Maybe it is better to avoid duplication of effort and contribute to OSGL.
You just need to add a "mature" tag to it and a option to filter by it. contributing to it is easy as far as i can tell.
Maybe it is better to avoid duplication of effort and contribute to OSGL.
You just need to add a "mature" tag to it and a option to filter by it. contributing to it is easy as far as i can tell.
They seem to be a bit more lenient than me. Their list also includes games which depend on non-free assets, as long as the source code is free. Still, I will add this list to the list of lists in the post. Thanks!
Hypnagonia. A FOSS Slay The Spire-like game. I made this one ^_^
Hi! So nice to see you here!
I hope you don't mind, I would prefer to only keep finished games on this list. There already are lots of awesome curated lists which include pre-release FOSS games.
Is any FOSS game really every "finished"?
In any case, Hypnagonia is "finished" in the sense that you can play a run end-to-end. It just could use more content, but being excluded for such lists doesn't help find collaborators.
Fair enough, in that case let's add it. But if you don't mind me sharing my opinion: you say everywhere that it's a pre-release software, and the 0.x.x version supports this hypothesis. If you think it's ready to be considered a completed project (but not necessarily also finished) you might want to be more explicit about it.
While I understand where you're coming from, I think this list exists for a different purpose than to find you collaborators. While I didn't make the list, I do like having a list of competed FOSS games somewhere, as I think it fills a gap in FOSS game reporting. I think there should be (and know there are) other lists specifically for FOSS games looking for collaborators.
I'm not specifically looking for collaboration . I just point that collaboration is useful for FOSS, but it requires visibility.
Space Station 14. Outrageously fun, deep, rewarding, hilarious, insane game. I can't recommend it highly enough. The learning curve for basic controls can be a lot, but it's so worth it.
The third link has it, but not the first.
Here's my Mastodon thread on one of my favorite SS14 rounds, which I got quite a few videos of: https://packmates.org/@noxypaws/115755081201489367
SS14 is still in early-access, but fair enough, it's so popular that it deserves at least to be in the honorable mentions. Thanks for your suggestion!
Early access isn't a good way to describe the state of the game to be honest. "Playtest" is even misleading, but slightly less so. It's such a unique formula, being open source with tons of contributors and tons of forks, and being unlikely to ever reach a point of being "stable" or "released". There will never stop being frequent releases. And the current state of the upstream game is very polished, performant, full of content, and that's not even including the dozens of forks which all have their own unique features or changes, some of which may make it upstream and some which will remain unique to certain forks/servers
I believe the devs of the upstream game/engine/launcher/toolkit are targeting features for administration, moderation, and quality of life for the large influx of players for when they DO eventually hit the "no longer playtest" switch:
https://github.com/space-wizards/space-station-14/issues/23246
How about open arena? http://www.openarena.ws/
Hi! Thanks for the suggestion. I can't quite understand if this project is mature and if it depends on non-free assets. My first question emerges from the fact that they use a 0.x.x version identifier, and the second one from what is says on this page.
Content repository for OA3 is not yet available.
CC non-commercial is not a free license. FSF lists it under documentation licenses because it doesn't recommend any CC license for software but the concerns are still valid.
Note that selling copies of free software is explicitly encouraged; free refers to freedom (specifically the "four freedoms") and not to price. Commercial usage restrictions conflict with freedom zero (although it's unclear how this applies in the case of a game) and commercial distribution restrictions conflict with freedoms two and three.
Ah, that's a shame, I never really thought about it, but it does make very much sense. I'll demote but keep the CC BY-NC games in a separate section in this list for now, but I will probably remove them in the future once the list grows enough. Thanks for the pointer!
RTS: 0.A.D.
FPS: D-Day:Normandy
Hi, thanks for the suggestions. Unfortunately 0 A.D. is still in beta, so it wouldn't qualify for this list yet. It's definitely popular enough to deserve to be in the honorable mentions though, so I will add it.
As for D-Day:Normandy I assume you mean this? I can't seem to find a license (nor source code actually, but maybe there is no source code as all scripts might have been written manually). I could add it if it's actually FOSS, but I'd need help about the license and where to find sources.
In your link, the source is in the src folder
The license is GPLv2. I believe the file is called GNU.TXT in the repository, at least that's what I have in mine https://github.com/InFerYes/dday
Additionally there's LICENSE.TXT with some information by Id Software, who open sourced the engine on which this game is based.
