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submitted 1 year ago by jordanlund@lemmy.one to c/gaming@beehaw.org
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[-] heschlie@lemmy.schlunker.com 38 points 1 year ago

I dunno, maybe I'm just easy, or got lucky with bugs (not that I ran into none, but none were game breaking) the ending wasn't great but I enjoyed it enough that it didn't spoil the rest of the game. Now it does feel like there is missing content in the final act, and seems like they probably rushed it out at the end, but I spent 100 enjoyable hours getting there so I can't complain too much.

However, I really really hope that either via patches or DLCs they include the missing content and the final act gets polished up to the quality of the rest of the game. Again I didn't think it was bad, just the first two acts were amazing. i will say however one of the best parts of the game is in act 3 as well. Loved the game, almost immediately started a 2nd playthrough, and have plans for a 3rd and 4th.

[-] Alto@kbin.social 22 points 1 year ago

Can't forget that people who don't experience big bugs are far less likely to tall about it than people that do

[-] boke@lemmy.ca 16 points 1 year ago

Great point- “I Finished Baldur’s Gate 3 and Didn’t Experience Any Bugs” is a nothingburger of a post.

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[-] Faydaikin@beehaw.org 32 points 1 year ago

The game has only just gotten it's first patch and they wrote in the notes what other things could be expected in Patch 2.

It'll be polished off before you know it. Plus, I have a sneaking suspicion there's plans for a DLC. More content is likely to come.

[-] iAmTheTot@kbin.social 52 points 1 year ago

Here's an idea, how about it gets polished before release.

[-] wahming 32 points 1 year ago

For games with a shitton of content, I'm not sure it's entirely possible. You just can't have every single combination of stuff checked out after every change

[-] iAmTheTot@kbin.social 17 points 1 year ago* (last edited 1 year ago)

There were 1st level spells that had missing info or flat out wrong info. This is content players are immediately going to interact with.

There's a major NPC whose story line gets broken beyond repair in multiplayer if you don't do things just right. This is only a few hours into the game.

I don't think I'm setting a very high bar here.

[-] Faydaikin@beehaw.org 17 points 1 year ago

Compared to a lot of Triple-A games out there, it is polished.

It's a pretty big game with a lot of variations. And as i said; It just got it's first patch and more are coming.

It took Bethesda about 12 years before they got around to fixing the "Games for Windows Live" thing in Fallout 3. Which literally made the game unplayable. That was a problem.

I'm sure they'll get Wyll fixed for you, if he hasn't already been in this patch.

But now I'm intrigued... If you don't think you're setting the bar high, what games are you comparing BG3 to that were that bug free at launch?

[-] iAmTheTot@kbin.social 12 points 1 year ago

Scope is not an excuse for bugs and I'm tired of people making that argument. If they couldn't deliver this scope as a polished game, maybe they should have reduced the scope.

[-] gk99@beehaw.org 17 points 1 year ago

Gonna be real with you, this is a terrible take. I'd much rather have games pushing boundaries at the cost of some bugs rather than a bunch of the same old regurgitated elements over and over to be safe.

GTA3 had plenty of bugs, the Purple Nines glitch being particularly infamous. Literally nobody out there is saying "wow, I wish they'd stuck with the top-down style games instead of going 3D because this bug has seriously inconvenienced me."

[-] iAmTheTot@kbin.social 12 points 1 year ago

What boundary is BG3 pushing, exactly?

[-] Faydaikin@beehaw.org 15 points 1 year ago* (last edited 1 year ago)

We wouldn't have any games with the stardards you're suggesting. I think you'd be hard pressed to live up to them yourself, if I'm being honest.

No product is without it's faults and flaws.

I'm sorry you happend to be one of the people that got that bug.

If it's as big a deal for you as it sound like, I'd recommend getting a refund. It's as simple as that.

[-] iAmTheTot@kbin.social 6 points 1 year ago

We wouldn’t have any games with the stardards you’re suggesting.

This is the most ridiculous and hyperbolic thing I've read all week.

