so the US couldn't even come together to vote out their biggest baddie bad guy who will absolutely end the empire
You activated a special interest so you're getting it: spore is kind of back. EA just gave it a skeleton development team to keep it maintained.
No content updates are on the horizon, but bug fixes and reactivating old promotional content is on the table, plus creature contests. Good time to tickle some Spore nostalgia if that fancies you.
The hype is overblown, CD key resellers are generally fine. G2A has decent customer protection. Easier to just pirate the games in most instances.
history repeats itself
this doesn't track for me because we don't hold other groups collectively responsible for eg. maintaining a car or cleaning up litter. it would track with me that we all clean up our environment as much as we personally can and then hold responsible the ones who actually generate and neglect to clean rubbish, dog poop, etc.
power stance changes everything
My favorite highlights:
The gen 3 starters we dodged a bullet on
Original smol Zigzagoon
skibidi rotom
gen 3 dev map tools! if you've ever played around with making a romhack, this is particularly cool to see.
there's also a creation myth and more lore around humans fucking pokemon which is really cool stuff
confidently wrong incarnate
Lmao same. Felt so lame seeing all of the backlash towards the game and it's developers fade away because it visually looks good and isn't a total disaster gameplay wise.
Like that's good but I think the original core problem is still that these utterly tone deaf developers are handling a monumentally important piece of art and that problem doesn't go away no matter how satisfying the shotgun is
Silent Hill 1/2/3 are probably the earliest examples of professionally produced games having genuine theming, properly written and conveyed subtext, as well as taking advantage of the medium and landing as a great psychological horror. Pyramid Head is neither meant to be a foreboding metaphor nor a heart-racing boss fight. He is James' self-punishment made manifest, his belief that he deserves pain for what he has done. But like, not metaphorically. That's literally what the monster is in the story, brought to life by a town that holds a unique but very defined spiritual power.
James killing the monster at the end is him killing the part of him that feels guilty for what he has done, which materially changes how James behaves. Depending on James/player behavior, this why the endings of the game can range from James killing himself or James making peace with his distorted memories of his wife and leaving town.
I'm sure that a game released in 2022 does all of this at least as well if not better, but SH2 was absolutely monumental for the industry and almost every psychological horror game today has some roots in what SH1/2/3 were doing. There's a definite 'Seinfeld effect' with this. But I do reject the idea that you had to play it in its prime to properly 'get it.'
I will say that its exploration of domestic abuse, sexual violence, terminal illness, did not come off as edgy in 2001. It came off as downright shocking that a game dared to explore it and demanded maturity from its audience. Back in 2001, this was unheard of in games.
i love that i grew up in a 'post-history' world of peace because of pax americana. was taught from day one that we live in a civilized, elevated society compared to our history. anyway first sign of conflict from any country that isn't the states throws that conception into the dust bin, russian intellectuals can go fuck themselves for the crime of living in a different country, lol get rekt
Tell me if Titans of the New West is all it's cracked up to be. It's incompatible with my current mod list so I've been regarding it with sour grapes.
Also Nova Arizona? That mod looks incredible and 40% extra worldspace would be litty but looks like most of it is just empty. I don't really want to fuck with more legion content, but, I mean...