A ton of PC games do this as well.
I kind of took the approach of not caring about achievements in the first place.
I mean, at best, they're an inexpensive way of adding grind of some premade categories to games. At worst, they're another source of tracking player activity in games (though I suppose that as data-harvesting goes, this is probably one of the less-objectionable forms).
I get wanting to do challenge playthroughs to accomplish certain things, but it's not as if the game developer needs to provide support for that. It's maybe a quality-of-life improvement, but...shrugs It just isn't something that matters that much to me.
I think that there's a good argument for mods disabling achievements, if one wants the achievement to be meaningful. It's hard to reliably determine whether a mod (or an updated version of the mod) "helps" or not. You'd likely need human review, which is subject to errors and costs something. If someone permits through a mod that helps and then later there's a re-review and achievements gotten with that mod are revoked, that's going to piss some players off.
All that being said, if someone does care about achievements, I think that one option might be to have two lists of achievements. One is for the vanilla game. One is for the modded game. That doesn't require human review of mods or hard calls to be made (since all mods "taint" the achievement and move it to the "modded game" achievement list) and it still lets players who just want to track their own progress do so using achievements. It doesn't mean that a player can enjoy some quality-of-life mod and still prove to their friends that they accomplished Achievement X in an unmodified game in terms of challenge, but that might be fine for a lot of players.
I think that one option might be to have two lists of achievements.
And then we'd just replace one problem with another, some people care way too much about achievements and they'd be working even more to get ALL of them / both sets.
Heaven forbid someone illegitimately obtains imaginary game points in a single player offline game that they bought.
You know that by trivializing the value of achievements in the first place you also trivialize the importance of not being able to get them, right?
I can’t parse your second clause so no idea what point you’re making.
Your sense of achievement in your private endeavours is your own. Who cares if someone else plays their game the way they want to? I don’t use cheats in any of my games and I like to try to get achievements. But I don’t look at other people’s achievements or care if they got them legitimately. Why should anyone care?
Your weak reading comprehension is your problem, but let me help you anyway.
If achievements don't matter, then your inability to unlock them also doesn't matter. You're complaining about not being given Nothing.
Your sense of achievement in your private endeavours [SIC] is your own.
Perfect, then you won't care about being locked out of earning those silly little internet points.
Achievements do not serve some great purpose, but what little purpose they do serve requires that earning them is done on equal footing. If the "100% Completion on Hardest Difficulty" achievement can just be earned by playing through the game with god mode on, or even just toggling a status from zero to one with console commands, then they go from serving very little purpose to serving none at all.
So either achievements are completely pointless, and you're complaining about not getting a pointless thing, or achievements have some value and you want them to have no value at all.
Your weak reading comprehension is your problem
People in glass houses shouldn't
endeavours [SIC]
imply that British English spelling is some kind of aberration that needs an editor's note.
It's rich to start your critique like this because you have completely missed the point that I'm making.
Enjoy being an arsehole [SIC] on the internet.
Why did you [sic] their completely correct spelling and usage of a word?
Achievements shouldn't fucken exist in the first place. Stupid, stupid way to artificially extend play time of games and give away secrets/entice people to chase them.
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