what suprised the most:
- how much time things take at the table
- what players don't get that seemed super obvious to me when i prepped a murder scene for example
- how much time i put into things, that don't matter for the session.
what advice i would have liked to have:
- if something hinges on the players finding a specific thing, the thing exists atleast 3 times.
- don't prep a plot, prep situations and know the motovations of your npcs, the story happens at the table and trying to prep that beforehand only restricts you.
- get your things in order before the session, if you know you need specific statblocks write them down in a way you can reference them quickly, if you need a dungeon with a complex layout, draw yourself a map before hand, have a roomkey where you can quikly findt it and so on.
- present players with possible hooks for the next session, that way you can prep 2 or 3 specific things instead of "everything", and the path they did not follow might still be something you can use later.