anything with turn-based combat as a core mechanic is an instant skip, nothing else about the game matters
I realize this is an overgeneralization I'm making.
every game made since the ps2 was officially retired. I don't hate them because they're hard and I'm just not getting the handle of gameplay. I hate them for specific reasons:
- the reliance on online modes. games used to be a singular affair between the player and the game. since 2008 online modes have become increasingly necessary to a requirement. with online modes comes a need for a server dedicated to that game. so what happens when the company shuts that server down? you're sol. and piggybacking on that
- games are released buggy out of the box. before a game wasn't published until it was done. now it's released on a target date and patches get released along the way. so if you happen to be in a position where you have the physical media but no internet you could have a broken game and not be able to do anything about it. I just think about that situation with the tony hawk game where the manus didn't ship the game on the disc and players had to download the entire game as an "update". and what's going to happen when that server shuts down?
- games are moving to downloads instead of on physical media. I'm a full believer in you buy a game you own it. some game publisher just said recently that players shouldn't own their games anymore. gaming is going to move to a streaming model where you own a service (console/platform) and games will move on and off it when a licensing deal expires. sorry I don't want any part of that.
- games made that don't require you to be online to have any kind of gameplay are becoming rare. I'm the game player that plays the game just to play the game and doesn't want to play against another human player online. my competitive juices don't flow that way. I'm perfectly fine playing against the game's ai.
tldr the internet killed gaming for me.
At least back in the day, multiplayer games released with the server you could self host.
Or you'd find a chill one that you liked and it became its own little community of sorts with regulars and whatnot.
Now, some games make it genuinely hard to even play multiple rounds back to back with the same people.
The ranking system and match making superceded the lobby.
There's still a lot of enjoyable games, gems even, but there's a lot of hot garbage too.
I don't think it's (just) Internet's fault.
Hell, we'd play Diablo over dial-up and it was amazing at the time.
I think it's more the corpo greed making its way everywhere.
No mTx, no subscription, no battle pass, no unlocking bs, no cosmetics, no unending daily grinds, just you, the game, maybe a buddy if your family didn't need the phone.
DRM didn't exist, they'd ask you questions about the game manual instead.
I remember bringing the Fallout manual on a trip and reading through it thinking about what character I'd make. Now everything is digital only, you're almost lucky if it comes with a wallpaper.
I can't think of a large open world game I liked. Skyrim, RDR2, the new Assassin's Creeds, Biomutant, Horizon Zero Dawn, GTA5. I feel like they sacrifice the story to fill a world with so many random side quests that it seems like I'll never be able to finish it. I miss games that I could complete in less than 25 hours of playtime.
Nier Automata,
I thought it was a bad pretentious story with a bad gameplay
The music is good tho
Oh right. I keep forgetting I started this like two months ago and never came back to it.
Same exact experience
I don't actively dislike it, but for me RDR2 is also the main one. Apart from competitive shooters etc which aren't really my thing either. The thing is, I like the type of game that RDR2 is. But I just have nothing with the setting. I played it right after Cyberpunk, which I loved for multiple reasons. One major thing is that I controlled V, and thus could create my own story. In RDR 2 I was forced to play someone I have nothing in common with, who does exactly the things I wouldn't do, and who lives in a shitty time period where basically every woman basically has the same rights as cattle. That may not be inaccurate, but it just didn't vibe with me. I just got so frustrated with the main character talking shit to people who were right, or drinking a lot and getting into trouble in a very predictable way. Despite the beautiful and interesting world I just couldn't feel anything but frustration.
I do get why people like it though, I don't think it's a bad game. Its just not for me.
Final Fantasy 7. I've tried to play it multiple times, but the game's story never pulled me in. And with how long of a trek it is between story moments and the slog of combat encounters I usually put the game down.
Slay the Spire. I could not get into it at all. Bought it because I love roguelites but this one is not for me.
Undertale and For Honor
Undertale is a decent enough game, I guess, but whenever I think about it, I think about all the crazies that call themselves fans of it. It's exhausting just thinking about it.
For Honor got me interested, but it made a few very bad choices. Magnet hands and slow attacks meant that you could react to attacks, and never had to worry about whiffing. It's so dull to have basically no concept of interesting movement play in a game about fighting.
Anything made by guerrilla. Beautiful, boring tech demos
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