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[-] yakko@feddit.uk 73 points 1 month ago

I want a piece that can push other pieces, friendly or not

[-] Telodzrum@lemmy.world 28 points 1 month ago

The Cardinal.

[-] Flagstaff@programming.dev 9 points 1 month ago* (last edited 1 month ago)

Unending has a bunch of piece-pushing (and you must get enemies to push each other for you to survive)!

[-] sniggleboots@europe.pub 57 points 1 month ago
[-] _Bit@lemmy.world 6 points 1 month ago
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[-] ByteJunk@lemmy.world 39 points 1 month ago* (last edited 1 month ago)

The Priest. It moves like a bishop, but it can only capture pawns (doesn't matter which team, pawns from his own team are fair game for the Priest). The US is weird, they call it "the republican".

[-] Mycatiskai@lemmy.ca 7 points 1 month ago

Call it the Pedo not the Priest. Same function though.

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[-] RedSnt@feddit.dk 28 points 1 month ago* (last edited 1 month ago)

I'd go with a more recent classic from Age of Empires, the monk and its "wololo" ability to convert enemies to become your unit. To keep it balanced, maybe it should only be able to convert certain pieces and taking more than 2 turns to complete its conversion as to give the opponent a chance to counter its special move.

EDIT: Totally off topic,but..
I just found out that if you put an evoker in minecraft next to a blue sheep, it'll do the wololo sound and convert it to a red sheep.

[-] Artisian@lemmy.world 8 points 1 month ago

Smiling at the bonus content in this post.

[-] notabot@piefed.social 27 points 1 month ago

The Schemer, moves like a King, but attacks like a Queen. That way it only moves around the board slowly, until it can strike. Escape is tricky as it can't move fast when not attacking, so it needs to enlist the support of other pieces to cover it's moves.

It should start in place of the King's bishop, whispering intreague in his ear.

[-] RedFrank24@lemmy.world 5 points 1 month ago

So for example: A Knight is 5 spaces away. The Schemer can move 5 spaces to take it, but if it doesn't, it can only move 1 space?

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[-] laserm@lemmy.world 22 points 1 month ago

Isn't that just the duck mode on chess.com?

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[-] Mac@mander.xyz 21 points 1 month ago* (last edited 1 month ago)

The Landlord: any square it touches becomes blocked and can no longer be used in the match. It can start from any square and then move to any square adjacent to any square in its domain.

[-] mrgoosmoos@lemmy.ca 17 points 1 month ago

it starts out only being able to move every x turns, but as it gains squares, it speeds up

[-] Mac@mander.xyz 6 points 1 month ago

Exponentially!

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[-] djsoren19@lemmy.blahaj.zone 16 points 1 month ago

There was a chess roguelike I can't remember the name of that actually had a piece like this, except it was a big duck. It was very, very powerful.

[-] OneWomanCreamTeam@sh.itjust.works 10 points 1 month ago

Duck chess is honestly a pretty fun variant.

[-] HeyThisIsntTheYMCA@lemmy.world 7 points 1 month ago

oh damn i forgot about that chess balatro knockoff.

[-] SmackemWittadic@lemmy.world 8 points 1 month ago

Comparison is the thief of joy my dude! It's best to let people be creative and have similar concepts without calling their work knockoffs

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[-] neidu3@sh.itjust.works 15 points 1 month ago

Bureaucrat special move: Red Tape (translates to En Passan't) - When an adjacent piece captures another adjacent piece, there are forms to fill out and reports to write. The capturing piece cannot move next turn.

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[-] buttnugget@lemmy.world 13 points 1 month ago

Bureaucracy is good and this is stupid.

[-] anon@lemmy.sdf.org 7 points 1 month ago

I get what you mean, but I think bureaucracy is an inherently negative term.

I'd say policy and legislation can be good. Bureaucracy is policy that overcomplicates things.

Of course, what people call bureaucracy entirely depends on their incentives. For a CEO anything that makes it harder for him to increase profits (like privacy laws) would be bureaucracy.

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[-] Smeagol666@crazypeople.online 12 points 1 month ago

You can call it Vogon Chess.

[-] Kolanaki@pawb.social 7 points 1 month ago

Oh freddled gruntbuggly,

Thy micturations are to me,

As plurdled gabbleblotchits. On a lurgid bee,

That mordiously hath blurted out,

Its earted jurtles, grumbling

Into a rancid festering confectious organ squealer.

Now the jurpling slayjid agrocrustles,

Are slurping hagrilly up the axlegrurts,

And living glupules frart and stipulate,

Like jowling meated liverslime,

Groop, I implore thee, my foonting turlingdromes,

And hooptiously drangle me,

With crinkly bindlewurdles.

Or else I shall rend thee in the gobberwarts with my blurglecruncheon,

See if I don't!

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[-] RedFrank24@lemmy.world 4 points 1 month ago

Would Vogons even like Chess, or any game that didn't involve smashing something to bits and eating it?

I imagine to get a Vogon to play Chess, you would have to get a specially requested form signed in triplicate across 12 different divisions of the Chess Department (A sub-department of the Entertainment and Leisure Department, a department that only one middle manager knows about, and he's on Annual Leave today), one for each type of piece for the game, and again for each colour. After a period of 18 months they will maybe approve your request for the forms you need to fill in to request a game of Chess with one specific Vogon, who will then be asked to fill in another form (also signed in triplicate) to accept the challenge.

