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[-] cholesterol@lemmy.world 3 points 1 year ago

HL2 EP3 any day now boyz.

[-] Kolanaki@yiffit.net 3 points 1 year ago* (last edited 1 year ago)

When you can literally change the entire game over time with updates to be something entirely different from what it was: Suck isn't forever. But neither is good.

Even the perceptions don't necessarily stay forever. Look at NMS.

[-] creditCrazy@lemmy.world 3 points 1 year ago

Is that why they still have yet to make hl3 TF3 or update TF2 give portal 2 additional support

[-] mindbleach@sh.itjust.works 2 points 1 year ago

I also liked 'the narcissistic injury of the level ignoring me' as an excuse for unrealistic hit decals.

I didn't care for his 'so what?' attitude about someone pointing out they were unrealistic - because the game's supposed to be immersive. If you want an effect and the excuse doesn't fit, find a different excuse. What else would justify the mechanic you're trying to convey?

[-] August27th@lemmy.ca 2 points 1 year ago

Someone complained about the hit decals from a 25 year old game being unrealistic? I don't blame him for the "attitude"; this was among the first games to have such a thing. That shit was cutting edge for the time and it blew our minds. Not even Quake 2 had hit decals, IIRC.

Half-life was hella immersive for the time. People take everything for granted nowadays.

[-] mindbleach@sh.itjust.works 2 points 1 year ago

He was describing a discussion with one of his fellow devs, 25 years ago.

[-] simple@lemm.ee 1 points 1 year ago

But he said that in the context of releasing Half Life 1, back when there was no way to patch a game after release. This isn't the case anymore and it's been proven many times that games can come back from sucking.

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this post was submitted on 18 Nov 2023
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