My repository's code is what runs on the active servers. Powabanga's has installers for the clients.
A FOSS lemmings clone.
Added, thanks for the suggestion! They tricked me with the 0.x.x version identifier, but it seems to be a mature/completed project.
Another RTS suggestion, OpenRA: https://www.openra.net/
Hi! Although OpenRA's source code is free, it depends on proprietary assets, so unfortunately it doesn't qualify for this list. Still, thanks for the suggestion, CnC and RA were both amazing games!
Thank you very much, I will have a thorough browse and filter the games that match my requisites. If you have any one you like in particular, feel free to share.
I have this other bookmarked link that may be helpful:
https://osgameclones.com/
Thanks a lot. This seems to be a very complete list, I will have a look and see which ones match my criteria. If you have any one you like in particular, feel free to share.
@bruce965@lemmy.ml It is highly ironic that the list of FOSS games with no proprietary dependencies then gets hosted on the most famous proprietary git forge.
Unfortunately GitHub is the most popular, but if GitHub bothers you I understand, so here's a copy hosted on my self-hosted forge.
@bruce965@lemmy.ml Reddit is more popular than Fedi so why even bother posting it here. The popularity argument in favour of Github is so dumb, especially when you realize that you're part of why it stays popular.
If Github doesn't bother you, you clearly didn't think through why you supposedly care for free software.
You might have a point... I didn't post on Reddit because it doesn't feel like a place where I belong, Lemmy does.
Unfortunately GitHub still feels like a place where I belong, as that's where most of the FOSS devs publish, despite its proprietary nature.
I do realize the irony. Perhaps when Forgejo federation will be fully implemented and enabled on Codeberg I will stop hosting on GitHub and hopefully other devs will too. But for now I think that's what makes the most sense.
Unfortunately GitHub still feels like a place where I belong
Then you belong in a place without freedom.
most of the FOSS devs publish, despite its proprietary nature.
Most well known, perhaps, but most in the literal sense, certainly not. Not like you would know, because they don't publish on proprietary places, so they're not easy to find if you do not wish to put effort into looking.
Perhaps when Forgejo federation will be fully implemented and enabled on Codeberg
So you're waiting for a defederated version of the centralized approach to git. Git is, by its very nature, designed to work decentralized from the ground up. Then sub-par developers found it too difficult, so they add a layer of complexity on top to make it centralized. But then sub-par developers realize its actually really inconvenient to be tied to a single provider, so they add a layer of complexity on top to make it slightly less shit.
Just use git properly, its not that hard. An untold number of developers were able to do it before you, and plenty of better developers are still doing it right now. You're hurting only yourself by limiting yourself to a worse way of using git, and you're hurting the software development world even more by using Github. It is an insult to free software development, one you gladly keep propagating for some inane reason.
I think that’s what makes the most sense.
Try thinking harder.
Thank you for this recommendation, but although the code is GPL-2.0, some of the assets for BAR are proprietary.
I didn't know that, but I also noticed after posting that on the download page they describe it as "alpha+" so that would also disqualify it from your list.
A suggestion - open Tyrian
https://github.com/opentyrian/opentyrian
One of the greatest shmups ever, the creator open sourced it a while ago. Still weirdly addictive too, only DOS era game I still play regularly
Hi! Although the engine is free, the game assets seem to be proprietary. Still thanks for sharing the suggestion.
Holy shit. I played the shit out of this game when I was a kid. I had no idea someone ported it like this.
There's even an android port, although it's pretty hard to do the ship twiddles on touchscreen lol
I have this list bookmarked. Maybe it can help:
https://github.com/bobeff/open-source-games#business-and-tycoon-games
Thank you a lot, this also seems to be a great list. And it comes with list of lists as well! I will have a deep look and see which games match my criteria.
Glad to be helpful ^ - ^
I'm so glad to hear someone liked Strife enough to do a port of it. I did not do well trying to play that thing as a dumb kid, but I was entranced by the tone and scope of it. Probably had something to do with my ttrpg writing habits.
Strife was great. Soft locking your game because you made the wrong choice or attacked the wrong guy was really special to me. Good memories.
It's such a great lesson to teach a kid, that you can irrevocably ruin your own life. It's always an option!
I see kids these days and I feel like some of them don't know, they've got quicksave eyes sometimes.
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