By the time you get to actually sitting down to start the chess match, you realise you didn't mention on the form who was going to go first, so you have to pack everything up and start the process all over again!

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[-] invertedspear@lemmy.zip 12 points 1 month ago

As written the bureaucrat would be useful in preventing stalemate, which isn’t accurate since bureaucrats cause stalemates.

[-] rumba@lemmy.zip 11 points 1 month ago

The Oligarch

While still standing, can force any non-pawn, non-oligarch piece on the opposite side to preform one move on their choice per turn.

The Landlord

Can claim any spot on the board as their own displacing the existing piece there and forcing it to move. If the piece has no viable move, they are just culled.

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[-] absGeekNZ@lemmy.nz 10 points 1 month ago

If we are modding chess.

Make board 10x10 add two pawns, and add a prince and princess.

Cross between king/knight/pawn and queen/pawn.

Prince moves like knight but only into an unoccupied square, takes like a king, but only moves forward like a pawn, can move back one square when taking.

Princess moves like a queen but only forward, like a pawn.

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[-] slickgoat@lemmy.world 10 points 1 month ago

I never understood the hate on the civil service.

Their job is to implement policy that they never themselves enacted and even their political masters point at them and say, "huh, what can ya do?".

Because they do have power over you if you are beholden to them and it's such a pain in the ass to sue to get what should be lawfully given to you, like benefits, unemployment etc. that a lot of the time they get away with doing a terrible job leaving vulnerable people stranded. Add to this that a lot of the poor, foreigners or simply overworked don't know how to sue or don't have the capacity to on top of all the other things they have going on at the same time to deal with all the bullshit bureaucrat throw their way and yeah I get why a lot of them are hated.

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[-] ouRKaoS@lemmy.today 10 points 1 month ago

The Heir. Moves like a queen, but only captures as a Knight. Takes the place of the bishop of your choice at the beginning of the game.

[-] jaaake@lemmy.world 7 points 1 month ago

Does it get in the way and slow things down, or does it offer protection to allies while they batttle the opposition?

[-] Comrade_Spood@quokk.au 8 points 1 month ago

No but it can sacrifice 4 pawns to replace the king

[-] Valmond@lemmy.world 6 points 1 month ago* (last edited 1 month ago)

A Checker one, can only capture by jumping straight over another piece, yours included, cannot move otherwise.

[-] Flagstaff@programming.dev 5 points 1 month ago

Why prevent it from moving without capturing? Why not just have exact checker rules, king-ing and all?

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[-] Agent641@lemmy.world 6 points 1 month ago

The spy. It takes the form of one of your pawns but only you know which pawn is the spy.

If the spy kills a piece the way a regular pawn does, it ceases being a spy and reverts to bring a regular pawn.

If you position the spy on one side of an enemy piece with another of your pawns on the other side of it, you can recruit the piece as a pawn on your side (regardless of what class it was)

Kings and Queens are immune to spies.

When a spy is killed, any pieces it recruited are reverted to enemy pawns.

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[-] finitebanjo@lemmy.world 6 points 1 month ago* (last edited 1 month ago)

Actually a great modernization of the game, the two sides want to wage war or battle over the crown but politics prevents it unless they deal with politicians first.

Also incredibly boring, though.

[-] atopi@piefed.blahaj.zone 6 points 1 month ago

A piece that can capture pieces as if they have not moved a turn ago

[-] Neverclear@lemmy.dbzer0.com 5 points 1 month ago

The Trebuchet...

non-attacking movement is limited to one square,

it cannot attack for one turn after moving or attacking,

it can attack any piece that is exactly 5 squares away,

it returns to the square it attacks from

[-] spinning_disk_engineer@lemmy.ca 6 points 1 month ago

Does it count as 5 squares away if its 4 in one direction and 3 perpendicular to that?

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[-] Artisian@lemmy.world 5 points 1 month ago* (last edited 1 month ago)

Emergency teleporter. Once, when the king is in check and hasn't moved from its initial square, the Emergency teleporter may swap positions with the king. Cannot otherwise move. (Unclear what starting position it should have. Maybe b or e 2/7? Maybe players pick in secret before game starts?)

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[-] sp3ctr4l@lemmy.dbzer0.com 4 points 1 month ago* (last edited 1 month ago)

Has anyone ever made something like a uh, sort of stamina/mana system for chess?

Like what I mean is, both players start with say 10 move/logistics points.

Different pieces cost different amounts of move/logistics points to move, and then uh, your move point pool replenishes by some amount on your next turn, maybe by some calculation of getting back more points the less units you have on the board.

You could also make that more nuts by allowing multiple units to be move in one player turn, with some kind of climbing cost penalty for each move after the first.

So you could blitz, but then basically be stunlocked for your next turn.

[-] Flagstaff@programming.dev 5 points 1 month ago

Why a stamina pool? Why not individual unit stamina? If a 6/6-stamina bishop flies 6 tiles across the board in a single turn, then it can't move until the next turn; it gradually regains its own energy by +2 spaces/turn, back up to 6.

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[-] jaaake@lemmy.world 4 points 1 month ago* (last edited 1 month ago)

A Freaky Friday piece that can swap with a non-king or pawn piece of the same color still on the board, as long as neither can be captured or can take another piece before or immediately following the swap. Moves and captures like a king.

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this post was submitted on 27 Oct 2025
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