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Have you ever found yourself deciding against a game you would otherwise check out because of what game engine it uses?

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[-] arcine@jlai.lu 8 points 2 weeks ago

Yes, sort of. I absolutely hate the visual artifacts from TAA and from upscaling, which are both much more commonly used in UE5 games.

I'm also much more likely to try custom-engine games, just because I think people making their own engines is pretty cool ! I have only implemented very basic stuff myself, but it was very interesting to do !

[-] ICastFist@programming.dev 7 points 2 weeks ago

If I see it's Unreal 5, I fully expect it to look like shit and perform weird, so it has some weight on my decision.

[-] ampersandrew@lemmy.world 7 points 2 weeks ago

No. You can make just about any engine do just about anything, especially if you've got low-level access to it. If this question is implying something about Unreal, just level set your expectations for the performance things that usually come along with that, but it's not a foregone conclusion either.

[-] justdaveisfine@piefed.social 1 points 2 weeks ago* (last edited 2 weeks ago)

I agree - An engine at the end of the day is just a tool.

This isn't intended to be a bash a specific engine thing. I recently had a discussion with a friend who noted they very specifically avoided certain engines and I was wondering if that was a common sentiment or if he's just odd.

[-] ampersandrew@lemmy.world 2 points 2 weeks ago

Certain engines form certain reputations, but those people need to see enough counter examples to realize that the engine is just a contributing factor to what the resulting game is. Unity had "a look" for years, because so many devs used the default lighting, but then you realize that stuff like Cuphead, Hollow Knight, and Subnautica all run on Unity, and that reputation fades.

[-] AcornTickler@sh.itjust.works 0 points 2 weeks ago* (last edited 2 weeks ago)

One of my favorites is Batman: Arkham Knight. It uses Unreal Engine 3 and looks shockingly good despite it. Goes to show how much art direction matters.

[-] ampersandrew@lemmy.world 1 points 2 weeks ago

If you played it at launch though, it did have a rough time scaling up to PC hardware that was better than consoles. It was pretty infamous for that back then.

[-] Klear@quokk.au 1 points 2 weeks ago

Wasn't that because of Denuvo?

[-] warmaster@lemmy.world 5 points 2 weeks ago

Kinda, if it uses an open source game engine then it's a plus.

[-] mr_pip@discuss.tchncs.de 1 points 2 weeks ago

what notable FOSS engines are there?

[-] ms_lane@lemmy.world 5 points 2 weeks ago

Increasingly yes, Unity is spyware and UE5 games all play, look and feel the same.

[-] Chesckers@lemmy.zip 5 points 2 weeks ago

Personally yes, but I have a good reason I think. I am a Godot gamedev, so I feel a sort of kinship towards other Godot games. Like I really want to support them for whatever reason haha.

[-] Danitos@reddthat.com 3 points 2 weeks ago* (last edited 2 weeks ago)

I have huge respect to Mega Crit for this. After the Unity Engine controversy 2 years ago, they re-made all of Slay the Spire 2 (StS2) that was currently on the work to Godot and becamse sponsors of the project.

Currently I'm loving StS 2. The changes are mainly content and a bit of QOL, so it's clear that changing engines represented a huge effort for them with respect to the noticeable impact to the players, and yet they still did it.

[-] kureta@lemmy.ml 1 points 2 weeks ago

I was about to say "no" but saw your comment. If I am not sure about buying a game, seeing it was made with Godot makes me want to buy it. I am not a game developer but I support Foss and just love how good and clean Godot is.

[-] AnimalsDream@slrpnk.net 3 points 2 weeks ago* (last edited 2 weeks ago)

Sometimes I won't buy a game made in Unity. Sometimes I will. ¯\_(ツ)_/¯

There's a whole number of THQ games I never bother to get, because most THQ games feel too similiar to each other.

Probably the closest thing would be Rockstar games. GTA 5 feels alright, but in so many of their other games I do not like the feel of the physics and mechanics. Hated Manhunt, terrible game. Was forgiving of the older GTA games growing up because they were pioneering and fun despite the broken mechanics. But they have not aged well.

[-] BananaOnionJuice@lemmy.dbzer0.com 3 points 2 weeks ago

I would say indirectly, if the game engine does not work on Linux then I'm not interested.

[-] Allero@lemmy.today 3 points 2 weeks ago

Mostly in sandbox games. This is where I'm going to interact with the environment the most, and I wanna know it feels good.

Also, I appreciate destructibility in shooter games.

[-] Wildmimic@anarchist.nexus 3 points 2 weeks ago

After getting burned by the Dead Space Remake shader stutter i am very wary of UE games and check the reviews.

