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[-] ashinadash@hexbear.net 5 points 4 months ago

I've been cooking this take and Im gunna say it:

THE NEXT FROMSOFT SOULS GAME SHOULD HAVE AN EASY MODE power-genius

Argument: several Castlevania games had difficulty options. The NES ones did not, but Bloodlines on the MD had two characters sort of represent different difficulties, and you could increase your starting lives. Nobody says Bloodlines is easy.

Castlevania Chronicles on the Playstation has literal difficulty selection, actually a littany of options and modes. Nobody says Chronicles is easy.

Dork Soles is as close as you can get to 3D Castlevania. There's a throughline between fighting axe knights in Castlevania 1 and fighting silver knights in Dark Souls 1. Dork Soles doesn't have the platforming focus because that shit's unplayable, but the games have a very similar spirit. So put Easy or an Assist mode in Dork Soles IV.

This position is unassailable and any attempt to disagree will prove nothing other than that you are a nerd and a g*mer sergey-chad

[-] radiofreeval@hexbear.net 3 points 4 months ago

I highly doubt this will happen because Myazaki has made it fairly clear that the opposition to an easy mode is philosophical and artistic rather than technical

[-] ashinadash@hexbear.net 3 points 4 months ago

And yet he is not good at games. He is a nerd.

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[-] ZeroHora@lemmy.ml 2 points 4 months ago

People here will probably disagree with me but hear me out.

Easy mode is not Accessibility. It is a shitty way to carter for accessibility, the only thing the devs do is change some numbers in the code and voiala the game now has accessibility?

The best example that I can think of good accessibility is with Nier Replicant and Nier Automata. In Replicant you have options to play with only one hand and customize the controls to your liking and in Automata on easy mode you can equip chips with different abilities like auto aim, auto dodge, auto attack, auto shoot and they take up space so you can't equip every chip + DMG UP/Heal/HP Up etc. So people can customize their experience and make the game do things that they can't or don't want to do while playing and focus only on what they find rewarding.

Another point: I don't think that every game is for everyone and the artist shouldn't bend his vision to accommodate to the audience. If Myazaki doesn't think there should be an easy mode in her games fine, but what her games should have is a proper accessibility mode. To compare with cinema: movies shouldn't be dumbed down to a wider audience understand it, but all movies need subtitles and descriptive audio.

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this post was submitted on 06 Jul 2024
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