mfw i play with a controller but im a lowly pc player so woke palpatine isn't interested in me ๐ right now ๐
You can use an Armor-X Pro attachment to add gyro motion aim and 4 remappable buttons to an Xbox controller. Gamers are liberals and don't like advancing their techniques and skills. If you're feeling fancy you can pair a G7 Pro to a Brook Wingman XB3 to get motion controls to a hall effect controller but it's a bit overkill. Xbox doesn't officially support these add ons so they might stop working eventually. The closest official thing on Xbox would be a 6 button razer controller but no motion aim so it's not nearly as big of a change. You can also use the DarkWalker Shotpad, a track pad and keyboard combo controller with gyro to mouse that only works with games that officially support m&k but it's in the shape of a funky handheld controller.
I've since moved to an original Steam Controller with dual trackpads + gyro and 8-12 remappable buttons (potentially infinite) layered under trackpad clicks (trackpad to virtual d-pad mode switch + maybe an action layer) and trackpad touch activated mode-switches for my ABXY buttons.
I used a much simpler control scheme in dark souls (click movement trackpad for dodge and click camera trackpad for light attack) and I was shocked at how much easier it was than the original control scheme.
If you're on PlayStation definitely try official gyroscopic assisted aiming on HellDivers 2, Call of Duty or some other games with official support. Gamers are resistant to change and it makes them stagnate, my friends are obsessed with running meta builds and I can still pass them a lot of the time because I'm still willing to learn new ways to play.
Literally a Wii Remote is a better way to aim than dual sticks. I would literally use those new motion controllers from the Steam Frame if they worked.
That's cool! I always wanted to test the original Steam Controller, but these cost a fortune were I live. There are a lot of good third party controllers coming out of China right now too. I use a Flydigi Vader 3 Pro, which has 6 face buttons (ABXY are mechanical), 4 back paddles, 2 levers to make triggers instantaneous (and mechanical too) like the Switch and also gyro.
The best config I made for it was for Hollow Knight where I used every single button. The 2 extra face buttons (C and Z) were used for Dream Nail stuff and the back paddles were used for up magic and down magic (left paddles), and attacking up and down (right paddles), which was way better than having to hold those directions to attack.
My understanding is that the current meta for console style control schemes for FPS is to use the motion controls in some capacity for speed and accuracy sort of like a mouse. Saw a video about it like a year ago.
Oh yeah, totally forgot about that too. Only PS4 FPS I've played that supports it is Severed Steel and it feels pretty good.
I honestly believe that the wiimote + nunchuck was peak console FPS controls, and it's a shame that the ir bar/camera was abandoned, as annoying as it was to set up.
I played TF2 on the Steam Controller when it first came out, and while it took a bit to get used to the gyro controls, it was great to aim and move the camera around.
Oh, I remember playing a little COD on Wii and Wii U and found it tricky but not because of the aiming but because the movement controls became harder with the wii aiming. So I stuck to controller but the people using wiimote aiming obviously excelled in it. Wish BO2 on Wii U's online still worked.
I started with FPS games on consoles, I don't remember the first one I played, but I remember playing Halo Reach on the 360, then later playing Black Ops 2 and BF3 on the PS3. I always had PC's around from a young age, so I always preferred it, and played many more shooters with KB&M after that, but ever since I learned about Gyro + Flick Stick for aiming with a controller, I have been interested in giving it a try. So far I have it configured on my PS5 for Fortnite, The Finals and BF Redsec, but I'm trying to learn it first on PC with a single player game, more specifically Portal. It's very weird at first, but it's kinda neat. Definitely feels like the way forward for aiming with controllers, since it makes it basically on par with mouse and makes aim assist completely unnecessary. I think games that support it even disable aim assist automatically when using it.
I'm also using Gyro without Flick Stick on Control, and it's pretty cool.
If you're only playing on the PS3, I don't know if any shooters there use Gyro, but I doubt there would be one, from what I saw online it looks like the Dualshock 3 only has a 1-axis gyroscope. And I don't know if it is the same on the current XBOX, but on the PS5 at least some shooters allow you to use KB&M. Also it's entirely possible to get really good with a controller without motion controls, but I honestly just hate the normal controls for shooters, I could bare with it when I was kid and only played it on consoles, but I can't stand it nowadays.
There aren't really any pure gameplay focused videos online about this, but here's some cool videos I've watched before:
- This MOD might just CHANGE gaming FOREVER!!!
- So... I've Been Gyro Gaming (August)
- The Way I Play ARC Raiders Is Pretty Interesting... So I Wanted To Talk About It
EDIT: This channel also has good configurations guides for it on PC, here's the simplified one.
So do only certain games support the Gyro + Flick Stick thing? That seems cool.
On consoles yeah, not every game supports it, but there's an increasing number of games that do, I think almost all the big shooters do support it on the PS5 right now, tho not every implementation is good. Fortnite is considered the gold standard for the implementation. On PC you can use it on any game by using Steam Input, but there are games on PC that also support it natively, which is preferred. Boomerang X is the first game to ever do it.
I think he said games need to allow simultaneous keyboard/mouse input for it? Since the gyro is mouse input and the restbis controller (not sure if fhe rightstick flick is controller inout or not).
Not necessarily. In games that doesn't have it natively implemented you do need it to at least support simultaneous KB&M and controller input because then you can create a controller config on Steam that still uses stick movement with mouse aiming for the gyro. Otherwise you end up having to rebind all the controller buttons to keyboard buttons and that creates the issue of the movement being off because the stick now maps to WASD, so you lose the ability to do slower movement and constrains all movement to 8 directions only.
Natively implemented gyro should use mouse movement tho, otherwise it uses stick movement and it feels awful. I'm not sure if one of the videos I linked actually talks about this, but I have seen one explaining it on that same channel.
I found YouTube links in your comment. Here are links to the same videos on alternative frontends that protect your privacy:
Link 1:
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Link 4:
I feel you there I really like the feel of an fps on a console, especially GTA with its egregiously sticky aim assist.
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