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[-] noisefree@lemmy.world 2 points 8 months ago* (last edited 8 months ago)

Kolibri for the Sega 32x addon for the Genesis/Megadrive. Most of the reviewers that weren't down with the game either complained about the difficulty or lack of story/making sense, but it was a beautiful game for the time that took the space shooter concept and made it into a game that was somehow chill while also being difficult enough to sometimes momentarily make you want to rage quit. If you enjoy games like the Raiden series, you'll enjoy this.

Shout to Knuckles Chaotix (the most unique take on Sonic gameplay of the classic 2D era) and also Shadow Squadron (very Star Fox-esque), which are also slept on because 32x.

Exclusive to the Genesis/Megadrive, it's a crying shame that the Vectorman games never received a third iteration and have seemingly disappeared into the grey goo of IP purgatory. Vectorman and Vectorman 2 were amazing for the time: they were arguably the best 2D platformers of the era, graphically beautiful, oozing with charm, and with an amazing soundtrack to go along with it all. It's crazy that the developers were able to squeeze the performance they did out of the hardware and playing emulated versions of it now still doesn't compare to how it feels and looks playing it on the original hardware with a CRT and a nice sound system (but you should still check it out absent that setup).

On PC, also from the 90s, Descent was truly groundbreaking and unique. It's an FPS that said "what if you were playing as a space ship and had six degrees of freedom to move about?" It was also the first truly 3D FPS game.

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[-] Decency8401@discuss.tchncs.de 2 points 8 months ago

Underrated:

  • Scarlet Nexus
  • Wii U Gameland
  • Colobot

Deserves a Second Chance:

  • Atomega (Died because ubisoft didn't update it)
  • Biomutant, Lots and lots of dialogue but I actually liked it
[-] LifeOfChance@lemmy.world 2 points 8 months ago

Ark the lad twilight of the spirits. One of my favorite classics!

[-] AceFuzzLord@lemm.ee 2 points 8 months ago

Don't know quite how underrated/forgotten this is, but I wanna see a remake of Vib-Ribbon. That, or have an open source clone of it made by someone who actually knows how to properly program (not me), if it already doesn't exist.

[-] nycki@lemmy.world 1 points 8 months ago

Technically there is a successor to Vib-Ribbon but it's iPhone only if I recall? "Russian Dancing Men".

[-] AceFuzzLord@lemm.ee 1 points 8 months ago* (last edited 8 months ago)

Too bad I don't have access to any apple products I could use to try it. Gonna have to look into this.

Edit: looked it up and it looks like something similar to Vib-Ribbon in terms.of gameplay, but from what I can gather, it's been over a decade since any updates. Also, I'd hope for a PC port of a Vib-Ribbon clone because there's no way you're getting me to play any more rhythm games where you have to use a small touch screen to play. No idea if that Russian Dancing Men has the ability to take local files stored on your phone and use them to generate levels, though, or where you'd go to get a legit copy of the app anymore even if you have an apple product able to play it.

[-] nycki@lemmy.world 2 points 8 months ago

Retro/Grade is a rhythm/shooter mashup where you travel backwards through time and un-fire a bunch of lasers to un-kill a bunch of ships. It was designed for a guitar hero controller if I recall? I found the visuals nauseating and the music lackluster but that premise is gold and deserves another chance.

Also PLEASE play the music backwards??? It's a game about going back in time, c'monnnnn.

[-] janus2@lemmy.zip 2 points 8 months ago

Marble Blast!!

It was one of the first PC games I played as a kid. Incredibly simple mechanics: you are a marble and you roll and try to reach the finish line (sometimes you need collectibles first). But the level design was top notch. Perfect blend of challenging and rewarding.

[-] verdigris@lemmy.ml 1 points 8 months ago
[-] JWBananas@lemmy.world 1 points 8 months ago
[-] boaratio@lemmy.world 1 points 8 months ago

Solar Jetman.

[-] Dark_Arc@social.packetloss.gg 1 points 8 months ago* (last edited 8 months ago)

Valve's Artifact Classic card game. I actually found the basic formula to be really fun.

I think this game died for two reasons:

A) The game was review bombed for its monetization (IMO a lot of this was the non-target audience trying it and leaving a bad review)

B) Valve said following the review bombing that they were going to make major changes. This resulted in a lot of Artifact fans (IMO) leaving the game because ... why invested and learn a game that's going to undergo major changes.

So Valve worked on Artifact Foundry (and never finished it) ... before eventually everyone at Valve gave up and released both Artifact Classic and Artifact Foundry for free. The original Artifact Classic is still a great time with a friend and all cards are now totally free so you can build whatever decks you want.

It's basically a AAA studio card game, with cross platform support, released in complete, for free ... because of some poor decision making. Some things may be unbalanced but if you're playing with friends anyways ... just have a friendly agreement to not use the cards that cause problems in your decks. It also could bounce back into active development if it starts to acquire a player base again (because Valve).

[-] CynicRaven@lemmy.world 1 points 8 months ago
[-] sylver_dragon@lemmy.world 1 points 8 months ago

I'll throw out one from my youth that I think would be really good to see updated:
Sentinel Worlds I: Future Magic. It was a very early space RPG which was way ahead of it's time. Something like the recent Heat Signature kinda reminds me of it, though it lacks the scope and depth of combat.

[-] bitfucker@programming.dev 1 points 8 months ago

The game was particularly notable for a musical score that simulated multiple instruments by swapping between them faster than the human ear could differentiate.

Why... I understand the reasoning for visual feedback, but audio?

[-] sylver_dragon@lemmy.world 1 points 8 months ago

I actually didn't know that about the game, I just linked to the articled to provide details. Given the time the game was written, I suspect it was to make the music a bit more complicated. Game "Music" at the time could leave something to be desired. I played a lot of games with just a PC Speaker, which means that all of the sounds were mostly just different beeps. However, we also didn't know any better at the time and just enjoyed it for what it was.

[-] bitfucker@programming.dev 1 points 8 months ago

I mean, if I understand it correctly, audio signals are additive so you don't need to do fancy instrument changing. Simply add the sample of different instruments to the audio buffer and those can be played. If someone knows better about acoustic theory then please correct me.

[-] Shadehawk25@lemm.ee 1 points 8 months ago

Dragon Valor for Psx.

[-] Agent641@lemmy.world 1 points 8 months ago

A playstation 1 game called Nightmare Creatures.

[-] CookieOfFortune@lemmy.world 1 points 8 months ago

Pokémon Puzzle League! Building up all the chains felt amazing! It’s a feeling I’ve tried to recreate it other similar games but haven’t found one with such a great implementation.

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this post was submitted on 19 Jun 2024
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