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Seems like buying games to remove them from your competitor is a scummier thing to do.

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[-] dreadbeef@lemmy.dbzer0.com 1 points 2 months ago* (last edited 2 months ago)

Why is Valve being sued for almost $900 million

"The legal action, originally filed in 2024 by digital rights campaigner Vicki Shotbolt"

Vicki is a leading campaigner for children’s digital rights, with over 20 years of senior leadership experience in national charities. She is the founder and CEO of Parent Zone, an organisation that works with families and global brands to improve the lives of children in today’s digital world.

(Source: https://steamyouoweus.co.uk/about-us/)

That is why Valve is being sued for 900 million. Because Vicki Shotbolt wanted to. Why did she want to? Here is her claim (in her own words, not mine):

But Steam’s prices appear to be the lowest?

Steam can offer the lowest prices because of the anti-competitive price restrictions that Valve often imposes on game developers and producers (the Price Parity Obligations). This means a publisher or developer would not be able to list a game on another platform as well as Steam, unless the prices offered on Steam is the same or lower. This applies to games on all other distribution stores (including online and physical stores) not just those distributed by Steam Keys. This allows Valve to maintain the monopoly position it has for PC Games as there is not real incentive for gamers to go elsewhere where a game may be cheaper (which would then in turn enable those other platforms to improve).

It is also not possible to offer add-on content on other distribution platforms for cheaper or at an earlier time: this limits the ability of rivals to compete on price and enables Valve to charge the consumer higher prices in the absence of competition. The claim argues that the add-on content is a separate product, and that through the price restrictions and inability to purchase add-on content from another distribution platform or the developer itself Valve has illegally tied these products and limited consumer choice. Consumers must then purchase via Steam and pay its commission charge.

In the UK, dominant companies are not allowed to charge excessive prices. The claim argues that Valve’s commission rate of up to 30% is excessive given: competitors lower commission rates; the way the platform operates for the consumer; and the high level of profit that Valve is making absent a viable competitor (which its behaviour directly restricts as developers are not permitted to list games at lower prices on competing platforms). This unfair commission charge is paid for by the consumer.

"[...] but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

Steam has a much easier claim to be considered a monopoly. It's a little like (note: I never said it's exactly like or it is very much like—I only said it's a little like) Chrome being a monopoly for web browsers—everyone chooses to install chrome on their computers when they install a PC and prefer not to use the pre-installed Edge or Safari. Very few people install Epic games, much like very few people install Firefox. If you want to game on PC, you pretty much have to install Steam to play with your friends you know? Otherwise you're kinda lame and don't have friends.

[-] Matt@lemdro.id 0 points 2 months ago

Valve is being sued because they are forcing others to follow policies that further entrenches Steam as the largest store.

Since Epic bought the game developer, it only applies to themselves. It is much harder to sue someone over a decision that only applies to something they own. How can a company be sued for not selling their product at a store? Should Valve be sued for not selling their own games on Epic or GOG?

Is Epic’s decision to only sell their games on their store annoying for users? Yes. But unfortunately, there is nothing illegal about. There would be a better chance of a lawsuit of Epic paying other game developers for exclusivity, but that would still not be easy as game exclusivity is still a significant factor on game consoles as well. Albeit much less than in the past.

[-] lofuw@sh.itjust.works 0 points 2 months ago

Valve isn't forcing anyone to use their platform.

If Steam's terms aren't satisfactory for developers, then they don't have to use Steam.

[-] kinsnik@lemmy.world -1 points 2 months ago

There are laws that say that abusing a monopoly is illegal. Steam is objectively a monopoly in pc games. Sure, you don't have to use it, but it is basically impossible for indie developers to make a living without it.

Now, the question is if valve's actions are actually abusing the monopoly, or normal business practices.

[-] fyrilsol@kbin.melroy.org 0 points 2 months ago

I would say they aren't.

Because, they aren't like Epic, who has been going around and locking games behind exclusivity deals. Name me one game by one developer, who Valve went to and was like "hey, I'm going to give you a $5 Million exclusivity deal. I'd like for your game to be available on our Steam platform for 2 years before you're allowed to sell anywhere else!"

I'm sure nobody can find that game. Meanwhile, Epic has done this to Metro: Exodus, Tony Hawk Pro Skater 1+2 for the PC and outright buying studios going "hey, delist your game on Steam and only be available to our platform."

How the fuck can that broad be so stupid to not notice that? But it's all Valve's fault, somehow.

[-] kinsnik@lemmy.world 0 points 2 months ago

I don't know if valve are or aren't abusing their monopolistic position. I am not a lawyer and i don't have a horse in the race.

I was just answering to someone who said "if you don't like valve policies, dont publish your games there", which would be true for a normal business, but specifically not true of a monopoly, which steam is, unquestionably

Epic can do things much more freely, because they dont hold a monopoly on pc games

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[-] Aljernon@lemmy.today 0 points 2 months ago

I haven't really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I'm no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they're charging.

[-] Grimy@lemmy.world 0 points 2 months ago

Retail needs a location to store and sell their product. They need employees as well. One small Walmart has as many employees as steam does. Retails also buys the product in bulk, there is a bigger risk involved if it doesn't sell or even sells slowly.

Huge difference imo.

[-] WraithGear@lemmy.world 0 points 2 months ago

and steam needs data centers and servers and power and all the stuff to keep those running. ultimately though it didn’t matter. if steam thinks that their ecosystem is worth charging that much, then it’s up to the dev to decide if what steam provides is worth it to them

[-] Grimy@lemmy.world 0 points 2 months ago

We don't know how much it costs for their servers but I doubt it's anywhere near what they charge devs. Gaben having an 11bn dollar net worth kind of points to that.

The biggest problem is that it isn't up to devs since steam has market dominance. Not putting your game on steam is basically suicide, they have close to 90% of the PC market..

[-] WraithGear@lemmy.world 1 points 2 months ago

market dominance is not a monopoly. market dominance is a label given to the most successful product. and the product is successful because they offer a service that none else seems to be able to or wish to fulfill.

devs can choose to sell their game on steam, or windows live, or gog, epic game store, playstation, nintendo online, android app store, ios app store, on their own site, eb games, or the back of their car, what ever.

are all of these equally effective? nope. when you put your game on steam you get, the vast user base cultivated by valve, server space to host your game, massive server upload speeds, a built in store front, the discussion boards, steam game cloud, the stream overlays and stream input, steam workshop, community hubs, steam achievements, global money processing, themed sales, two special discovery windows. blah blah blah.

again, it’s up to the dev to decide if they want to pay 30% for these things.

to put it in perspective, when epic game store has a sale, steam makes a profit.

[-] ILikeBoobies@lemmy.ca 0 points 2 months ago* (last edited 2 months ago)

Marketshare, and you have to remember the difference between platform and store. If Epic made them exclusive to the Epic Machine™ then there would be a problem but moving from Steam to Epic doesn't remove Windows support.

Imagine Target bought Great Value (Walmart brand) and moved it from Walmart to target. Would anyone care?

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[-] Blackmist@feddit.uk -1 points 2 months ago

I dunno, killing the idea of ownership of games was pretty bad.

I don't think any amount of Proton patches submitted is going to bring that back.

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this post was submitted on 01 Feb 2026
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