[-] Faydaikin@beehaw.org 5 points 1 year ago

All games launch with bugs. Not necessarily game-breaking bugs, but bugs nonetheless.

There is simply no way developers can account for every tiny potential conflict in their code. So thank god for the internet and that fixing them post-launch is a concept.

[-] iAmTheTot@kbin.social 6 points 1 year ago

My guy, stop stabbing that straw man, he did nothing to you.

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[-] artic@lemmy.blahaj.zone 7 points 1 year ago

I would rather have bigger scope but less polish

[-] Rolder@reddthat.com 12 points 1 year ago* (last edited 1 year ago)

Didn’t they push up release so they would come out before Starfield?

[-] Cethin@lemmy.zip 7 points 1 year ago* (last edited 1 year ago)

It's pretty damn polished. There's just a lot of possibilities and they rarely mess up. With biggest Act 3 issue is performance is worse, which is expected when you're going from wilderness to dense city. It still runs pretty fine on my old PC on ultra. It's about 25fps, which for top down strategy is fine. I could lower graphics if it were an issue.

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[-] regalia@literature.cafe 6 points 1 year ago

It's very polished considering the complexity and scope of the game.

[-] iAmTheTot@kbin.social 4 points 1 year ago

Agree to disagree mate. When level 1 content that players are immediately going to interact with is broken, I don't call that polished.

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[-] bunk@kbin.social 30 points 1 year ago

I'm in act three right now, and the most noticeable issue I've run into has been characters mistakenly referring to choices I supposedly made. Really takes you out of it when that is such a focus of the game.

I also have Minthara in my party, and I can confirm that she's broken as hell. You give up quite a lot to recruit her, and it's not worth it at all. Don't do it.

[-] Kolanaki@yiffit.net 12 points 1 year ago* (last edited 1 year ago)

I had a laugh when everyone had !'s and I go talk to them and they are all commenting on the death of Shadowhart, but every single time, you can see Shadowhart just vibing in the background because I prevented Lae'zel from killing her.

[-] Cavemanfreak@lemm.ee 17 points 1 year ago

Dude! Could we not post spoilers please??

[-] fushuan@lemm.ee 5 points 1 year ago

This is an act 1 scene that you probably missed because you warped to act 2 without enough long rests done to play them all. It's... been a while since the game released and it's written in a thread where they are commenting Minthara recruitment, which is arguably way more spoilery than this.

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[-] gringostar@lemm.ee 12 points 1 year ago

Spoilers! Come on

[-] stopthatgirl7@kbin.social 8 points 1 year ago

Yeah, I had one of those happen that ended up spoiling something really big, along with really confusing the ever-loving daylights when it happened, because I had absolutely no idea what Gale was talking about, because he was referencing a quest I hadn’t actually started yet.

I’m going to put my currently playthrough on hold until patch 2. I don’t mind waiting a bit.

[-] StarServal@kbin.social 20 points 1 year ago

This is pretty par for a Larian Studios game. The first act receives all the polish while each act afterwards gets less and less polish.

It should be no surprise that there wasn’t any feedback for acts 2 and 3 considering only Act 1 was ever available to play in EA.

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[-] Sibbo@sopuli.xyz 18 points 1 year ago

But noone ever finishes an RPG, right?

[-] jordanlund@lemmy.one 14 points 1 year ago

Well, not if your sidequests are bugged, no. ;)

[-] Sina@beehaw.org 18 points 1 year ago

I just reached the underdark, the only annoyance I've had is that I totally misunderstood my fellow party member's intent with wanting to show me something & I had to reload my last save to avoid a gay romance I had no interest in being.

[-] Zhao@lemmy.ca 14 points 1 year ago

LMFAOOOOO it was fucking gale wasn't it.

