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submitted 2 years ago* (last edited 2 years ago) by Yuritopiaposadism@hexbear.net to c/games@hexbear.net

pronounjak

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[-] hexaflexagonbear@hexbear.net 49 points 2 years ago

It came out in 1985 but it may as well have been 1984

[-] Frank@hexbear.net 31 points 2 years ago

I had no idea, that's awesome.

Ultima is all about virtue, what virtue means, and how to embody it. I can't really imagine a story like that these days. I'll always have a soft spot for Lord British, he's such a perfectly American American.

[-] Beaver@hexbear.net 15 points 2 years ago

It would be incredible to have a modern game where your choices were about how to be virtuous and the conflict for the player was to try to figure out what virtue actually is. The most complex moral dilemma we get in games these days are just dialogue trees where you decide whether to be nice or an asshole.

[-] LanyrdSkynrd@hexbear.net 17 points 2 years ago

The most complex moral dilemma we get in games these days are just dialogue trees where you decide whether to be nice or an asshole.

Most games that give you that option don't even have any consequences for those choices, either. It'll be like:

"Will you kill this person?"

"I will not"

"Oops, they died anyway"

[-] Parzivus@hexbear.net 8 points 2 years ago

The worst is in Bioware games where you get the option to kill someone but even if you don't they just stop appearing in the story

[-] Hestia@hexbear.net 6 points 2 years ago

"Do you want to nuke this town?" Sure!

proceeds to have positive karma score

[-] naevaTheRat@lemmy.dbzer0.com 2 points 2 years ago

I dunno. Pillars of eternity and tyranny have some pretty interesting stuff in them. They're modern right?

Tyranny was particularly amazing, there are a lot of very mixed choices to make and you can legalese your way out of a shitload of accountability. In fact

gameplay pathYou can legalese so fucking hard the literal avatar of justice/law turns on the evil empire and sides with you
.

I think it manages to make playing someone stuck in the military bureaucracy of an evil empire trying to stay alive and torn between loyalties pretty interesting.

[-] LeZero@hexbear.net 19 points 2 years ago

Pretty based for a game released in 1985 to offer a non binary gender option

[-] take_five_seconds@hexbear.net 15 points 2 years ago

nay i am a spooky ghost

[-] SorosFootSoldier@hexbear.net 12 points 2 years ago

Only ever played Ultima Online, gotta visit these games someday.

[-] Facky@hexbear.net 6 points 2 years ago

Most of them are available on abandonware websites

[-] Leper_Messiah@hexbear.net 9 points 2 years ago

Hey i remember playing that game on the NES back when i was a kid, i fuckin loved it even if i didn't really understand shit because i was like 6 or 7

[-] Parzivus@hexbear.net 8 points 2 years ago

I'm always impressed at the devs who tried to make more story heavy games on older platforms. Similar vibe with the first couple Final Fantasy games and Romance of the Three Kingdoms on NES, it's neat to see turn based games in an era where that style of game was much less common.

[-] humbletightband@lemmy.dbzer0.com 4 points 2 years ago

It was made for total nerds so no surprises. Look at what Rust enthusiasts do right now - they live in 2100 already

[-] RNAi@hexbear.net 5 points 2 years ago

You mean Rust the game that is famously a chore or Rust the language?

[-] humbletightband@lemmy.dbzer0.com 4 points 2 years ago

I mean mommy plugin for cargo (rust package manager)

[-] SkingradGuard@hexbear.net 4 points 2 years ago

pronouns ULTIMA is part of the WOKE agenda!

[-] Red_sun_in_the_sky@hexbear.net 3 points 2 years ago

Who are tf are "art" "thou", more woke crap 🤮

this post was submitted on 28 Jul 2024
144 points (99.3% liked)

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