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submitted 5 months ago by Agent_Karyo@piefed.world to c/games@lemmy.world
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[-] Arcane2077@sh.itjust.works 1 points 5 months ago

I had to drop my “under 5 bucks” rule because games don’t drop that low anymore. 10-15 is where it’s at now, for better and for worse

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[-] camdog2000@ttrpg.network 1 points 5 months ago

Charging anything is tricky.

I'm comparing it to what I could be getting for free, either with torrents or emulators.

Most games being released aren't even worth my time, let alone my money.

[-] thatKamGuy@sh.itjust.works 1 points 5 months ago

This, I think, is the big open secret about the push for consoles to move towards pure digital distribution.

It’s easier to not have to compete against your back catalog for gamer attention, if you cut off end-users ability to access it!

Rockstar already tried something like this, when they released the ~~Definitive~~ Defective Edition.

It failed successfully, in no small part to the remaster being absolute garbage, but for the AAA publishers, it’s merely a small setback that they will try again in the near future.

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[-] Insekticus@aussie.zone 1 points 5 months ago

CEO and C-suite bonuses are the biggest budgetary fat that never gets cut and is fundamentally what the excessive costs are paying for. If you want better sales, cut the wage and bonuses to said roles who do the least work and reap the most reward.

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[-] systemglitch@lemmy.world 1 points 5 months ago

Better to say, they are compared to good games priced at 10 to 15.

[-] Blackmist@feddit.uk 1 points 5 months ago

I've got to be honest, the price of a game is probably the least important factor on whether I make a full price purchase.

I'm not going to rush out and buy something I've no real interest in. I can count on one hand the number I've made this generation. On PS2 I'd be grabbing something every week or two, but now I just can't get excited for the latest and greatest updates on old formulas. Half the time I buy just to encourage them to make more games like that, like I did with Talos Principle 2, Astro Bot and Split Fiction.

I might pick it up later if I feel inclined, or see it on a decent discount. Like Clair Obscur, that I picked up for £29 in a sale just because I remembered it existed and fancied something to play over the winter holiday.

[-] Alaik@lemmy.zip 1 points 5 months ago

Because youre overinflated executive and managerial budgets dont justify the fucking price when games like Hollow Knight, Jump Ship, and Stardew Valley are 10x better.

[-] imetators@lemmy.dbzer0.com 1 points 5 months ago

Each year there are only a few new AAA games that are worth full price. People be buying indie or older games on discount.

Why buy new bugged COD when you can pick up fixed up No Mans Sky?

[-] Rooster326@programming.dev 1 points 5 months ago* (last edited 5 months ago)

No Man's Sky was an indie released at AAA prices and was a pile of dog shit. Feel like there are other games you could've picked...

It was another example of what is wrong with the industry today. It never should have been released in the state that it did. And despite Hello Games extensive efforts - we are still missing features that Sean, on record, stated would be in the game at launch.

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[-] CosmoNova@lemmy.world 1 points 5 months ago

25 bucks? That‘s cute. AAA studios are charging $80 for remakes or $250 for DLC packages. They‘re out of their minds.

[-] WhatGodIsMadeOf@feddit.org 1 points 5 months ago

Pretty much only play free to play games and never buy anything.

[-] jj4211@lemmy.world 1 points 5 months ago

Would be interesting to see the stats for revenue by game, price by volume. If someone charges 300 for a game that no one bought. Then it shouldn't count, hypothetically.

[-] Agent_Karyo@piefed.world 1 points 5 months ago

I work in market research. Data at this level of granularity (price band view) is extremely expensive.

Around 300K per year and that would also likely only include a few retailers GameStop, BestBuy, Walmart. I don't remember off the top of my head, but I believe Steam data wouldn't be included.

It's very likely Valve doesn't share the full dataset with anyone. Maybe partial data with some of their biggest partners.

[-] Alpha71@lemmy.world 1 points 5 months ago

...until GTA6 comes out, then all bets are off.

[-] Lemminary@lemmy.world 1 points 5 months ago

I wouldn't be so sure, matey! Yaarrghh! ⛵🏴‍☠️🦜

[-] mlg@lemmy.world 1 points 5 months ago
[-] BenjiRenji@feddit.org 1 points 5 months ago

The game must be a GOTY contender or I'm not gonna pick it up at full price. I have no issues paying up for a new, unique experience that sounds exciting. Games I know I like, but rehash an old formula land on the wishlist until they are 30% off. Games that look cool, are recommended, but I'm not sure I will like them land on the wishlist and need to be below $20 when I buy.

With these simple rules I still have too many unplayed and unfinished games in my library, so... yeah.. you gonna have to take some risks to win big.

[-] FlashMobOfOne@lemmy.world 0 points 5 months ago

My rule is I'm only willing to pay a dollar for every expected hour of play, so you can imagine I buy few things at full price.

The last two games I paid full price for were Elden Ring and Mandragora. I am far more likely to pay full price for an indie title that I'm excited about than anything else, because as an artist myself, I fully understand the impact of a pre-purchase on an indie studio.

[-] sugar_in_your_tea@sh.itjust.works 1 points 5 months ago

It all depends on what you're looking for. I've put hundreds of hours into games and gotten way less than $1/hr, and I've also had a great experience paying significantly more.

So I don't see games in terms of $/hr, especially these days when I'm more limited by time than money. Instead, I look for unique experiences with cost being a much lower factor. Generally speaking, I spend much less than $1/hr since I buy a lot of older games, but I've spent far more ($5-10/hr) on particularly interesting games.

But yeah, generally speaking, I'm willing to pay more for indies than AAA titles because indie games are more likely to offer that unique experience.

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[-] KingGimpicus@sh.itjust.works 0 points 5 months ago

What's that? Capitalism fixing problems?

Checkmate atheists.

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[-] Treczoks@lemmy.world 0 points 5 months ago

Always compare value and price.

More often than not, AA games seem to come with a AAA price tag.

[-] 7isanoddnumber@sh.itjust.works 0 points 5 months ago

As much as it’s great to shit on triple A games, this is quite bad for the industry as a whole. Devs cannot price their game above $15 without being held to an absurdly high standard, which makes budgeting for game development extremely difficult for smaller studios. If we want the AA scene to expand and give us more great games as we’ve seen in the past few years, that’ll need to change.

[-] omarfw@lemmy.world 1 points 5 months ago

Arc Raiders launched as a feature complete game, mostly bug free, well optimized, with a sufficient amount of functioning servers, and with genuinely innovative game design.

It sold incredibly well at 40 dollars. I've bought it 4 times myself.

Expecting every game to meet those criteria is not "absurd". It used to be par for the industry and it still should be.

AAA games from publicly traded corporations are just absurdly underwhelming. They want us to think these standards are absurd so they can keep their minimal effort bullshit gravy train running. It's not going to work anymore. That's the free market. Adapt or die.

I like some Indy titles but I’m getting sick of the side scrollers

[-] Donebrach@lemmy.world -3 points 5 months ago

“gAmeS aRe tOo ExpEnsiVe tHesE Days!” paid $70 for a major release in 1999, also paid $70 for a major release in 2025

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this post was submitted on 25 Nov 2025
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