Wheels from Sea of Stars is ok. But it's no Super Turbo Turkey Puncher 🦃 💥 👊🏻
Honestly the most fun I had on Wheels was before I realized the tutorial existed, and I was brute force learning the game with trial and error. Then the game kind of got really easy. Still fun though.
The Gummi Ship missions are pretty fun starting on Kingdom Hearts 2. It's like its own arcadey space shooter
ConSumo is an amazing minigame in Bully. It's the standard "eat thing to get bigger" type game but it's just done really well.
The cooking minigame in Palia is the best cooking minigame I've ever played AND it's multiplayer! It's laid back, rewarding, and easy but not TOO easy.
I'll check it out, I ended up never coming back after all the disconnects during the first few days, couldn't even create my character.
Gwent.
I didn't like the standalone version, but the in-game one had just the right level of puzzle to keep me at it.
Why's the only game I can think of right now that chicken arcade game from Space Quest III? 😆
Dead Space (2008) ADS Cannon Puzzle. Epitome of game making. Guarantees 5 hours of your time whether you like it or not.
Comms Array was pretty cool though.
If you accept modules in Keep Talking and Nobody Explodes as “minigames” then I could name several hundreds that I enjoyed when I was still active in that game. Many of them are “soloable”, meaning, do not require another player with a manual. Several fans of the game, myself included, would sometimes load up a bomb containing only soloable modules and just play on their own.
In minecraft, a game in which you can make games, there is a server(mcdiamondfire.com) in which you can make games, there is a plot(game) in which someone can make games
Geometry Wars inside Project Gotham Racing
Attending university
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