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submitted 1 month ago* (last edited 1 month ago) by itsathursday@lemmy.world to c/adhd@lemmy.world

Does anyone actually find video games boring and a waste of time? And by extension gamification of anything is not a motivating drive? Every ADHD advice usually centres around some form of gamified strategy but to me this is flawed. How do you manage dopamine without it being gamified?

It’s very rare that I can find myself engaging with any video games these days and it’s usually down to a few reasons:

  • The gameplay is something that I recognise the mechanics of and feel like I’m playing something I’ve already played and once I recognise it there’s little reason to continue. Completion or challenge of the game is not a motivating factor to stick with it.

  • I have so many things that I need to be doing that I can’t even do and anything not on the list and video gaming is a waste of that time that could be going to literally anything else.

  • Narratives in games are… not that interesting. I usually find the balance between interactivity and story always off and any gameplay is either boring or the narrative is boring so one is always cancelling the other out, so “engaging” with a story is cumbersome and at that point I may as well watch a passive form of media.

  • Online multiplayer is rarely fun as I have little time to invest in being any good at a game to the level I can enjoy it. Usually the enjoyment comes from making other people’s lives miserable by beating them.

Oh and forget about achievements, they are just a bunch of todo items that I can’t process at all as they are either micro indicators of progress in the game and useless eg. You do literally nothing aside from play the game as intended and you get some achievement. Or it’s some ridiculous set of tasks that I get task paralysis by which in the end there’s zero reward for accomplishing so why bother.

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[-] ada@piefed.blahaj.zone 5 points 1 month ago

My favourite type of game is turn based, with semi random/procedural generation of many elements of the gameplay, whether it be characters/map/team composition etc. The randomness is what lets me keep going and feeling like its new. The mechanics aren't new, but the application is

[-] Rhynoplaz@lemmy.world 1 points 1 month ago

So, essentially, board games.

[-] ada@piefed.blahaj.zone 6 points 1 month ago

Nope, boardgames are too "fixed". Think more like X-com, turn based roguelikes, iron man crusader kings, deck builders where you can't choose the same cards every game etc... ie, games where the rules and combinations are always changing, so you can learn the system, but you need to apply that knowledge each game, rather than just learning to hyper-optimise a specific strategy by repetition.

[-] Rhynoplaz@lemmy.world 1 points 1 month ago

I'm not sure what you're familiarity with board games is, but there are a lot out there that do exactly that. Might be worth looking into! There are digital versions of a ton that you can try on boardgamearena.com

Not a sponsor, just a member.

[-] brucethemoose@lemmy.world 3 points 1 month ago* (last edited 1 month ago)

I’m in your boat.

I don’t play anything anymore, basically. Even “nostalgia” doesn’t feel fun because the dopamine hit from figuring the mechanics/lore out has passed.


My advice: co-op.

Playing a cooperative game with mates is fun. As an example, I got into Baldurs Gate 3 with family; never would have gotten so engrossed without them, and it sped up combat.

We started an Age of Wonders 4 game. One of them bounced off because it was too slow waiting for each other's turns, but it was enough to get me engrossed with its systems and lore.


As for real life?

Gamification is a freaking menace.

Organizer apps are great. Apps/reminders that beat you in the head are excellent. But I’ve had just about enough manipulation from my phone, thank you.

[-] 30p87@feddit.org 2 points 1 month ago* (last edited 1 month ago)

My main problem is stress, the permanent feeling of "you have stuff to do" is ruining any immersion or fun.

In any case, weed helps a lot.

Sativa for actually doing stuff, indica for relaxing

[-] Auster@thebrainbin.org 2 points 1 month ago

Dunno what types of games you check, but maybe pick something totally at random? Indies and old games may be interesting to add to the pool if you do it.

Also, not on gaming per se, but if you're too busy too constantly, please find some time to relax, else you could be burning yourself out.

And on online multiplayer, usually the other players are my source of stress, specially on co-op as they don't usually seem to know what they're doing.

And gaming helps me even when they are a bit bland because it's a media I can interact with when consuming. Things like movies and music, I need a secondary activity to keep myself active.

[-] Rhynoplaz@lemmy.world 2 points 1 month ago

So, I live for progress indicators. Doesn't sound as fun when you call them that, but unlocking that skill tree, looting better gear, leveling up, oh God how I love leveling up.

I'm as old school as the term "beating the game". Most games today pretty much push you along the storyline until you get to the end, but I was raised on that desire to beat the game. So, I ride it out to the end, collecting progress indicators the whole way.

I just think it's funny how we've ADHDed ourselves into opposite extremes.

[-] Ashtear@piefed.social 1 points 1 month ago

When one breaks something down to its components, nothing is new under the sun. I used to feel the same about games several years ago (albeit a little more about story rather than gameplay), but I eventually I reframed that into familiar systems and stories being comfort food. Now I actively seek those things out. That way, I'm generally assured of some enjoyment at worst, and at best I find some fun ways developers are putting twists on frequently-used concepts. Some of my all-time favorites are games I've played only in the past few years.

I also felt that way about time wasting, but once I started being more intentional and structured about my daily goal setting and time boxing my day, that went away. Now when I'm done for the day, I'm done for the day and I give myself permission to have downtime. Tangentially, Adderall also helped with this by giving me a hard physical signal to tell me I'm probably not going to get much more done for the rest of the day. Unfortunately, these days now I'm often too tired during the week. 🤷🏻‍♀️

That said, I also don't like achievements. It's something I would have loved 30 years ago back when there was way less to play, but there's too much choice now. I'd rather see what else is out there instead of spending time digging into something I've already seen most of. Feels like diminishing returns. Some people really get into it, though.

this post was submitted on 20 Jan 2026
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