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[-] HawlSera@lemm.ee 5 points 1 year ago

Ah the "Wait, Angel's a guy?" Problem from Cyberpunk

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[-] CMDR_Horn@lemmy.ml 15 points 1 year ago

Good thing I’m such a slow gamer nowadays

[-] Ashtear@lemm.ee 14 points 1 year ago

I was fortunate enough to not run into any of the quest-breaking bugs. Had no issues doing what I wanted to do. What I did run into a lot was buggy scripting where dialogues assumed I had information I didn't, so I wouldn't know what my companions were talking about some of the time.

The bigger problem in my eyes is spells/items/class abilities/feats not working correctly and being outright non-functional in some cases. That's going to be an enduring problem for replays, and it's not encouraging to me that very little has been done on this since release.

I do think this game wouldn't have scored as well as it did if so many publications didn't rush to press with half a playthrough. In this particular case, I think the game--bugs and all--is still a strong GotY contender, but I really hope there's a conversation being had in the professional games criticism sphere about how this practice could cause a scandal in the future.

As it is, I'm genuinely surprised the reviewers aren't coming under fire more than they have for this. I come from an era where publishing a review without completing a game would have been unconscionable.

[-] Duke_Nukem_1990@feddit.de 7 points 1 year ago

Do you have an example? Haven't noticed that yet in 110h of playing.

[-] ono@lemmy.ca 10 points 1 year ago* (last edited 1 year ago)

A couple minor broken ability examples: Mage Hand requires a short rest to recharge, which is fundamentally wrong for a cantrip, and Feather Fall is a bonus action instead of a reaction, making it useless for its primary purpose. These aren't game-breaking, of course, but annoyances like this add up, and it never feels good to have chosen an ability that turns out not to work as it should.

One of the more problematic issues is stupid pathing logic, especially around known hazards: Party members absolutely love to spot traps, announce them, and then walk right into them. Sometimes it results in someone getting a minor injury. Other times it nearly wipes out the whole party.

I suggest saving often.

[-] fushuan@lemm.ee 5 points 1 year ago

mage hand requiring a short rest to resummon might be because you are using the gith racial?

Feather fall now is a ritual spell so you can cast it before combat and it will last all of combat. It's just different from the tabletop game.

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[-] Ashtear@lemm.ee 6 points 1 year ago

For the items, etc. the ones I can remember offhand are:

  • Boots of Stormy Clamour (applies Reverberation with conditions) - never seen it proc with any of the conditions I've tried. Meanwhile, Diadem of Arcane Synergy will (likely incorrectly) proc on damn near anything, even self-buffs.
  • Jhannyl's Gloves (auto-cures Poison/Paralyze/Blindness) - hasn't worked for me once. The +1 to saving throws is active though.
  • Goad (disadvantage on attacks, from Battle Master subclass) - either doesn't work or is very inconsistent.
  • Uncanny Dodge (Rogue) - I think everyone that's played a Rogue knows this one. It's got a weird passive effect implementation that auto-disables a lot.
  • Chromatic Orb - having occasional issues getting Storm Sorcerer's Heart of the Storm to proc with this. Still pinning this one down, if anyone else has run into it?
  • Lucky (feat) - doesn't reroll incoming crits.
  • Polearm Master (feat) - I have no idea where the bonus action is. Either I'm blind or it's just missing.

There's also stuff on the plus side, like Titanstring Bow double dipping with Lightning Charges or, famously, Haste and Haste-like effects (Elixir of Bloodlust) granting second attacks on each additional action for lv. 5+ martial classes. It's possible Larian just balanced it this way, but I don't think so. It's crazy broken.

[-] breakfastburrito@beehaw.org 4 points 1 year ago

The pole arm button is on the far right of the bottom bar gui thing, to the right of items.

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[-] ArrogantAnalyst@feddit.de 12 points 1 year ago* (last edited 1 year ago)

I finished the game after about 85 hours and yeah.. act 2 and 3 need some polish. I ran into more than one gamebreaking bug. But overall it was still a really really great experience and taking the complexity of the game into account I think the overall polish of the game at release was quite good.

How did you beat it that fast? I'm 70ish hours in and only starting to get close to done with act 1 maybe.

