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Q is the DM (lemmy.world)
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[-] kieron115@startrek.website 3 points 1 month ago* (last edited 1 month ago)

Data - because Q has a thing for him.

Guinan - because she has unspecified plot powers.

Quark - to "acquire" goods and services for the party.

Odo - to keep Quark from getting bored and selling our possessions while we sleep.

Miles - so I have someone who won't be traumatized by being constantly thrown to the wolves, both figuratively and literally.

[-] Kolanaki@pawb.social 2 points 1 month ago* (last edited 1 month ago)
[-] ummthatguy@lemmy.world 1 points 1 month ago

As a mob boss or the party's deterrent for lesser foes? Also a deterrent to the party.

[-] Kolanaki@pawb.social 2 points 1 month ago

They can use his bowel movements to breach hulls on enemy ships. 😃

[-] ummthatguy@lemmy.world 2 points 1 month ago

Don't care if this is a spoiler. Well played.

[-] QueenMidna@lemmy.ca 2 points 1 month ago

Give me the 5 leads from Lower Decks + S.A.M as the cadet

Q is the DM ? Janeway, Picard, Sisko, Kirk, Kira

[-] ummthatguy@lemmy.world 2 points 1 month ago

So, Q's chosen few (includes Trelane's influence) and one he dare not fuck with. Nice.

Many times the Prime Directive will be broken 😈

[-] EmpathicVagrant@lemmy.world 1 points 1 month ago

In that case I’ll run Janeway, Janeway, Janeway, Janeway, and Sisko.

[-] teft@piefed.social 1 points 1 month ago* (last edited 1 month ago)

Name the 5 best starship captains of all time.

Janeway

Janeway

Janeway

Janeway and

Janeway

Because she spit hot fire

[-] kieron115@startrek.website 0 points 1 month ago

Sisko won't question the four Janeways as long as you let him either meet someone famous or LARP as a historical figure.

[-] EmpathicVagrant@lemmy.world 2 points 1 month ago

I figure they’ll balance out, it’s effectively a 9-person away mission because you just know the janeways will just make more janeways if something happens.

[-] edgemaster72@lemmy.world 2 points 1 month ago

9 Janeways? Just enough for a baseball team. The Sisko will be pleased.

[-] EmpathicVagrant@lemmy.world 1 points 1 month ago

Well, 8 Janeways and a Sisko, so he can be shortstop or something.

[-] kieron115@startrek.website 0 points 1 month ago

"Janeway Doopler" is a horrifying circumstance to imagine.

[-] EmpathicVagrant@lemmy.world 3 points 1 month ago

It’s the Janeway effect. She mastered eternalism for an ensign, you think she isn’t going to keep reinforcements available?

[-] kogasa@programming.dev 2 points 1 month ago
  • Data: utterly OP, can't not take Data
  • Troi: always helpful when people are involved
  • Riker: good leadership while being more physically capable than most captains, bold enough to endanger himself and his crew if necessary but smart enough to avoid it if not
  • Bashir: Can handle any medical emergencies and, again, highly physically capable compared to other medical experts
[-] GraniteM@lemmy.world 1 points 1 month ago

This brings up a mental game I've played of trying to decide which Star Trek characters would be the best tabletop DMs.

Here's my TNG list:

For the record, I think although TNG-era Worf would not be a great DM because he'd be so focused on combat that you'd get the impression he'd rather be playing 40k instead, by the time he reached his DS9 era, he'd have picked up a lot more openness to narrative and be much better.

Also, I think early season Wesley would actually be better than Starfleet Cadet Wesley, as he'd show a ton of promise and enthusiasm at first, but seems to become fairly insufferable by the time he's a cadet.

[-] kieron115@startrek.website 1 points 1 month ago* (last edited 1 month ago)

Guinan was number two on my list, but I didn't tier them really. I mean how can you not take the mysterious alien whose species has ill-defined powers, lives hundreds of years, and is allegedly near the level of the Q evolutionarily? (although apparently not near enough to avoid assimilation)

[-] DarrinBrunner@lemmy.world 1 points 1 month ago

Just me and a bunch of red-shirts. And, Scotty better not be drinking again.

"Scotty! It's Jim, beam me up!"

"Jim Beam? Don't mind if I do."

[-] SatyrSack@quokk.au 1 points 1 month ago

Not sure why no one is mentioning Garak. Seems like a no brainer

[-] kieron115@startrek.website 2 points 1 month ago

Garak is too busy to go galavanting around with a bunch of adventurers. A fantasy world full of dungeon dwelling adventurers surely provides an ample supply of garments to be repaired.

[-] ummthatguy@lemmy.world 2 points 1 month ago

What good would a simple tailor be to the party?

[-] dejected_warp_core@lemmy.world 0 points 1 month ago* (last edited 1 month ago)

Q as DM is a wash as far as I'm concerned: they're the same picture.

With that out of the way, this could go a bunch of different ways, but here's my most OP squad:

  • Pike
  • Riker
  • Data
  • Scotty
  • EMH
  • Worf

... and my most dysfunctional squad:

  • Shaw
  • Beckett
  • B-4
  • Tilly
  • T'Ana
  • Reed

Edit: if anyone is looking for a lightweight RPG framework to get this kind of thing moving fast, may I recommend "lasers and feelings.". The rules are just one page.

[-] ummthatguy@lemmy.world 0 points 1 month ago

Gimme those B-squad antics any day. Somehow, I can see Mariner having no problem following orders from Shaw.

[-] dejected_warp_core@lemmy.world 0 points 1 month ago

I can see that. Really, I just wanted to maximize confusion, in-fighting, and a general "I'm not great at my job" energy. Because RPGs get really interesting when things aren't going well.

I also thought about a "PTSD team", which would be at least Sisko, O'brien, and Picard. I wasn't sure who else would fill out that roster though.

[-] ummthatguy@lemmy.world 0 points 1 month ago
[-] kieron115@startrek.website 0 points 1 month ago

Maybe Kira as well? She surely has some complex ptsd from the occupation.

[-] ummthatguy@lemmy.world 1 points 1 month ago

She bounced back pretty quick, but if nothing else, she'd be the voice to help them keep their shit together.

this post was submitted on 24 Mar 2026
7 points (88.9% liked)

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