Why can't we have Doom except instead of shooting monsters, we have to manage train schedules? In space?
Sans the lack of shooting, this will serve.

Just play on peaceful difficulty, no biters means no shooting.
There's shooting in Factorio. You can even automate pistols for some reason.
https://store.steampowered.com/app/1366540/Dyson_Sphere_Program/
Mmm... there are many games that fit that criteria.
Is it somehow set in a high school and it's all anime?
Can we date the Pinky?
Depression.
Your mother sucks off train conductors in deep space!
It's important to know your audience. it's also important to know your not-audience.
Naudience.
One of the keys to being happy is just letting other people enjoy things.
Pretty interesting tiktok take on this posted earlier today on lemmy about a boomer meme:
https://knowyourmeme.com/memes/just-coffee-black#fnr11
He goes on to talk about what might have motivated the artist to draw the comic, pointing out that nobody has taken black coffee away from him. Pargin says:
"All that happened is the range of options for other people expanded and he perceived that as persecution […] this is not political, this is a human nature thing. Most people are not satisfied to simply have the option to live their life the way they want. They also want to feel normal […] and see that most people have made the same choice they have made.
Clever take on that, thanks for sharing.
This! If someone could explain that to republicans, please?!?
You would first have to explain the concept of other people
They can enjoy whatever they want, but they have to enjoy them the right way!
Yep and part of that is just letting the things exist and be what they are, even if they aren't for you.
Let DOOM be what it is for those of us who were the right edgy age at the right time to eat it up. Let the calm games be what they are too, without requiring combat mechanics.
People gotta practice letting go. In general. About literally anything. The correlation I see in my acquaintances between not letting go of trivial shit (including the existence of different types of people that like different things) is stark.
If they want to strike up chats with demons they should give Shin Megami Tensei a whirl.

Isn’t this something that happens in Balder’s Gate 3?
“If into the diplomacy options you go, only pain will you find.”
I dunno man, I'm going through it for the first time right now and I convinced a demon to kill his minions and himself in front of me.
My group cheered when I convinced him to do that.
Probably because it was the first time I didn’t first seduce the enemy
ahem
STOP LICKING THE DAMN THING!
It's a very mixed bag. You can (technically) do a Pacifist Run in BG3 that leans on conversation to keep earning XP in a game that heavily favors combat rewards.
But without prior experience in the story paths, it can be hard to know who can actually be cajoled and who is innately unreconcileable. Lots of NPCs lie or bluff or just bait you into giving up initiative.
You do get more story in dialogue. So if you don't mind the odd ambush or icy rebuff, I'd say there's more to diplomacy than just pain.
The Shin Megami Tensei games have speaking to demons as an important part of the gameplay
And honestly I would not be surprised at all to hear a demon in SMT tell me that my mother sucks cock in Hell. And then I'd say something like, "she's better at it than you" and there's a 50% chance they like my attitude and decide to join my team, and a 50% chance they get offended and take a free turn.
I feel the bad feedback trope is inverted in 2025. Devs will release a game, get a solid audience, then completely change mechanics or style or direction for no apparent reason. The audience complains (pointing out what they like in the original release), the devs tell them to kick rocks and the game shrivels up and dies.
cough ^Battlebit^ cough
Agreed
I kinda like and appreciate the theme that:
- We should try talking things out with people
- some people will never accept any negotiation
- People (or demons) that don’t negotiate are the ideal candidate for violence
Doom feels so much more cathartic if you can gather a setup where all the demons deserve each ounce of pain.
Also more importantly, people should argue in good faith.
After genuinely laughing at this, I anecdottaly remember my father asking, "If your home sick, why are you playing vidya games?"...it was 'Rise of the Triad" at the time...
"To distract myself from feeling sick!"
Thank you for the only logical response.
This can be overused though. There are dumb mechanics and choices in Fromsoft games that the megafans bend over backwards to defend, and say you're just "not into the genre" if you criticise them... yet millions of people play and enjoy the games but dislike those aspects.
I see a lot of people bitch about invasions, but personally I think surprise boss fight is the best mechanic.
And, we can see a huge set of third party fromsoft games that are generally doing well, even after removing the bad parts. I wonder what that says.
My favorite thing about Sandy Peterson is that he is a Mormon. Not that I like that he's religious. But when he was applying to ID Software to make Doom levels, they were concerned about his religious background. Then he said his famous line "I have no problems with the demons in the game. They're just cartoons. And, anyway, they're the bad guys."
But when they said, "Well at least you're not like one of the crazy ones who carries a card!" And Sandy whips out his Mormon card...
Fuckin' A. This guy is great.
Wasn't the original vision of Doom closer to an RPG than the action game it came out to be? I know I read somewhere (one of the books written about development of the game) it was originally meant to have a bigger story, multiple characters, dialogue, etc.
Maybe? The devs played DnD during development and the chapter text definitely sounds like a GM setting the scene. Supposedly Daikatana is closer to John Romero's vision of ~~Doom~~(it was Quake). It's not great though, so if they tried to implement those ideas back with Doom, it probably wouldn't have been as well received. Doom has a sort of K.I.S.S. design.

Graphic design is my passion
You gotta understand. This was 1994. Graphic design wasn't invented yet.

If you try to please everyone, you will please no one.
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