[-] uberrice@feddit.de 10 points 1 year ago

By at some point saying 'OK, enough side quests, let's move on with the story'. I plan to replay this game multiple times, so I do not mind missing some side quests in my first playthrough.

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[-] troyunrau@lemmy.ca 9 points 1 year ago

I just finished Act 1 and am a completionist who literally inspects every chunk of map, reads every book, finishes every quest-log item before moving to next map area. I can safely say that Act 1 has been amazing for me.

I did encounter one inventory bug. Prior to patch one, I was using the Chest of the Mundane as a poor man's Bag of Holding due to the weight reduction. At one point I took 600kg of items out of the chest to sell them to a vendor, and my inventory bugged. After screwing around with my buggy inventory for an hour (having fun earning infinite money from a vendor, for example), I reloaded from the save prior to taking the stuff from the chest and removed it in smaller chunks and everything was fine. Patch 1 killed the weight reduction in the chest, so it is unlikely others will find this fun bug.

Side note: my Lawful Good Gold Dwarf Cleric of Moradin has been a blast. I first talk my way into any circumstances, because one shouldn't pass judgement without all the information. But after judging them as evil, wiping out the goblin, duergar, and zentarim camps has been super satisfying. The completionist in me worries about plot implications of these judgements down the line, and what I get locked out of, but so far it's been great.

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[-] Rolder@reddthat.com 8 points 1 year ago

Just to post my own experience…

Finished the campaign duo with a buddy. Didn’t experience any particularly bad bugs. Had a couple times where shit didn’t load right for me but closing and reopening would fix so eh.

Kind of felt like a couple plots didn’t flow right going into act 3 but nothing that bad. Act 3 did feel overall a little rushed and unfinished but was still damn good. Some act 3 highlights: House of hope, underwater part, final boss battle (if you don’t count the gauntlet, that part sucked huge balls)

[-] stagen@feddit.dk 7 points 1 year ago

Sadly I've started to experience the same. I hope the devs address these issues quickly.

[-] HatchetHaro@lemmy.blahaj.zone 7 points 1 year ago

IMO, what is there in Acts 1 and 2 still more than justify BG3's price tag and glowing reviews. While I wish Act 3 was more polished (and yes, the ending does feel a tad rushed and underwhelming), what is there in Act 3 is still plenty.

I'm hoping for an expansion for an Act 4 to bridge the gap between Act 3 and the ending, maybe set in the Upper City, with better outcomes for our companions. However, with all the branching choices that already exist in the game, simply the feat of having to create one more story might be a nightmare.

[-] iAmTheTot@kbin.social 5 points 1 year ago* (last edited 1 year ago)

Game's a buggy as hell mess. MP with my partner has had many, many bugs. Until this patch many spells were straight up wrong in the tool tip. Unacceptable stuff, imho. Reviewers have been way too kind.

Edited to add
Played again tonight. In a fifteen minute span of playing, we had four significant bugs. First my dialogue got bugged and didn't get the speech choices (my partner did, but I was leading the conversation so that didn't matter). After a quick load that was fixed. We move to a new zone and suddenly I have a characters outlined permanently. Check settings, it's set to off. Quick load doesn't fix it, quit to menu doesn't fix it. Have to completely restart the game.

Then I listened in on one of my partner's conversations and when it was done, I was randomly stuck inside a box. Quick load later, we're going along and after climbing down a ladder my partner is teleported into a box.

Like... Honestly, I don't believe anyone who says they are playing MP bug free. This shit happens every play session for us.

[-] Kbin_space_program@kbin.social 12 points 1 year ago

Also playing with my partner. Spell tooltips have been completely accurate, and we've only encountered one issue, which was solved with waiting a minute and the game sorted itself out.

[-] iAmTheTot@kbin.social 7 points 1 year ago

I mean I'm glad for you but the tool tips thing is just objective. You can even see the ones they fixed and updated in the patch notes.

As for other bugs, hope you continue being lucky. We're completely locked out of s major character's storyline because of a bug.

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this post was submitted on 29 Aug 2023
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