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Keep it simple (startrek.website)
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[-] Syreniac@lemmy.world 104 points 1 year ago

Everytime I had a problem, I'd cast Meteor Swarm and boom right away I'd have a different problem.

Strategic mastery right there

[-] DrChickenbeer@artemis.camp 14 points 1 year ago

Jacksonville!!!

[-] Johanno@feddit.de 37 points 1 year ago
[-] JJROKCZ@lemmy.world 21 points 1 year ago

I once argued with my DM that burning hands should allow me to melt the lock of a door, or burn a hole in the door where the lock and handle used to be at least. Think I ended up just blasting the front off the shop lol

[-] Neato@kbin.social 22 points 1 year ago

Well wrought iron melts at 1500C, brass and bronze around 1700C. And it would take considerable time at those temps so probably not just 1 cast of the spell. Also Burning Hands is a cone, so at those temps anyways it'd assuredly melt stone walls and floors, set fire to the door, roof, and anything else.

Some Object properties: Iron/steel has an AC of 19, irrelevant since it's a Dex save, and a lock has 5hp. But since it's probably immune to fire damage of this temp, the lock may very well be the only thing that remains after Burning Hands sets everything else ablaze. And the door probably has ~18hp, so 1 burning hands won't obliterate it, but the ongoing fire damage after it's set aflame likely would. Though the roof would probably go first.

[-] MonkderZweite@feddit.ch 3 points 1 year ago

and a lock has 5hp

So, punch the lock?

[-] Neato@kbin.social 2 points 1 year ago

Technically I guess? 5e rules don't make much sense and the actually useful rules are mere suggestions.

I'd probably give it a damage threshold of 10 for iron.

[-] WindInTrees@lemmy.world 11 points 1 year ago

I mean a door has HP. Burning hands would definitely damage it

[-] MyTurtleSwimsUpsideDown@kbin.social 10 points 1 year ago* (last edited 1 year ago)

If you burned a sorcery point with shape spell, I could see turning it into a temporary blow torch, but it still only lasts the one action. Even heat metal doesn’t melt things (except lead or aluminum which melt before they get “red hot”), but it would probably burn the wood around it or weaken the lock enough that it would bust if the door was rammed.

[-] bradorsomething@ttrpg.network 16 points 1 year ago

Helps you sort out which items are magical and which items weren't.

[-] argv_minus_one@beehaw.org 15 points 1 year ago

There are very few problems you can't solve with a large enough explosion.

[-] Malgas@beehaw.org 6 points 1 year ago

If violence wasn't your last resort, you failed to resort to enough of it.

The Seventy Maxims of Maximally Effective Mercenaries, maxim 7

But also:

Pillage, then burn.

—ibid., maxim 1

[-] enitoni@beehaw.org 2 points 1 year ago

Nice try, Megumin

[-] TheGiantKorean@lemmy.world 14 points 1 year ago

I mean, she's not wrong

[-] southsamurai@sh.itjust.works 10 points 1 year ago

Modern solutions for modern problems

[-] Aegeus@ttrpg.network 10 points 1 year ago

"If I had just one WISH, I'd WISH that all gold and weapons I could WISH for would ~~vanish~~ vanWISH from shops nearby and appear before my feet to fulfill my dreams and WISHES. WISH that would work."

WISHWISHWISH

My players are about to hit level 17 sometime soon, send help

[-] mxcory@lemmy.blahaj.zone 1 points 1 year ago

The wish works but there is a nearby weapon manufacturing district. The weapons from the warehouses suddenly appear all around the players. They now have to crawl over a giant pile of pointy weapons. And, the gold landed on the bottom of the pile out of reach.

[-] acastcandream@beehaw.org 7 points 1 year ago
[-] Nalivai@discuss.tchncs.de 6 points 1 year ago

I think we can also accept fireball

[-] Tedesche@lemmy.world 5 points 1 year ago

Still a better choice than Knock.

[-] MonkderZweite@feddit.ch 5 points 1 year ago

How i wiped out my first ork occupied fortress in Gothic 3. The chaos was glorious!

[-] meteorswarm@beehaw.org 4 points 1 year ago
this post was submitted on 31 Aug 2023
509 points (97.4% liked)

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