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submitted 1 year ago* (last edited 1 year ago) by Fwow13@lemmy.world to c/retrogaming@lemmy.world

Took all my games out of their protective cases and dumped them out on the table. Sometimes it's just satisfying to rummage through a bunch of carts, hold them in your hands, and admire the label art. Does anyone else periodically do this with their physical games?

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[-] DrQuint@lemm.ee 6 points 1 year ago* (last edited 1 year ago)

It's a marvel of the modern world that allows me to say that I played most of these, despite only ever seeing the physical cartridge of half of them.

Your collection looks great OP. Mole Mania GOTYAY

[-] Bigs@kbin.social 6 points 1 year ago

It's crazy that most (if not all) of these were written in assembly.

For context, this is the equivalent of turning sugar cane, milk and wheat into a cake as opposed to buying one at the store (i.e. python).

[-] drcouzelis@lemmy.zip 6 points 1 year ago

Sort of... Check this out.

Last year I made a (VERY tiny) Game Boy game written in Assembly language from scratch, because I wanted it do it like they did it back in the 80s and 90s.

https://github.com/drcouzelis/icecreamcastle-gb/

BUT, then I saw this interview with Mr. Sakurai about how he developed the game Kirby's Dream Land and, the way he describes it, he basically used the old-timey version of GB Studio! Like, draw the art, place characters on screen, and move them around! It blew my mind. XD

https://www.youtube.com/watch?v=ZUY2AtBD6Sk

(REALLY cool interview)

Even so, you're still correct, Assembly language was used, but I was surprised to learn that game development wasn't exactly what I thought it was. :D

[-] PipedLinkBot@feddit.rocks 1 points 1 year ago

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[-] Spud29@lemmy.world 4 points 1 year ago

This is an absolutely BEAUTIFUL collection!

[-] Fwow13@lemmy.world 2 points 1 year ago
[-] rhycadiancirthims@lemmy.world 3 points 1 year ago

It's great to see Kirby Tilt n' Tumble, loved that game growing up! Unfortunately it's probably one I'll never get to experience again without the physical cart

[-] Fwow13@lemmy.world 2 points 1 year ago

I had to settle for a cart with some label damage to experience it on original hardware.

It's on the Nintendo Switch online service now though, that might be an option?

[-] Quexotic@sh.itjust.works 3 points 1 year ago

I want to know what the game genie cheat codes are for the game boy King James Bible.

[-] Fwow13@lemmy.world 2 points 1 year ago

Me too! Unfortunately, the cart won't fit into the Game Genie. It has a significant hump at the top that prevents it from going in backwards (like carts have to for the Game Genie).

[-] Intralexical@lemmy.world 1 points 1 year ago

And a good thing, too. If it could go in, you'd unlock God's cheat code for free energy— Which sounds like a good thing, until you realize that it means any old vandal can just create infinite energy in a finite space and collapse the universe into a singularity.

[-] craftyindividual@lemm.ee 3 points 1 year ago

12 year old me believed that when he left his friends games they would return the cases, he was wrong :(. You did very well to keep all these in good condition

[-] cbarrick@lemmy.world 2 points 1 year ago

The Kind James Bible for GameBoy!?

[-] Fwow13@lemmy.world 1 points 1 year ago

It has a Bible matching game and a Bible version of hangman, and I've always liked hangman 👍

[-] Seytoux@lemmy.one 2 points 1 year ago

Ohoo! Has so much fun when I was a kid with many of this! Thanks for the nostalgia

[-] CarlsIII@kbin.social 1 points 1 year ago

Rescue of Princess Blobette has a prank where if you use the root beer rocket (which is a key item in the first game), you just crash into the cage and get a game over. It does nothing else in this game.

this post was submitted on 19 Aug 2023
107 points (97.3% liked)

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