Oh no, what'd they break this time?
It's hilariously sad when you require a headline like that because of your previous games.
I sincerely don't mind their balance between bugs and ambition, but all this shit has me terrified.
I feel bad for the teams that had to go into "double crunch" mode after BG3 came out. Just so they can get the game into not embarrassing shape for launch.
Todd Howard should spend more time debugging and less paying for positive articles.
Well then im not interested
As in no giant bug beasts?
What a ringing endorsement.....
(x) doubt
In the case they are actually being honest, they could just be speaking relatively - which still doesn't inspire a lot of confidence in me that Starfield is going to be seamless and smooth at launch, or even a few months past launch.
In the case that they are just clearly lying, it's an intentional strategy: they're counting on the fact that they will gain more money from this than they will lose from people discovering it was a lie after the game launches.
Here is an alternative Piped link(s): https://piped.video/watch?v=hFcLyDb6niA
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I'm open-source, check me out at GitHub.
Yeah, because when you've used the same engine for the past 15 years, I'd expect you to iron out most of the issues by now.
I kid because I love. I'll play the fuck out of it regardless, but I'll almost be disappointed if this game isn't a glorious mess at launch.
- Morrowind was the first game on the engine.
Morrowind came out in 2002 so it's actually been 21 years
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