[-] paris@lemmy.blahaj.zone 3 points 2 weeks ago

At this point I almost entirely write off UE5 games. I assume they're smudgy upscaled underperforming dogshit until proven otherwise. Unreal Engine 4? Cool, no problems. Unreal Engine 5? Fuuuuuuckkkk no.

[-] MangoPenguin@lemmy.blahaj.zone 2 points 2 weeks ago

It has a huge impact for me, most notably unreal engine because of how poorly most games made with it run, and it visually looking very soft or blurry in some games. So it's something I check before looking at buying a game.

Yes, because of some shit the company pulled I'm no longer interested in games made in Unity.

[-] TabbsTheBat@pawb.social 1 points 2 weeks ago

I found that games I don't like often use a particular engine, however I haven't been in a position where I thought the game looked awesome but didn't get it specifically because of the engine

[-] SpaceNoodle@lemmy.world 0 points 2 weeks ago
[-] TabbsTheBat@pawb.social 1 points 2 weeks ago

UE5 as of recent :3 though the engines will switch around every so often I feel like

[-] umbrella@lemmy.ml 1 points 2 weeks ago* (last edited 2 weeks ago)

i find that unreal is popular among asset flippers. might explain why you dislike games made on it.

[-] thingsiplay@lemmy.ml 1 points 2 weeks ago

The game engine should not be a factor in my opinion, but sometimes I have some feelings. In the end ultimately the game itself and how fun it is is the most important factor.

  • Unreal Engine 5: This engine has such a poor reception for me, that whenever I see it I dislike the game before even having a chance to play. Its not fair I know, but its also not my fault that I think like that. Often games with this engine have stutter issues, require lot of resources and for whatever reason, most AAA games launching with this engine are in a bad state. In the end I will buy a game if its good, obviously, but the engine has a little deciding factor to look deeper or not... even if its just a little factor.
  • Unity: I personally don't like Unity anymore for the bullshit they did. But if I am honest, if the game is good then I do not care if its in Unity.
  • Godot: I really want to like games made with this Open Source engine. But if I am honest again, I would not buy a bad game even if its made with this engine.
  • RPG Maker: I am a fan of oldschool RPG Maker, so I don't mind that. But whenever I see made with RPG Maker (or suspect it), the value of the game goes dramatically down for me.
  • any custom engine: I highly respect good custom engines, made specifically for the game or company. They often feel and look different, so its actually a factor. Or at least it will make me curious and look deeper into the game.

Honest question, what's wrong with Godot? Haven't play anything built on it yet. Will try Dog Walk sooner or later.

[-] thingsiplay@lemmy.ml 3 points 2 weeks ago

Nothing wrong with Godot. It's just not the industry standard. Godot competes against Unity, but does not cost any money and its Open Source (so you know a company can't do whatever they want). I'm not a game developer, so cannot go deeper than that I guess. :D

[-] shweddy@lemmy.world 1 points 2 weeks ago* (last edited 2 weeks ago)

Custom engines are my kryptonite when you end up with games like animal well and ~~balatro~~

I stand corrected I must have misremembered

[-] thingsiplay@lemmy.ml 6 points 2 weeks ago

Wait, Balatro doesn't have a "custom engine". They use https://love2d.org/ . On itch.io you can even search games made with this engine: https://itch.io/games/made-with-love2d

[-] THE_GR8_MIKE@lemmy.world 1 points 2 weeks ago

No. Although Unity seems to be run by scumfucks who want to be evil but had to backtrack due to the massive backlash they got. Which means they're just waiting to try again.

[-] fum@lemmy.world 1 points 2 weeks ago

Yes. I heavily favour Godot.

[-] teft@piefed.social 1 points 2 weeks ago

Nah. Good games can be made on any engine. So can bad games.

[-] Kolanaki@pawb.social 1 points 2 weeks ago
[-] Duamerthrax@lemmy.world 1 points 1 week ago

If the deployment cycle started before Unity pulled their shit, I wont hold it against them for finishing with it.

People need to invest in Godot now. Either in just learning it or as a finical supporter.

Otherwise, I'm always interested if someone does something in GZ/LZ/UZDoom or cooks up their own engine. Hrot has no business being as good as it is being made in Pascal by one person.

[-] general_kitten@sopuli.xyz 1 points 2 weeks ago

i'd say yes to a degree, games with a custom engine usually seem to be better optimised than those made with some standard engine

[-] Einhornyordle@feddit.org 1 points 2 weeks ago

Yes, although it is not just about the engine. For AAA story games (think of something like Resident Evil) I couldn't care less, but anything small scale with great modding potential gameplay-wise, I avoid engines that compile to bytecode like Unreal because they make it insanly painful to create mods. I prefer something that I can easily decompile to look at the souce code like Godot and Unity.

