." It's the most perfect game ever made.

Also FF7. White teenage boy complex with Aeris for sure, but also blowing up oil facilities, killing CEOs, and Red XIII's story. It's wild to me the themes that this game gets across in Discs 1-2.

[-] biestander@discuss.tchncs.de 8 points 1 year ago

The last of us 1 & 2, strong emotions with a lot of empathy

[-] Smokeydope@lemmy.world 8 points 1 year ago

The game OneShot was one of the few to ever have me emotionally invested to the point of tearing up. An excellent aspect of that game is having you the player be a character in the story in a organic way that makes sense plot wise. you converse with the character you are controlling, essentially a lost child that wakes up in a nearly dead world and wants to go home. You directly communicate, console, and encourage them. and it made me so much more invested. The original ending made you pick a very tough choice that leaves you emotionally deviststed, its dlc solstice finally gave a true definitive ending.

Everhood also gave me some emotions. Death is a very hard thing to contemplate and deal with, for me anyways. It helped make me a little more comfortable the nature of death and why its such an important aspect of existence. The game turns from fun cute psychadelic rythm game to heavy existential mercy killing of immortal beings who have gone fucking nuts and mentally decayed after trapping themselves in a legitimate eternity of immortality, and then their reality. The music is kick ass and the gameplay turns the old rhythm formula on its head.

[-] jetsetdorito@lemm.ee 8 points 1 year ago* (last edited 1 year ago)

OneShot. The main story does something interesting early on to draw you in, then with the post game content I have just never felt so connected to a game. it's hard to describe without spoilers. I started the game in the evening then there I was at like 2am "I can't sleep until this world is free". you just really feel like you personally have a part in the story.

[-] Tedrow@lemmy.world 8 points 1 year ago

There are so many now, the one that comes to mind, maybe not the best but it's the one, is Braid. I don't want to spoil the ending, but I basically played the game in one sitting and the way the game ended just made something click into place in my mind and changed the way I think about the human experience.

[-] lipilee@feddit.nl 8 points 1 year ago

I'm at probably playthrough #4 of The Witcher 3, and the moment when Ciri wakes up still brings me to daddy tears.

load more comments (1 replies)
[-] skybreaker@lemmy.world 7 points 1 year ago* (last edited 1 year ago)

Showing my age here, but I'd pick Ocarina of Time as the first game I feel like I had a profound reaction to. At the end of the game, when you defeat Ganon and save the princess, how does she reward you? by sending you back in time to be a kid again. I mean, I understand that it was supposed to be a gift, but it just felt like it was erasing the heroics that you had done for her and the entire kingdom of Hyrule.

Second, I would pick God of War (2018). As a father, that game knew exactly what to do to reel me in and make me care about the characters.

load more comments (1 replies)
[-] lukini@beehaw.org 7 points 1 year ago* (last edited 1 year ago)

During the game awards last year, there was a virtual concert announced in the game Sky: Children of the Light. It started immediately after the awards ended. I'd never played this game before that night. I loaded it up and joined something like 1000 other people in a virtual stadium around the artist in the center. It then teleported you outside where you followed her around, floating through landscapes, the clouds, etc while the concert continued. It was a surreal moment and I've experienced nothing like it before or since. It was way different from an IRL concert or a simple video streamed to my computer. It's hard to describe.

load more comments (4 replies)
[-] thorbot@lemmy.world 7 points 1 year ago

I encountered a rogue AI in Starfield that was kind of a trip. I ended up letting it go to be its own person.

load more comments (5 replies)
[-] axzxc1236@lemm.ee 7 points 1 year ago

When I started playing Horizon zero dawn, for first dozen hours I was in the state that fears the machines and sneaks everywhere.

Aloy's voice still terrifies me, I wish there was an option to turn off her random monologues.

load more comments (1 replies)
[-] berrytopylus@hexbear.net 7 points 1 year ago

Modern Warfare 2 (the first one). When you're climbing the ice wall and you fall and get caught, the level of detail on the face was astounding to kid me. It was like watching something in real life to me.

Probably helped that it was off of my sister's high def TV.

[-] Underwaterbob@lemm.ee 7 points 1 year ago

Tackling a hard Souls' boss is always a roller coaster of emotion. Usually it's a bunch of anger, some despair, some hope, and ultimately victory. So cathartic.

[-] TenderfootGungi@lemmy.world 7 points 1 year ago

It was meeting the other players in real life. One lives in Europe.

[-] HexesofVexes@lemmy.world 7 points 1 year ago

I think it was playing Golden Sun 2, when it is revealed that the world is slowly ending and that Saturas and Menardi were trying to save it.

It made me realise that real villains are just people doing what they believe to be right, whose priorities are different than your own. We're all trying to live a "good" life in the end, and a lot of things are more easily forgiven in that light, but that doesn't mean we'll all get along either, because we're all the villain in someone's story!

[-] griD@feddit.de 6 points 1 year ago

There was nothing quite as intense as a ServerSmash in Planetside 2. Which means ~800 people doing joint ops on a single map and everything is highly coordinated.
I think blob fights in EVE are even larger, but this was a first person shooter and also rather arcadey, not a thousand spreadsheets fighting at a server tick rate of 1 ^^

load more comments (1 replies)
[-] Lettuceeatlettuce@lemmy.ml 6 points 1 year ago

Two come to mind. The first was when I was about 6 years old and walked in on my older brother playing Sim City 2000 on our family computer. It was the first time I had seen a video game of any kind. Before that, I thought computers were just boring machines for doing adult work. Seeing him playing a game on there changed my life, I've been a PC gamer ever since.

The second was when I beat Super Mario Bros on GameBoy. It was the first game I've ever beat fully and it was an incredible feeling. Took me almost a year to do, incredible grind at that age.

load more comments (1 replies)
[-] pinkdrunkenelephants@lemmy.cafe 6 points 1 year ago* (last edited 1 year ago)

My guy, you spared those slaves lives of abject torture and misery by sinking that ship. There was nothing immoral about what you did; it arguably would've been even more fucked up to keep them alive as they would have been recaptured and put through all of that all over again. You absolutely did solve the problem explicitly by using force.

Even if it was, you had no way of knowing the developers clearly didn't take into consideration the fact that people would purposefully raid slave ships to save the slaves anyway.

Just because it didn't go as planned doesn't make what you did wrong. What matters is your intent and only your intent. Things don't have to go perfectly or even correctly for force to be justified.

🤦 Why the fuck people feel guilty for using force in such contexts is beyond me.

load more comments (2 replies)
[-] yogthos@lemmy.ml 6 points 1 year ago

The Stanley Parable was a great exploration of the nature of free will. It was a game that made me think about the nature of the relationship between me and the creator of the game.

load more comments (1 replies)
[-] PALONK0@lemmy.eco.br 6 points 1 year ago

Any round of Space Station 13 or 14

load more comments (1 replies)
[-] HurlingDurling@lemm.ee 6 points 1 year ago

Destiny 2, the death of Caide-6. I was pissed and wanted to avenge him so much.

He was such a beloved character by the whole community that Bungie is bringing him back from the dead (somehow) for the final chapter of the game story.

load more comments
view more: ‹ prev next ›
this post was submitted on 16 Oct 2023
788 points (98.0% liked)

Asklemmy

44135 readers
1141 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy 🔍

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~

founded 5 years ago
MODERATORS