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submitted 6 days ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] Ganbat@lemmy.dbzer0.com 33 points 6 days ago* (last edited 5 days ago)

That's a shit click-bait title from techspot. It wasn't a disagreement about AI-generated code, it was a years-long issue in which AI-generated code being pushed to main completely untested along with an attempt to hide other controversial changes was the breaking point. This has been a long time coming because of Graf's egotistical management.

[-] woelkchen@lemmy.world 7 points 6 days ago

They argue that using a large language model likely violates GZDoom's GPLv3 license, since AI-generated code cannot be copyrighted.

Combining Doom's GPLv3 code with Ken Silverman's BUILD code for Raze also violates the GPL, somehow all these years nobody cared.

[-] Ganbat@lemmy.dbzer0.com 1 points 5 days ago

Containing Build code already means that Raze can't be used for commercial projects. Adding AI generated code to GZDoom means that it potentially can't be from that point forward, which could impact projects like Hedon.

[-] woelkchen@lemmy.world 1 points 5 days ago

Adding AI generated code to GZDoom means that it potentially can’t be from that point forward, which could impact projects like Hedon.

The problem isn't that AI code cannot be copyrighted (public domain is compatible with the GPL). The problem is that AI code may be classified as violating copyright for the original code the LLM was trained on.

this post was submitted on 16 Oct 2025
52 points (96.4% liked)

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