But as I said, that is not just an engine issue, since you can provide official mod support on Unreal or make it harder to mod on other engines using stuff like obfuscation or IL2CPP. But in general, especially on most small-scale Indie games, just looking at the used engine is enough to determine modability and therefore influence my decision.

[-] SkunkWorkz@lemmy.world 1 points 2 weeks ago* (last edited 2 weeks ago)

If a games is made in UE5 I will definitely double check if the game can even run on low end hardware. And even if a game can run they often look like dogshit on low settings. Like I tried Exit 8 and it ran like shit on my low end PC. And that is a game that just takes place in a hallway.

[-] anakin78z@lemmy.world 1 points 2 weeks ago* (last edited 2 weeks ago)

Same for Steam Deck. UE5 games can 'technically' run, but they look a lot worse than other games. It's the only game engine I check for.

[-] DudeImMacGyver@kbin.earth 1 points 2 weeks ago

It can, yeah.

[-] Assassassin@lemmy.dbzer0.com 1 points 2 weeks ago

UE isn't a deal breaker, but so many games built on it just look like wet plastic and run like shit that I'm immediately suspicious. I'd rather play a game that has flat shading and less detailed textures with some actual personality and performance.

[-] chunes@lemmy.world 0 points 2 weeks ago

Absolutely. I hate unity and to a lesser extent godot because they struggle so hard on hardware they have no business struggling on.

[-] StillAlive@piefed.world -1 points 2 weeks ago

I lost interest in Starfield the moment I heard it was (still) using Creation engine and looks like I was right. 🤷‍♂️

[-] mnemonicmonkeys@sh.itjust.works 1 points 2 weeks ago* (last edited 2 weeks ago)

The problems with Starfield aren't from the engine. The problem is the lack of detail in the world and characters

[-] argarath@lemmy.world -1 points 2 weeks ago

Honestly? I like to think it does. I dislike unreal 5 and if I could I would avoid games developed/running on it, but at the end of the day the game itself is what sells me on the idea of buying it or not, the engine isn't the reason why a game will look like shit, people are making incredible things on cube dash or whatever that game is called, it's the developer that decides how good a game looks and runs. Yes the engine can definitely help the dev in those factors.

Having said that, I do have a game that I will not pay a single cent for if it is on an engine. If elder scrolls 6 is on the same engine as Skyrim, fallout 4, 76 and whatever that space flop was called, I will either never play it or at worst pirate it and never give them a single cent. That engine was held together with duck tape and prayers before it was "upgraded the first time, nevermind by the time that Skyrim came out! And this year it'll be 15 years since Skyrim came out, it's time to let go of it and develop a new engine or customize an already out there one so that we can finally be free of most of the bugs and limitations of that pre 2000 engine (the creation engine is a fork of gamebryo, which was launched in 1997, so yes, it is a pre 2000s engine)! There are PLENTY of other problems with bethesda but the engine problems are such a blatant and needed change that I will not trust their next game unless they show that they are seriously trying to fix the issues that they have ignored for dar too long (combat, proper RPG choices instead of just accepting every single quest thrown at you and all of them being linear, no actual choices, no consequences for choices, extremely repetitive quests where they're all get h quests that inflate the game time by just having you travel to he other side of the map and back (but then you can fast travel there anyway and now you are no longer immersed) and so many other problems that I cannot even be bothered to remember RN)

I forgot that this was about game engines and ended up ranting about ESO and bethesda, but honestly, the real problem with the game's engine isn't which one is used, it's almost always who is using and how

[-] mnemonicmonkeys@sh.itjust.works 2 points 2 weeks ago

Well aren't you a big bundle of sunshine and rainbows /s

[-] argarath@lemmy.world 1 points 2 weeks ago

I was a huge fan, just got burnt out when I kept seeing the same mistakes being done over and over and over again...

[-] magic_smoke@lemmy.blahaj.zone 0 points 2 weeks ago* (last edited 2 weeks ago)

No they're right, Bethesda's technical team is on crack and needs to fuck off next door to IDtech and ask them nicely how to make a real engine.

[-] mnemonicmonkeys@sh.itjust.works 1 points 2 weeks ago

You're a fool. If you've actually played their games over the years you'd see how capable their engine has gotten, but you clearly haven't

[-] whotookkarl@lemmy.dbzer0.com -1 points 2 weeks ago* (last edited 2 weeks ago)

Yeah the buggy engine in fallout new Vegas, Morrowind, etc Bethesda games was basically another character in the games. Infinity engine and reboot games I've played a few just because they use it (some of icewind Dale, bg1/2, etc). I've played some scummvm games like Indiana Jones and broken sword because they were on the platform too which had a few really good games like Sam and max and day of the tentacle. kinda like finding other bands on a record label/publisher or other similar books to read advertised at the end of some paperbacks.

this post was submitted on 08 Apr 2026
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